MainUIView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class MainUIView : BaseView
  8. {
  9. private UI_MainUI _ui;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneObject;
  12. private ValueBarController _valueBarController;
  13. private float effectTime = 0.7f;
  14. private bool isOpen = false;
  15. private GButton _btnGongGao;
  16. private GButton _btnHaoYou;
  17. private GButton _btnYouJian;
  18. private GButton _btnRenWu;
  19. private GButton _btnPengYouQuan;
  20. private GButton _btnJInShu;
  21. private GButton _btnTianGong;
  22. private GButton _btnStore;
  23. private GButton _btnTuJian;
  24. private GameObject _effectObj0;
  25. private GoWrapper _wrapper0;
  26. private GameObject _effectObj1;
  27. private GoWrapper _wrapper1;
  28. private GameObject _effectObj2;
  29. private GoWrapper _wrapper2;
  30. private GameObject _effectObj3;
  31. private GoWrapper _wrapper3;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj0_1;
  35. private GoWrapper _wrapper0_1;
  36. private GameObject _effectObj1_1;
  37. private GoWrapper _wrapper1_1;
  38. private GameObject _effectObj2_1;
  39. private GoWrapper _wrapper2_1;
  40. private GameObject _effectObj3_1;
  41. private GoWrapper _wrapper3_1;
  42. private GameObject _effectObj4_1;
  43. private GoWrapper _wrapper4_1;
  44. private GameObject _effectObj5;
  45. private GoWrapper _wrapper5;
  46. public override void Dispose()
  47. {
  48. _valueBarController.Dispose();
  49. _valueBarController = null;
  50. base.Dispose();
  51. }
  52. protected override void Init()
  53. {
  54. base.Init();
  55. packageName = UI_MainUI.PACKAGE_NAME;
  56. _ui = UI_MainUI.Create();
  57. viewCom = _ui.target;
  58. isfullScreen = true;
  59. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _valueBarController = new ValueBarController(_ui.m_valueBar);
  65. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  66. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  67. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  68. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  69. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  70. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  71. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  72. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  73. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  74. _btnGongGao.visible = false;
  75. _btnHaoYou.visible = false;
  76. _btnRenWu.visible = false;
  77. _btnPengYouQuan.visible = false;
  78. _btnJInShu.visible = false;
  79. _btnTianGong.visible = false;
  80. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  81. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  82. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  83. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  84. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  85. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  86. _btnStore.onClick.Add(OnClickBtnStore);
  87. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  88. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  89. }
  90. protected override void OnShown()
  91. {
  92. base.OnShown();
  93. _ui.m_btnChange.selected = true;
  94. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  95. if (_sceneObject == null)
  96. {
  97. _sceneObject = GameObject.Instantiate(_scenePrefab);
  98. }
  99. SceneController.UpdateMainScene(_sceneObject);
  100. UpdateRoleLvl();
  101. _valueBarController.OnShown();
  102. AddEffect();
  103. TryGuide();
  104. Timers.inst.AddUpdate(Update);
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. GuideController.HideGuide();
  110. if (_sceneObject != null)
  111. {
  112. GameObject.Destroy(_sceneObject);
  113. _sceneObject = null;
  114. }
  115. _valueBarController.OnHide();
  116. Timers.inst.Remove(Update);
  117. Timers.inst.Remove(UpdateToCheckGuide);
  118. }
  119. private void AddEffect()
  120. {
  121. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  122. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  123. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  124. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  125. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  126. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  127. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  128. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  129. SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
  130. SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
  131. SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
  132. SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
  133. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  134. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  135. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  136. }
  137. private void OnClickBtnMain()
  138. {
  139. if (isOpen) return;
  140. isOpen = true;
  141. _ui.m_btnMain.m_holder1.visible = true;
  142. Timers.inst.Add(effectTime, 1, (param) =>
  143. {
  144. _ui.m_btnMain.m_holder1.visible = false;
  145. this.Hide();
  146. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW);
  147. isOpen = false; ;
  148. });
  149. }
  150. private void OnClickBtnHuanZhuang()
  151. {
  152. if (isOpen) return;
  153. isOpen = true;
  154. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  155. Timers.inst.Add(effectTime, 1, (param) =>
  156. {
  157. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  158. this.Hide();
  159. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  160. isOpen = false;
  161. });
  162. }
  163. private void OnClickBtnZhaiXing()
  164. {
  165. if (isOpen) return;
  166. isOpen = true;
  167. _ui.m_btnZhaiXing.m_holder1.visible = true;
  168. Timers.inst.Add(effectTime, 1, (param) =>
  169. {
  170. _ui.m_btnZhaiXing.m_holder1.visible = false;
  171. Timers.inst.AddUpdate(UpdateToCheckGuide);
  172. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  173. isOpen = false;
  174. });
  175. }
  176. private void OnClickBtnXiuFang()
  177. {
  178. if (isOpen) return;
  179. isOpen = true;
  180. _ui.m_btnXiuFang.m_holder1.visible = true;
  181. Timers.inst.Add(effectTime, 1, (param) =>
  182. {
  183. _ui.m_btnXiuFang.m_holder1.visible = false;
  184. Timers.inst.AddUpdate(UpdateToCheckGuide);
  185. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  186. isOpen = false;
  187. });
  188. }
  189. private void OnClickBtnCiPai()
  190. {
  191. if (isOpen) return;
  192. isOpen = true;
  193. _ui.m_btnCiPai.m_holder1.visible = true;
  194. Timers.inst.Add(effectTime, 1, (param) =>
  195. {
  196. _ui.m_btnCiPai.m_holder1.visible = false;
  197. //Timers.inst.AddUpdate(UpdateToCheckGuide);
  198. ViewManager.Show(ViewName.CARD_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  199. isOpen = false;
  200. });
  201. }
  202. private void OnClickBtnStore()
  203. {
  204. Timers.inst.AddUpdate(UpdateToCheckGuide);
  205. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  206. }
  207. private void OnClickBtnTuJian()
  208. {
  209. Timers.inst.AddUpdate(UpdateToCheckGuide);
  210. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  211. }
  212. private void OnClickBtnYouJian()
  213. {
  214. ViewManager.Show<MailView>();
  215. }
  216. private void OnClickHeadBar()
  217. {
  218. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  219. }
  220. private void UpdateRoleLvl()
  221. {
  222. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  223. }
  224. private void Update(object param)
  225. {
  226. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  227. {
  228. Alert.Show("我会想你的")
  229. .SetLeftButton(true, "继续游戏")
  230. .SetRightButton(true, "退出游戏", (object data) =>
  231. {
  232. Application.Quit();
  233. });
  234. }
  235. }
  236. private void UpdateToCheckGuide(object param)
  237. {
  238. if (this.viewCom != null && this.viewCom.parent != null)
  239. {
  240. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  241. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  242. {
  243. TryGuide();
  244. Timers.inst.Remove(UpdateToCheckGuide);
  245. }
  246. }
  247. }
  248. private void TryGuide()
  249. {
  250. if (!GuideController.TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面"))
  251. {
  252. if (!GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "点击自由换装按钮,进入换装界面"))
  253. {
  254. GuideController.TryGuideByGuideId(_ui.m_btnMain.target, ConstGuideId.MAIN_UI_BTN_STORY, 1, false, "这套服装搭配这个背景可真好看!点击按钮,继续故事可以获取更多好看的服装");
  255. }
  256. }
  257. }
  258. }
  259. }