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- using System;
- using System.Collections.Generic;
- using FairyGUI;
- using UI.Main;
- using UnityEngine;
- namespace GFGGame
- {
- public class StorySkillView : BaseView
- {
- private UI_StorySkillUI _ui;
- private Dictionary<int, int> skillScoreDic;
- private GameObject _gameObject0;
- private GameObject _gameObject1;
- private GoWrapper _wrapper0;
- private GoWrapper _wrapper1;
- public override void Dispose()
- {
- SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
- SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_StorySkillUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- // this.modal = false;
- string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "CFKP_TX_down");
- SceneController.AddObjectToView(null, null, _ui.m_comSkillShow.m_holderBottom, resPath, out _gameObject0, out _wrapper0);
- string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "CFKP_TX_up");
- SceneController.AddObjectToView(null, null, _ui.m_comSkillShow.m_holderTop, resPath1, out _gameObject1, out _wrapper1);
- _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
- _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
- _ui.m_t1.ignoreEngineTimeScale = false;
- }
- protected override void OnShown()
- {
- base.OnShown();
- skillScoreDic = this.viewData as Dictionary<int, int>;
- UpdateView();
- }
- private void UpdateView()
- {
- if (skillScoreDic.Count > 0)
- {
- int skillId = 0;
- foreach (int key in skillScoreDic.Keys)
- {
- skillId = key;
- break;
- }
- PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
- _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
- _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
- _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
- _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
- string res = skillCfg.res;
- if (string.IsNullOrEmpty(skillCfg.res))
- {
- res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
- _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
- // ET.Log.Debug("技能" + skillCfg.skillId + " 未配资源");
- }
- else
- {
- //to do...
- }
- _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
- _ui.m_comSkillShow.m_t0.Play(() =>
- {
- if (skillScoreDic[skillId] > 0)
- {
- _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
- _ui.m_comSkillShow.m_t1.Play(() =>
- {
- skillScoreDic.Remove(skillId);
- UpdateView();
- });
- }
- else
- {
- _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
- _ui.m_t1.Play(() =>
- {
- skillScoreDic.Remove(skillId);
- UpdateView();
- });
- }
- });
- }
- else
- {
- this.Hide();
- }
- }
- protected override void OnHide()
- {
- base.OnHide();
- _ui.m_comSkillShow.m_t0.Stop(true, false);
- _ui.m_comSkillShow.m_t1.Stop(true, false);
- _ui.m_t1.Stop(true, false);
- EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
- }
- }
- }
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