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							- using UnityEditor;
 
- namespace VEngine.Editor.Simulation
 
- {
 
-     public class EditorManifestAsset : ManifestAsset
 
-     {
 
-         private int assetIndex;
 
-         private int groupIndex;
 
-         private string[] groups;
 
-         protected override void OnLoad()
 
-         {
 
-             base.OnLoad();
 
-             groupIndex = 0;
 
-             assetIndex = 0;
 
-             pathOrURL = name;
 
-             groups = AssetDatabase.GetAllAssetBundleNames();
 
-             status = LoadableStatus.Loading;
 
-         }
 
-         public override void Override()
 
-         {
 
-             Versions.Override(asset);
 
-         }
 
-         protected override void OnUpdate()
 
-         {
 
-             if (status == LoadableStatus.Loading)
 
-             {
 
-                 while (groupIndex < groups.Length)
 
-                 {
 
-                     var group = groups[groupIndex];
 
-                     var assets = AssetDatabase.GetAssetPathsFromAssetBundle(group);
 
-                     while (assetIndex < assets.Length)
 
-                     {
 
-                         asset.AddAsset(assets[assetIndex]);
 
-                         assetIndex++;
 
-                     }
 
-                     assetIndex = 0;
 
-                     groupIndex++;
 
-                 }
 
-                 Finish();
 
-             }
 
-         }
 
-         public static EditorManifestAsset Create(string name, bool builtin)
 
-         {
 
-             var asset = new EditorManifestAsset
 
-             {
 
-                 name = name
 
-             };
 
-             return asset;
 
-         }
 
-     }
 
- }
 
 
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