| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420 | using System.Collections;using UnityEngine;using UI.LuckyBox;using System.Collections.Generic;using FairyGUI;using System.Threading;using System.Threading.Tasks;using System;using Random = UnityEngine.Random;namespace GFGGame{    public class LuckyBoxStarView : BaseWindow    {        private UI_LuckyBoxStarUI _ui;        private List<GObject> comStars = new List<GObject>();        private List<GObject> clickComStars = new List<GObject>();        private List<GObject> notClickComStars = new List<GObject>();        // private List<GameObject> _gameObjects = new List<GameObject>();        // private List<GoWrapper> _wrappers = new List<GoWrapper>();        // private List<GameObject> _gameObjects1 = new List<GameObject>();        // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();        private List<EffectUI> dicEffect = new List<EffectUI>();        private List<EffectUI> effObj = new List<EffectUI>();        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private GObject curComStar;//当前选中的星星        private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;        private List<ItemData> _rewardList;        private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星        private const int imgLineWidth = 10;//线的原始长度        private bool _isLuckyBox = true;//是抽奖(true),是限时主题活动(false)        private bool showGuide = false;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnHide()        {            base.OnHide();            for (int i = 0; i < dicEffect.Count; i++)            {                EffectUIPool.Recycle(dicEffect[i]);                dicEffect[i] = null;            }            for (int i = 0; i < effObj.Count; i++)            {                EffectUIPool.Recycle(effObj[i]);                effObj[i] = null;            }            int index = 0;            GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));            while (star != null && star.visible == true)            {                UI_ComStar comStar = UI_ComStar.Proxy(star);                for (int i = comStar.target.numChildren - 1; i >= 0; i--)                {                    if (comStar.target.GetChildAt(i).name == "comLine") continue;                    var starchild = comStar.target.RemoveChildAt(i);                    starchild.Dispose();                }                index++;                star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));                UI_ComStar.ProxyEnd();            }            notClickComStars.Clear();            clickComStars.Clear();            dicEffect.Clear();            effObj.Clear();            Timers.inst.Remove(CheckGuide);            Debug.Log("OnHide  LuckyBoxStarView");        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_LuckyBoxStarUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnBack.visible = false;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            UpdateEffect();        }        private void UpdateEffect()        {            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");        }        protected override void OnShown()        {            base.OnShown();            Debug.Log("OnShown:  LuckyBoxStarView");            _ui.m_star.visible = true;            _ui.target.onTouchBegin.Add(OnClickUIBegin);            _ui.target.onTouchMove.Add(OnClickUIMove);            _ui.target.onTouchEnd.Add(OnClickUIEnd);            _ui.m_effEnd.visible = false;            _rewardList = LuckyBoxDataManager.Instance.RewardList;            _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;            _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >= 0;            _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;// _isLuckyBox ? (LuckyBoxDataManager.Instance.currentBoxId - 1) : 0;            // string resPath = string.Format("cj_tp_{0}", _isLuckyBox ? LuckyBoxDataManager.Instance.currentBoxId : 1);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");            ResetStartView();            Timers.inst.AddUpdate(CheckGuide);        }        private void ResetStartView()        {            showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;            curComStar = null;            for (int i = 0; i < comStars.Count; i++) {                comStars.RemoveAt(i);            }            comStars.Clear();            int index = 0;            GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));            while (star != null && star.visible == true)            {                UI_ComStar comStar = UI_ComStar.Proxy(star);                comStar.m_comLine.target.visible = true;                comStar.m_c1.selectedIndex = 0;                comStar.m_comLine.target.width = imgLineWidth;                comStar.m_comLine.target.rotation = 0;                float scale = Random.Range(0.5f, 1f);                float rotation = Random.Range(0, 360);                GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready"); ;                gcom.visible = true;                comStar.target.AddChildAt(gcom, 1);                gcom.scale = new Vector2(scale, scale);                gcom.rotation = rotation;                GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");                gcom1.visible = false;                comStar.target.AddChildAt(gcom1, 2);                gcom1.scale = new Vector2(scale, scale);                gcom1.rotation = rotation;                star.data = new Vector2(comStar.target.x, comStar.target.y);                comStars.Add(star);                index++;                star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));                UI_ComStar.ProxyEnd();            }        }        private GComponent CreateEffect(UI_ComStar comStar, int index, string name)        {            GComponent gcom;            if (comStar.target.numChildren > index)            {                gcom = comStar.target.GetChildAt(index).asCom;            }            else            {                gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;                EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name,120);                dicEffect.Add(_effectUI);            }            return gcom;        }        private void OnClickUIBegin(EventContext context)        {            context.CaptureTouch();            InputEvent inputEvent = (InputEvent)context.data;            Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));            CheckNearbyPos(mousePos);        }        private void OnClickUIMove(EventContext context)        {            InputEvent inputEvent = (InputEvent)context.data;            Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));            CheckNearbyPos(mousePos);            if (comStars.Count == 0)//所有星星都点亮了主动结束            {                this.OnClickUIEnd();            }        }        //检测鼠标附近的星星        private void CheckNearbyPos(Vector2 mousePos)        {            for (int i = comStars.Count - 1; i >= 0; i--)            {                Vector2 comStarPos = (Vector2)comStars[i].data;                if (IsSamePos(mousePos, comStarPos))                {                    if (curComStar != null)                    {                        SetCurComStarTransfrom(comStarPos);                    }                    UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);                    comStar.target.GetChildAt(2).asCom.visible = true;                    // comStar.target.GetChildAt(1).asCom.visible = false;                    string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";                    EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath,120);                    effObj.Add(_effectUI);                    UI_ComStar.ProxyEnd();                    curComStar = comStars[i];                    lastPos = Vector2.right;                    clickComStars.Add(comStars[i]);                    comStars.RemoveAt(i);                }                else                {                    if (curComStar != null)                    {                        Vector2 curPos = mousePos - (Vector2)curComStar.data;                        SetCurComStarTransfrom(mousePos);                        lastPos = curPos;                    }                }            }        }        private void SetCurComStarTransfrom(Vector2 targetPos)        {            Vector2 curPos = targetPos - (Vector2)curComStar.data;            float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角             Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量             angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward));  //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向             UI_ComStar comStar = UI_ComStar.Proxy(curComStar);            comStar.m_comLine.target.rotation += angle;            comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);            UI_ComStar.ProxyEnd();        }        private void OnClickUIEnd()        {            if (clickComStars.Count <= 0) return;            UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);            comStar.m_comLine.target.visible = false;            UI_ComStar.ProxyEnd();            if (showGuide && clickComStars.Count < 2)            {                ResetStartView();            }            else            {                // CheckNotClickComStar();                // SetComStarDarken();                RemoveListener();                // Timers.inst.Add(1f, 1, SetClickComStarAni);                Timers.inst.Add(0.5f, 1, SetEndEffect);            }        }        // private void CheckNotClickComStar()        // {        //     int index = 0;        //     GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));        //     while (star != null && star.visible == true)        //     {        //         if (clickComStars.IndexOf(star) < 0)        //         {        //             notClickComStars.Add(star);        //         }        //         index++;        //         star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));        //     }        // }        // private void SetComStarDarken()        // {        //     for (int i = 0; i < notClickComStars.Count; i++)        //     {        //         UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);        //         notClickComStar.m_comLine.target.visible = false;        //         notClickComStar.target.GetChildAt(3).asCom.visible = true;        //         notClickComStar.target.GetChildAt(1).asCom.visible = false;        //         UI_ComStar.ProxyEnd();        //     }        // }        // private void SetClickComStarAni(object param)        // {        //     for (int i = 0; i < clickComStars.Count; i++)        //     {        //         UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);        //         comStar.target.GetChildAt(4).asCom.visible = true;        //         UI_ComStar.ProxyEnd();        //     }        //     Timers.inst.Add(0.5f, 1, SetEndEffect);        // }        private void SetEndEffect(object param)        {            //_ui.m_effEnd.visible = true;            //_ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);            _ui.m_t0.Play(()=>            {                ClickUIEnd(null);            });            //Timers.inst.Add(0.4f, 1, ClickUIEnd);            TryCompleteGuide();        }        private void ClickUIEnd(object param)        {            if (curComStar != null)            {                RemoveListener();                //ViewManager.Show<LuckyBoxBonusView>(new object[] { _rewardList });                this.Hide();                LuckyBoxVideoView.Instance.Show(_rewardList);                //ViewManager.Show<LuckyBoxBonusShowView>(_rewardList);                                //ViewManager.Show<LuckyBoxNewDressView>(_rewardList);            }        }        private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)        {            return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);        }        private void RemoveListener()        {            _ui.target.onTouchBegin.Remove(OnClickUIBegin);            _ui.target.onTouchMove.Remove(OnClickUIMove);            _ui.target.onTouchEnd.Remove(OnClickUIEnd);        }        private void OnClickBtnBack()        {            this.Hide();            RemoveListener();            ViewManager.Show<LuckyBoxView>();        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);            // GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);            GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true, (int)(this.viewCom.height - 200), true);            TryCompleteGuide();        }        protected override void TryCompleteGuide()        {            if (clickComStars.Count >= 2)            {                // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);                GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);                GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);            }            else            {                GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);                GuideDataManager.currentGuideIdIndex = 3;            }        }    }}
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