MyDressUpHelper.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class MyDressUpHelper
  7. {
  8. private static DressUpObj _dressUpObj;
  9. public static DressUpObj dressUpObj
  10. {
  11. get
  12. {
  13. if (_dressUpObj == null)
  14. {
  15. _dressUpObj = new DressUpObj();
  16. }
  17. return _dressUpObj;
  18. }
  19. }
  20. public static CustomSuitData GetCurSuitDataClone(int index)
  21. {
  22. CustomSuitData suitSavedData = new CustomSuitData(index);
  23. suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  24. return suitSavedData;
  25. }
  26. /// <summary>
  27. /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
  28. /// </summary>
  29. /// <returns></returns>
  30. public static bool CheckPutOnFinish(List<int> itemList = null)
  31. {
  32. List<int> equipDatas;
  33. if (itemList == null)
  34. {
  35. if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
  36. equipDatas = MyDressUpHelper.dressUpObj.itemList;
  37. }
  38. else
  39. {
  40. equipDatas = itemList;
  41. }
  42. bool isLianYiQun = false;
  43. bool isShangYi = false;
  44. bool isXiaZhuang = false;
  45. for (int i = 0; i < equipDatas.Count; i++)
  46. {
  47. var itemId = equipDatas[i];
  48. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  49. if (itemCfg == null)
  50. {
  51. Log.Warning($"id为 {itemId} 的物品没有配置,请查找原因!");
  52. continue;
  53. }
  54. if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
  55. {
  56. isLianYiQun = true; break;
  57. }
  58. if (itemCfg.subType == ConstDressUpItemType.SHANG_YI)
  59. {
  60. isShangYi = true;
  61. }
  62. if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
  63. {
  64. isXiaZhuang = true;
  65. }
  66. }
  67. return isLianYiQun || isXiaZhuang && isShangYi;
  68. }
  69. public static bool CheckEquipedFightNeeded()
  70. {
  71. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  72. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  73. if (fightCfg.needItemId > 0)
  74. {
  75. return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
  76. }
  77. else if (fightCfg.needSuitId > 0)
  78. {
  79. return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
  80. }
  81. return true;
  82. }
  83. public static void PutOnSuitSavedByPos(int index)
  84. {
  85. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
  86. dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  87. }
  88. //返回当前饰品穿戴数量
  89. public static int GetCurrentOrnamentCount()
  90. {
  91. int count = 0;
  92. for (int i = 0; i < dressUpObj.itemList.Count; i++)
  93. {
  94. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i]))
  95. {
  96. count++;
  97. }
  98. }
  99. return count;
  100. }
  101. // public static void PutOnRecommendItems()
  102. // {
  103. // List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
  104. // StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  105. // StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  106. // int liangyiqunIndex = -1;
  107. // int shangyiIndex = -1;
  108. // int xiazhuangIndex = -1;
  109. // int neidaIndex = -1;
  110. // for (int i = 0; i < recommendList.Count; i++)
  111. // {
  112. // int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
  113. // if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  114. // {
  115. // liangyiqunIndex = i;
  116. // continue;
  117. // }
  118. // if (subType == ConstDressUpItemType.SHANG_YI)
  119. // {
  120. // shangyiIndex = i;
  121. // continue;
  122. // }
  123. // if (subType == ConstDressUpItemType.XIA_ZHUANG)
  124. // {
  125. // xiazhuangIndex = i;
  126. // continue;
  127. // }
  128. // if (subType == ConstDressUpItemType.NEI_DA)
  129. // {
  130. // neidaIndex = i;
  131. // continue;
  132. // }
  133. // }
  134. // if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
  135. // {
  136. // if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
  137. // if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  138. // if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
  139. // {
  140. // int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType);
  141. // int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType);
  142. // int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType);
  143. // int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0;
  144. // int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  145. // if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
  146. // {
  147. // if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  148. // {
  149. // shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  150. // if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  151. // xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  152. // if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  153. // neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  154. // if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  155. // }
  156. // else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
  157. // {
  158. // liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  159. // if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  160. // }
  161. // }
  162. // else
  163. // {
  164. // if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
  165. // {
  166. // shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  167. // if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  168. // xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  169. // if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  170. // neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  171. // if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  172. // }
  173. // else
  174. // {
  175. // liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  176. // if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  177. // }
  178. // }
  179. // }
  180. // }
  181. // //推荐搭配自动穿必穿品
  182. // if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
  183. // {
  184. // int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  185. // for (int i = 0; i < recommendList.Count; i++)
  186. // {
  187. // int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  188. // if (recommendSubType == subType)
  189. // {
  190. // recommendList.RemoveAt(i);
  191. // break;
  192. // }
  193. // }
  194. // recommendList.Add(fightCfg.needItemId);
  195. // }
  196. // else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
  197. // {
  198. // recommendList.Clear();
  199. // SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  200. // recommendList.AddRange(cfg.partsArr);
  201. // }
  202. // dressUpObj.PutOnItemList(recommendList);
  203. // }
  204. public static void PutOnRecommendItems2()
  205. {
  206. Dictionary<int, List<int>> itemsDic = GetRecommendItems();
  207. List<int> recommendList = new List<int>();
  208. foreach (int key in itemsDic.Keys)
  209. {
  210. if (key == ConstDressUpItemType.SHANG_YI || key == ConstDressUpItemType.XIA_ZHUANG || key == ConstDressUpItemType.LIAN_YI_QUN) continue;
  211. recommendList.AddRange(itemsDic[key]);
  212. }
  213. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  214. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  215. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  216. int[] suitParts = suitCfg == null ? new int[] { } : suitCfg.partsArr;
  217. int shangyiId = itemsDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemsDic[ConstDressUpItemType.SHANG_YI].Count > 0 ? itemsDic[ConstDressUpItemType.SHANG_YI][0] : 0;
  218. int xiazhuangId = itemsDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemsDic[ConstDressUpItemType.XIA_ZHUANG].Count > 0 ? itemsDic[ConstDressUpItemType.XIA_ZHUANG][0] : ConstItemID.DEFULT_XIA_ZHUANG;
  219. int neidaId = itemsDic.ContainsKey(ConstDressUpItemType.NEI_DA) && itemsDic[ConstDressUpItemType.NEI_DA].Count > 0 ? itemsDic[ConstDressUpItemType.NEI_DA][0] : ConstItemID.DEFULT_NEI_DA;
  220. int lianyiqunId = itemsDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemsDic[ConstDressUpItemType.LIAN_YI_QUN].Count > 0 ? itemsDic[ConstDressUpItemType.LIAN_YI_QUN][0] : ConstItemID.DEFULT_LIAN_YI_QUN;
  221. if (fightCfg.needItemId > 0 && (shangyiId == fightCfg.needItemId || xiazhuangId == fightCfg.needItemId || neidaId == fightCfg.needItemId) ||
  222. fightCfg.needSuitId > 0 && (Array.IndexOf(suitParts, shangyiId) >= 0 || Array.IndexOf(suitParts, xiazhuangId) >= 0 || Array.IndexOf(suitParts, neidaId) >= 0))
  223. {
  224. if (shangyiId > 0) recommendList.Add(shangyiId);
  225. recommendList.Add(xiazhuangId);
  226. recommendList.Add(neidaId);
  227. }
  228. else if (fightCfg.needItemId > 0 && lianyiqunId == fightCfg.needItemId || fightCfg.needSuitId > 0 && Array.IndexOf(suitParts, lianyiqunId) >= 0)
  229. {
  230. recommendList.Add(lianyiqunId);
  231. }
  232. else
  233. {
  234. int shangyiScore = ItemDataManager.GetItemAdditionScore(shangyiId, InstanceZonesDataManager.currentScoreType);
  235. int xiazhuangScore = ItemDataManager.GetItemAdditionScore(xiazhuangId, InstanceZonesDataManager.currentScoreType);
  236. int neidaScore = ItemDataManager.GetItemAdditionScore(neidaId, InstanceZonesDataManager.currentScoreType);
  237. int lianyiqunScore = ItemDataManager.GetItemAdditionScore(lianyiqunId, InstanceZonesDataManager.currentScoreType);
  238. if (lianyiqunScore > (shangyiScore + xiazhuangScore + neidaScore))
  239. {
  240. recommendList.Add(lianyiqunId);
  241. }
  242. else
  243. {
  244. if (shangyiId > 0) recommendList.Add(shangyiId);
  245. recommendList.Add(xiazhuangId);
  246. recommendList.Add(neidaId);
  247. }
  248. }
  249. dressUpObj.PutOnItemList(recommendList);
  250. }
  251. private static Dictionary<int, List<int>> GetRecommendItems()
  252. {
  253. GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
  254. DressUpMenuItemCfg1[] menuCfg1s = DressUpMenuItemCfg1Array.Instance.dataArray;
  255. Dictionary<int, List<int>> itemsDic = new Dictionary<int, List<int>>();
  256. for (int i = 0; i < menuCfg1s.Length - 4; i++)//最后四个不处理(套装、动作、道具、背景)
  257. {
  258. DressUpMenuItemCfg1 menuCfg1 = menuCfg1s[i];
  259. List<int> recommendItems = new List<int>();
  260. itemsDic[menuCfg1.id] = recommendItems;
  261. if (menuCfg1.subMenusArr.Length == 0)//普通部件有必需品就用必需品,没有必需品就用推荐品
  262. {
  263. if (needListBySubType.ContainsKey(menuCfg1.type) && needListBySubType[menuCfg1.type].Count > 0)
  264. {
  265. recommendItems.Add(needListBySubType[menuCfg1.type][0]);
  266. continue;
  267. }
  268. if (recommendListBySubType.ContainsKey(menuCfg1.type) && recommendListBySubType[menuCfg1.type].Count > 0)
  269. {
  270. recommendItems.Add(recommendListBySubType[menuCfg1.type][0]);
  271. continue;
  272. }
  273. }
  274. else
  275. {
  276. List<int> needOrnament = new List<int>();//饰品的必需品列表
  277. List<int> recommecdOrnament = new List<int>();//饰品的推荐品列表
  278. for (int j = 0; j < menuCfg1.subMenusArr.Length; j++)
  279. {
  280. DressUpMenuItemCfg2 menuCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuCfg1.subMenusArr[j]);
  281. if (menuCfg2.type != (int)ConstDressUpItemType.TE_SHU)
  282. {
  283. if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
  284. {
  285. needOrnament.AddRange(needListBySubType[menuCfg2.type]);
  286. continue;
  287. }
  288. if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
  289. {
  290. recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
  291. continue;
  292. }
  293. }
  294. else
  295. {
  296. if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)
  297. {
  298. needOrnament.AddRange(needListBySubType[menuCfg2.type]);
  299. }
  300. if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)
  301. {
  302. int needCount = Math.Min(recommendListBySubType[menuCfg2.type].Count, 3 - needListBySubType[menuCfg2.type].Count);
  303. //特殊部件必需品不足三件,从推荐品里补足
  304. recommendListBySubType[menuCfg2.type] = recommendListBySubType[menuCfg2.type].GetRange(0, needCount);
  305. recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);
  306. }
  307. }
  308. }
  309. DressUpMenuItemDataManager.SortItemListByHighScore(needOrnament);
  310. needOrnament = needOrnament.GetRange(0, Math.Min(needOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount));
  311. recommendItems.AddRange(needOrnament);
  312. DressUpMenuItemDataManager.SortItemListByHighScore(recommecdOrnament);
  313. recommecdOrnament = recommecdOrnament.GetRange(0, Math.Min(recommecdOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount - needOrnament.Count));
  314. recommendItems.AddRange(recommecdOrnament);
  315. }
  316. }
  317. return itemsDic;
  318. }
  319. //获取本关卡所有必需品Dictionary和每个类型的最高分推荐Dictionary,两个Dictionary内部件互斥(必需品不会出现在推荐品里)
  320. private static void GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)
  321. {
  322. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  323. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  324. needListBySubType = new Dictionary<int, List<int>>();
  325. recommendListBySubType = new Dictionary<int, List<int>>();
  326. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  327. foreach (int subType in itemDatasDic.Keys)
  328. {
  329. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  330. if (!needListBySubType.ContainsKey(subType))
  331. {
  332. needListBySubType.Add(subType, new List<int>());
  333. }
  334. List<int> itemDatas = new List<int>(itemDatasDic[subType]);
  335. DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);
  336. if (fightCfg.needSuitId > 0)
  337. {
  338. int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;
  339. for (int i = 0; i < suitParts.Length; i++)
  340. {
  341. if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,
  342. {
  343. needListBySubType[subType].Add(suitParts[i]);
  344. }
  345. }
  346. }
  347. if (fightCfg.needItemId > 0)
  348. {
  349. if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)
  350. {
  351. needListBySubType[subType].Add(fightCfg.needItemId);
  352. }
  353. }
  354. DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);
  355. int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;
  356. needListBySubType[subType] = needListBySubType[subType].Count > maxCount ? needListBySubType[subType].GetRange(0, maxCount) : needListBySubType[subType];
  357. if (!recommendListBySubType.ContainsKey(subType))
  358. {
  359. recommendListBySubType.Add(subType, new List<int>());
  360. }
  361. int index = 0;
  362. while (recommendListBySubType[subType].Count < maxCount && itemDatas.Count > index)//不足3个从列表里补足
  363. {
  364. int partId = itemDatas[index];
  365. if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去
  366. {
  367. recommendListBySubType[subType].Add(partId);
  368. }
  369. index++;
  370. }
  371. DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);
  372. }
  373. }
  374. //获取一套套装战斗时可用部件(剔除超过5件的饰品)
  375. public static List<int> GetSuitFightItems(int suitId)
  376. {
  377. List<int> items = new List<int>();
  378. List<int> ornamentItems = new List<int>();
  379. int[] suitParts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
  380. for (int i = 0; i < suitParts.Length; i++)
  381. {
  382. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(suitParts[i]))
  383. {
  384. ornamentItems.Add(suitParts[i]);
  385. }
  386. else
  387. {
  388. items.Add(suitParts[i]);
  389. }
  390. }
  391. DressUpMenuItemDataManager.SortItemListByHighScore(ornamentItems);
  392. int count = Math.Min(ornamentItems.Count, GlobalCfgArray.globalCfg.dressLimitCount);
  393. ornamentItems = ornamentItems.GetRange(0, count);
  394. items.AddRange(ornamentItems);
  395. return items;
  396. }
  397. private static int CheckIndex(int _subType, List<int> recommendList)
  398. {
  399. for (int i = 0; i < recommendList.Count; i++)
  400. {
  401. int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  402. if (itemSubType == _subType)
  403. {
  404. return i;
  405. }
  406. }
  407. return -1;
  408. }
  409. }
  410. }