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							- using UnityEngine.SceneManagement;
 
- namespace YooAsset
 
- {
 
- 	public class SceneOperationHandle : OperationHandleBase
 
- 	{
 
- 		private System.Action<SceneOperationHandle> _callback;
 
- 		internal string PackageName { set; get; }
 
- 		internal SceneOperationHandle(ProviderBase provider) : base(provider)
 
- 		{
 
- 		}
 
- 		internal override void InvokeCallback()
 
- 		{
 
- 			_callback?.Invoke(this);
 
- 		}
 
- 		/// <summary>
 
- 		/// 完成委托
 
- 		/// </summary>
 
- 		public event System.Action<SceneOperationHandle> Completed
 
- 		{
 
- 			add
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
 
- 				if (Provider.IsDone)
 
- 					value.Invoke(this);
 
- 				else
 
- 					_callback += value;
 
- 			}
 
- 			remove
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					throw new System.Exception($"{nameof(SceneOperationHandle)} is invalid");
 
- 				_callback -= value;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 场景对象
 
- 		/// </summary>
 
- 		public Scene SceneObject
 
- 		{
 
- 			get
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					return new Scene();
 
- 				return Provider.SceneObject;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 激活场景(当同时存在多个场景时用于切换激活场景)
 
- 		/// </summary>
 
- 		public bool ActivateScene()
 
- 		{
 
- 			if (IsValidWithWarning == false)
 
- 				return false;
 
- 			if (SceneObject.IsValid() && SceneObject.isLoaded)
 
- 			{
 
- 				return SceneManager.SetActiveScene(SceneObject);
 
- 			}
 
- 			else
 
- 			{
 
- 				YooLogger.Warning($"Scene is invalid or not loaded : {SceneObject.name}");
 
- 				return false;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 解除场景加载挂起操作
 
- 		/// </summary>
 
- 		public bool UnSuspend()
 
- 		{
 
- 			if (IsValidWithWarning == false)
 
- 				return false;
 
- 			if (SceneObject.IsValid())
 
- 			{
 
- 				if (Provider is DatabaseSceneProvider)
 
- 				{
 
- 					var temp = Provider as DatabaseSceneProvider;
 
- 					return temp.UnSuspendLoad();
 
- 				}
 
- 				else if (Provider is BundledSceneProvider)
 
- 				{
 
- 					var temp = Provider as BundledSceneProvider;
 
- 					return temp.UnSuspendLoad();
 
- 				}
 
- 				else
 
- 				{
 
- 					throw new System.NotImplementedException();
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				YooLogger.Warning($"Scene is invalid : {SceneObject.name}");
 
- 				return false;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 是否为主场景
 
- 		/// </summary>
 
- 		public bool IsMainScene()
 
- 		{
 
- 			if (IsValidWithWarning == false)
 
- 				return false;
 
- 			if (Provider is DatabaseSceneProvider)
 
- 			{
 
- 				var temp = Provider as DatabaseSceneProvider;
 
- 				return temp.SceneMode == LoadSceneMode.Single;
 
- 			}
 
- 			else if (Provider is BundledSceneProvider)
 
- 			{
 
- 				var temp = Provider as BundledSceneProvider;
 
- 				return temp.SceneMode == LoadSceneMode.Single;
 
- 			}
 
- 			else
 
- 			{
 
- 				throw new System.NotImplementedException();
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 异步卸载子场景
 
- 		/// </summary>
 
- 		public UnloadSceneOperation UnloadAsync()
 
- 		{
 
- 			// 如果句柄无效
 
- 			if (IsValidWithWarning == false)
 
- 			{
 
- 				string error = $"{nameof(SceneOperationHandle)} is invalid.";
 
- 				var operation = new UnloadSceneOperation(error);
 
- 				OperationSystem.StartOperation(operation);
 
- 				return operation;
 
- 			}
 
- 			// 如果是主场景
 
- 			if (IsMainScene())
 
- 			{
 
- 				string error = $"Cannot unload main scene. Use {nameof(YooAssets.LoadSceneAsync)} method to change the main scene !";
 
- 				YooLogger.Error(error);
 
- 				var operation = new UnloadSceneOperation(error);
 
- 				OperationSystem.StartOperation(operation);
 
- 				return operation;
 
- 			}
 
- 			// 卸载子场景
 
- 			Scene sceneObject = SceneObject;
 
- 			Provider.Impl.UnloadSubScene(Provider);
 
- 			{
 
- 				var operation = new UnloadSceneOperation(sceneObject);
 
- 				OperationSystem.StartOperation(operation);
 
- 				return operation;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |