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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using System.Collections;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxBonusShowView : BaseWindow
 
-     {
 
-         private UI_LuckBoxBonusShowUI _ui;
 
-         private List<ItemData> _rewardList = new List<ItemData>();
 
-         // private List<GameObject> _gameobjects = new List<GameObject>();
 
-         //private Dictionary<int, Dictionary<int, EffectUI>> _effList = new Dictionary<int, Dictionary<int, EffectUI>>();
 
-         private List<EffectUI> _effList = new List<EffectUI>();
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private int _effectIndex = 0;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             // for (int i = 0; i < _gameobjects.Count; i++)
 
-             // {
 
-             //     SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
 
-             // }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME;
 
-             _ui = UI_LuckBoxBonusShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.onClick.Add(this.Hide);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
 
-             UpdateEffect();
 
-         }
 
-         private void UpdateEffect()
 
-         {
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _rewardList.AddRange(this.viewData as List<ItemData>);
 
-             _effectIndex = 0;
 
-             if (_rewardList.Count == 1)
 
-             {
 
-                 _ui.m_c1.selectedIndex = 0;
 
-                 UpdateItem(_ui.m_itemOne.target, 0, 1);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_c1.selectedIndex = 1;
 
-                 for (int i = 0; i < _rewardList.Count; i++)
 
-                 {
 
-                     UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10);
 
-                 }
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             for (int key = 0; key < _effList.Count; key++)
 
-             {
 
-                 EffectUIPool.Recycle(_effList[key]);
 
-                 _effList[key] = null;
 
-             }
 
-             _effList.Clear();
 
-         
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             base.OnHide();
 
-             _rewardList.Clear();
 
-             GetSuitItemController.TryShow(0);
 
-         }
 
-         private void UpdateItem(GComponent com, int index, int countType)
 
-         {
 
-             UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com);
 
-             ItemData itemData = _rewardList[index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             item.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
 
-             item.m_comIcon.m_txtName.text = itemCfg.name;
 
-             item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             RarityIconController.UpdateRarityIcon(item.m_comIcon.m_rarity, itemData.id, false);
 
-             string resPath = itemCfg.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_01" : "CK_all_02";
 
-             if (countType == 10 && itemCfg.rarity > 2 )//&& (!_effList.ContainsKey(itemCfg.rarity) || !_effList[itemCfg.rarity].ContainsKey(index)))
 
-             {
 
-                 GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1;
 
-                 EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
 
-                 _effList.Add(_effectUI);
 
-             }
 
-             if (countType == 1 && itemCfg.rarity > 2 && _effectUI4 == null)
 
-             {
 
-                 GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1;
 
-                 _effectUI4 = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
 
-             }
 
-             int count = 0;
 
-             bool isFirst = false;
 
-             for (int i = 0; i < _rewardList.Count; i++)
 
-             {
 
-                 if (_rewardList[i].id == itemData.id) count++;
 
-                 if (count == 1 && i == index) isFirst = true;
 
-             }
 
-             item.m_comIcon.m_imgNew.visible = count == ItemDataManager.GetItemNum(itemData.id) && isFirst;
 
-             item.m_t0.Play();
 
-             if (item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(ShowItemTips);
 
-             }
 
-             item.target.data = itemCfg.id;
 
-             UI_LuckyBoxBonusShowItem.ProxyEnd();
 
-         }
 
-         private void ShowItemTips(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int itemID = (int)obj.data;
 
-             GoodsItemTipsController.ShowItemTips(itemID);
 
-         }
 
-     }
 
- }
 
 
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