| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 | using UI.FieldGuide;using FairyGUI;using UnityEngine;using System.Collections.Generic;namespace GFGGame{    public class SuitShowView : BaseWindow    {        private UI_SuitShowUI _ui;        private int _suitTypeId;        private int _suitId;        private GameObject _scenePrefab;        private GameObject _sceneObject;        private GoWrapper _wrapper;        private DressUpObjDataCache _dressUpObjDataCache;        private bool _actionIsPic;        private List<int> _suitIds;        public override void Dispose()        {            if(_scenePrefab != null)            {                GameObject.Destroy(_scenePrefab);                _scenePrefab = null;            }            if(_dressUpObjDataCache != null)            {                _dressUpObjDataCache.Dispose();                _dressUpObjDataCache = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_SuitShowUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.clickBlankToClose = false;            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));            _dressUpObjDataCache = new DressUpObjDataCache();            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_imgBonusBox.onClick.Add(OnClickImgBonusBox);            _ui.m_btnChangeAction.onClick.Add(OnClickBtnChangeAction);            _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);            _ui.m_btnRight.onClick.Add(OnClickBtnRight);        }        protected override void OnShown()        {            base.OnShown();            object[] datas = this.viewData as object[];            _suitTypeId = (int)datas[0];            _suitId = (int)datas[1];            List<int> suitIds = datas[2] as List<int>;            _suitIds = new List<int>();            foreach(int suitId in suitIds)            {                if(DressUpMenuSuitDataManager.CheckHaveSuit(suitId))                {                    _suitIds.Add(suitId);                }            }            SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);            _ui.m_txtTypeName.text = cfg.name;            UpdateArrows();            UpdateSuitView();            UpdateSuitBoxStatus();                        EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);        }        protected override void OnHide()        {            base.OnHide();            if(_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);        }        private void OnClickBtnBack()        {            this.Hide();        }        private void OnClickImgBonusBox()        {            SuitUtil.ShowSuitGuideBonus(_suitId);        }        private void OnClickBtnChangeAction()        {            if (!_ui.m_btnChangeAction.grayed)            {                _actionIsPic = !_actionIsPic;                UpdateSuitView(_actionIsPic);            }        }        private void UpdateSuitView(bool isPic = true)        {            _actionIsPic = isPic;            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);            _ui.m_txtSuitName.text = suitCfg.name;            if(_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            _sceneObject = GameObject.Instantiate(_scenePrefab);            int scale = 100;            _sceneObject.transform.localScale = new Vector3(scale, scale, scale);            _dressUpObjDataCache.setSceneObj(_sceneObject);            _dressUpObjDataCache.PutOnDefaultSuitSaved(false);            _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });            if(_wrapper == null)            {                _wrapper = new GoWrapper(_sceneObject);                _ui.m_holder.SetNativeObject(_wrapper);            }            else            {                _wrapper.wrapTarget = _sceneObject;            }            _ui.m_btnChangeAction.grayed = !_dressUpObjDataCache.HasSuitPicRes;        }        private void UpdateArrows()        {            int index = _suitIds.IndexOf(_suitId);            int count = _suitIds.Count;            _ui.m_btnRight.visible = (index + 1 < count);            _ui.m_btnLeft.visible = (index - 1 >= 0);        }        private void OnClickBtnLeft()        {            int index = _suitIds.IndexOf(_suitId);            int targetIndex = index - 1;            if(targetIndex >= 0)            {                _suitId = _suitIds[targetIndex];                UpdateArrows();                UpdateSuitView();            }        }        private void OnClickBtnRight()        {            int index = _suitIds.IndexOf(_suitId);            int targetIndex = index + 1;            if(targetIndex < _suitIds.Count)            {                _suitId = _suitIds[targetIndex];                UpdateArrows();                UpdateSuitView();            }        }                private void UpdateSuitBoxStatus(EventContext eventContext = null)        {            if(eventContext == null || _suitId == (int)eventContext.data)            {                int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);                if (status == ConstBonusStatus.CAN_GET)                {                    _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_1";                }                else                {                    _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_2";                }            }        }    }}
 |