StorySkillView.cs 4.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StorySkillView : BaseView
  9. {
  10. private UI_StorySkillUI _ui;
  11. private Dictionary<int, int> skillScoreDic;
  12. private GameObject _gameObject0;
  13. private GameObject _gameObject1;
  14. private GoWrapper _wrapper0;
  15. private GoWrapper _wrapper1;
  16. public override void Dispose()
  17. {
  18. SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
  19. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. _ui = UI_StorySkillUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. // this.modal = false;
  34. string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "CFKP_TX_down");
  35. SceneController.AddObjectToView(null, null, _ui.m_comSkillShow.m_holderBottom, resPath, out _gameObject0, out _wrapper0);
  36. string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "CFKP_TX_up");
  37. SceneController.AddObjectToView(null, null, _ui.m_comSkillShow.m_holderTop, resPath1, out _gameObject1, out _wrapper1);
  38. _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
  39. _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
  40. _ui.m_t1.ignoreEngineTimeScale = false;
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. skillScoreDic = this.viewData as Dictionary<int, int>;
  46. UpdateView();
  47. }
  48. private void UpdateView()
  49. {
  50. if (skillScoreDic.Count > 0)
  51. {
  52. int skillId = 0;
  53. foreach (int key in skillScoreDic.Keys)
  54. {
  55. skillId = key;
  56. break;
  57. }
  58. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  59. _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
  60. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  61. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
  62. _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
  63. string res = skillCfg.res;
  64. if (string.IsNullOrEmpty(skillCfg.res))
  65. {
  66. res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
  67. _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
  68. // ET.Log.Debug("技能" + skillCfg.skillId + " 未配资源");
  69. }
  70. else
  71. {
  72. //to do...
  73. }
  74. _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
  75. _ui.m_comSkillShow.m_t0.Play(() =>
  76. {
  77. if (skillScoreDic[skillId] > 0)
  78. {
  79. _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  80. _ui.m_comSkillShow.m_t1.Play(() =>
  81. {
  82. skillScoreDic.Remove(skillId);
  83. UpdateView();
  84. });
  85. }
  86. else
  87. {
  88. _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  89. _ui.m_t1.Play(() =>
  90. {
  91. skillScoreDic.Remove(skillId);
  92. UpdateView();
  93. });
  94. }
  95. });
  96. }
  97. else
  98. {
  99. this.Hide();
  100. }
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _ui.m_comSkillShow.m_t0.Stop(true, false);
  106. _ui.m_comSkillShow.m_t1.Stop(true, false);
  107. _ui.m_t1.Stop(true, false);
  108. EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
  109. }
  110. }
  111. }