| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 | using UI.RoleInfo;using System.Collections.Generic;using FairyGUI;using UI.CommonGame;using UnityEngine;using UI.Main;namespace GFGGame{    class ChangeThemeView : BaseWindow    {        private UI_ChangeThemeUI _ui;        private List<CardData> cardList = new List<CardData>();        private int selectIndex = 0;        private GComponent _comSelected;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            if (_comSelected != null)            {                _comSelected.RemoveFromParent();                _comSelected.Dispose();            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ChangeThemeUI.PACKAGE_NAME;            _ui = UI_ChangeThemeUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            //_ui.m_list.SetVirtual();            _ui.m_list.itemRenderer = RenderListCardItem;            _ui.m_list.onClickItem.Add(OnListCardItemClick);            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnClear.onClick.Add(OnClickBtnClear);            _ui.m_btnClose.onClick.Add(()=> { this.Hide(); });            AddEffect();            _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;        }        protected override void OnShown()        {            base.OnShown();            cardList = CardDataManager.GetCardListByRoleType(0);            cardList = CardDataManager.SortItemList(cardList);            _ui.m_list.numItems = cardList.Count;            if(cardList.Count >0 )            {                _ui.m_list.GetChildAt(selectIndex).asCom.AddChild(_comSelected);            }             }        protected override void OnHide()        {            base.OnHide();        }        private void RenderListCardItem(int index, GObject obj)        {            CardData cardData = cardList[index];            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;            item.m_txtName.text = cardData.itemCfg.name;            item.m_comCardMask.m_loaCard.asLoader.url =                ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);            item.m_txtLv.text = string.Format("{0}级", cardData.lv);            // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,                false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));            item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;            // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);            int starLevelDodge = cardData.star / 6;            item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;            for (int i = 0; i < 4; i++)            {                UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));                dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;                UI_ComDodgeFightStar.ProxyEnd();            }            item.m_useIcon.visible = false;            item.m_fieldwork.visible = false;            if(cardData.id == MainDataManager.Instance.CardBgID)            {                selectIndex = index;            }            UI_ListCardFightItem.ProxyEnd();            // UI_ComStar.ProxyEnd();        }        private void OnListCardItemClick(EventContext context)        {            GObject obj = context.data as GObject;            UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);            item.m_t0.Play();            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");            _ui.m_list.GetChildAt(_ui.m_list.selectedIndex).asCom.AddChild(_comSelected);            OnCardSelected(cardList[_ui.m_list.selectedIndex].id);        }        private void OnCardSelected(int cardId)        {            MainDataManager.Instance.CardBgID = cardId;        }        private async void OnClickBtnSure()        {            await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, MainDataManager.Instance.CardBgID, 0);            PromptController.Instance.ShowFloatTextPrompt("更换成功!");            this.Hide();        }        private async void OnClickBtnClear()        {            await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, 0, 0);            MainDataManager.Instance.CardBgID = 0;            PromptController.Instance.ShowFloatTextPrompt("关闭成功!");            this.Hide();        }        private void AddEffect()        {            //邊框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //邊框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
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