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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.OpenServerActivity;
 
- using System.Collections.Generic;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class OpenServerSuitAdditionView : BaseWindow
 
-     {
 
-         private UI_OpenServerSuitAdditionUI _ui;
 
-         private int _activityType;
 
-         private int _activityId;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;
 
-             _ui = UI_OpenServerSuitAdditionUI.Create();
 
-             viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_list.itemRenderer = ListItemRenderer;
 
-             AddEffect();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _activityType = (int)(this.viewData as object[])[0];
 
-             int levelID = (int)(this.viewData as object[])[1];
 
-             _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
 
-             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
 
-             ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);
 
-             _ui.m_list.numItems = fightCfg.activitySuitIdArr.Length;
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
 
-             StudioDataManager.Instance.filingChapterId = levelCfg.chapterId;
 
-             float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
 
-             addition = addition / 10000 * 100;
 
-             _ui.m_txtPer.text = "(" + addition + "%)";
 
-             _ui.m_txtTips.SetVar("name", activityOpenCfg.themeName).FlushVars();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void ListItemRenderer(int index, GObject item)
 
-         {
 
-             UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);
 
-             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
 
-             ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);
 
-             int suitId = fightCfg.activitySuitIdArr[index];
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             listItem.m_txtName.text = suitCfg.name;
 
-             if (listItem.m_list.data == null)
 
-             {
 
-                 listItem.m_list.itemRenderer = ListItemRewardRender;
 
-             }
 
-             listItem.m_list.data = suitCfg.partsArr;
 
-             listItem.m_list.numItems = suitCfg.partsArr.Length;
 
-             listItem.m_list.ResizeToFit();
 
-             listItem.target.height = listItem.m_list.y + listItem.m_list.height;
 
-             UI_suitAdditionItem.ProxyEnd();
 
-         }
 
-         private void ListItemRewardRender(int index, GObject obj)
 
-         {
 
-             int itemId = (int)(obj.parent.data as int[])[index];
 
-             UI_ComItem item = UI_ComItem.Proxy(obj);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);
 
-             item.target.data = itemCfg;
 
-             item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             item.m_txtCount.text = "1";
 
-             float addition = 0;
 
-             if (ItemDataManager.GetItemNum(itemId) > 0) {
 
-                 addition += itemCfg.addition;
 
-                 addition = addition / 10000 * 100;
 
-                 item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);
 
-                 item.m_Lock.selectedIndex = 3;
 
-             }
 
-             else
 
-                 item.m_Lock.selectedIndex = 2;
 
-             UI_ComItem.ProxyEnd();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //边框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //边框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-     }
 
- }
 
 
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