| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442 | using System.Collections.Generic;using UnityEngine;using System;namespace GFGGame{    public class SuitUtil    {        public static int GetSuitScore(int suitID)        {            int score = 0;            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);            int[] items = suitCfg.partsArr;            foreach (int itemId in items)            {                //int itemType = ItemUtilCS.GetItemSubType(itemId);                //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING                 //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)                if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))                {                    score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);                }            }            return score;        }        public static int GetTeaPartySuitScore(int suitID)        {            int score = 0;            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);            var items = suitCfg.tagsArr;            foreach (var info in items)            {                score += Convert.ToInt32(info[1]);            }            return score;        }        public static List<int> SortSuitListByHighScore(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                int scoreA = GetSuitScore(a);                int scoreB = GetSuitScore(b);                if (scoreB > scoreA)                {                    return 1;                }                else if (scoreB < scoreA)                {                    return -1;                }                return 0;            });            return arrayList;        }        public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                int scoreA = GetTeaPartySuitScore(a);                int scoreB = GetTeaPartySuitScore(b);                if (scoreB > scoreA)                {                    return 1;                }                else if (scoreB < scoreA)                {                    return -1;                }                return 0;            });            return arrayList;        }        public static List<int> SortSuitListByLowScore(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                int scoreA = GetSuitScore(a);                int scoreB = GetSuitScore(b);                if (scoreB < scoreA)                {                    return 1;                }                else if (scoreB > scoreA)                {                    return -1;                }                return 0;            });            return arrayList;        }        public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                int scoreA = GetTeaPartySuitScore(a);                int scoreB = GetTeaPartySuitScore(b);                if (scoreB < scoreA)                {                    return 1;                }                else if (scoreB > scoreA)                {                    return -1;                }                return 0;            });            return arrayList;        }        public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);                SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);                int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);                int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);                if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)                {                    return 1;                }                else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)                {                    return -1;                }                bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);                bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);                if (haveB && !haveA)                {                    return 1;                }                else if (!haveB && haveA)                {                    return -1;                }                else if (suitCfgB.sortPriority > suitCfgA.sortPriority)                {                    return 1;                }                else if (suitCfgB.sortPriority < suitCfgA.sortPriority)                {                    return -1;                }                if (suitCfgB.rarity > suitCfgA.rarity)                {                    return 1;                }                else if (suitCfgB.rarity < suitCfgA.rarity)                {                    return -1;                }                return string.Compare(suitCfgA.res, suitCfgB.res);            });            return arrayList;        }        public static List<int> SortSuitListByHighRarity(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);                SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);                if (suitCfgB.rarity > suitCfgA.rarity)                {                    return 1;                }                else if (suitCfgB.rarity < suitCfgA.rarity)                {                    return -1;                }                return string.Compare(suitCfgA.res, suitCfgB.res);            });            return arrayList;        }        public static List<int> SortSuitListByLowRarity(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);                SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);                if (suitCfgB.rarity < suitCfgA.rarity)                {                    return 1;                }                else if (suitCfgB.rarity > suitCfgA.rarity)                {                    return -1;                }                return string.Compare(suitCfgA.res, suitCfgB.res);            });            return arrayList;        }        public static List<int> SortSuitListByHighProgress(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);                SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);                float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);                float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);                if (progressB > progressA)                {                    return 1;                }                else if (progressB < progressA)                {                    return -1;                }                return string.Compare(suitCfgA.res, suitCfgB.res);            });            return arrayList;        }        public static List<int> SortSuitListByLowProgress(List<int> arrayList)        {            arrayList.Sort((int a, int b) =>            {                SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);                SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);                float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);                float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);                if (progressB < progressA)                {                    return 1;                }                else if (progressB > progressA)                {                    return -1;                }                return string.Compare(suitCfgA.res, suitCfgB.res);            });            return arrayList;        }        public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)        {            List<int> result = new List<int>();            void CheckToAdd(int targetId)            {                if (result.IndexOf(targetId) >= 0) return;                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);                if (suitCfg == null || suitCfg.isHide > 0) return;                if (notGet && haveGot)                {                    result.Add(targetId);                }                else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))                {                    result.Add(targetId);                }                else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))                {                    result.Add(targetId);                }            }            SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;            foreach (SuitFosterListCfg suitCfg in dataArray)            {                CheckToAdd(suitCfg.suitId);            }            //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}            switch (sortIndex)            {                case 0:                    SortSuitListByDefaultPriority(result);                    break;                case 1:                    SortSuitListByHighRarity(result);                    break;                case 2:                    SortSuitListByLowRarity(result);                    break;                case 3:                    SortSuitListByHighProgress(result);                    break;                case 4:                    SortSuitListByLowProgress(result);                    break;            }            return result;        }        //判断服装升级引导是否开启        public static bool GetClothingFosterHasSuitId()        {            SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;            foreach (SuitFosterListCfg suitCfg in dataArray)            {                if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.suitId))                    return true;            }            return false;        }        public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)        {            List<int> result = new List<int>();            void CheckToAdd(int targetId)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);                if (suitCfg == null || suitCfg.isHide > 0)                {                    return;                }                if (notGet && haveGot)                {                    result.Add(targetId);                }                else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))                {                    result.Add(targetId);                }                else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))                {                    result.Add(targetId);                }            }            if (typeId == 0)            {                SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;                foreach (SuitGuideMenuCfg suitCfg in dataArray)                {                    if (suitCfg.suitIds.Length > 0)                    {                        string[] values = suitCfg.suitIds.Split(';');                        foreach (string value in values)                        {                            if (value.Length > 0)                            {                                int suitId = int.Parse(value);                                CheckToAdd(suitId);                            }                        }                    }                }            }            else            {                SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);                if (menuCfg.suitIds.Length > 0)                {                    string[] values = menuCfg.suitIds.Split(';');                    foreach (string value in values)                    {                        if (value.Length > 0)                        {                            int suitId = int.Parse(value);                            CheckToAdd(suitId);                        }                    }                }            }            //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}            switch (sortIndex)            {                case 0:                    SortSuitListByDefaultPriority(result);                    break;                case 1:                    SortSuitListByHighRarity(result);                    break;                case 2:                    SortSuitListByLowRarity(result);                    break;                case 3:                    SortSuitListByHighProgress(result);                    break;                case 4:                    SortSuitListByLowProgress(result);                    break;            }            return result;        }        public static int GetHaveSuitCount(List<int> list)        {            int count = 0;            for (int i = 0; i < list.Count; i++)            {                if (DressUpMenuSuitDataManager.CheckHaveSuit(list[i]))                {                    ++count;                }            }            return count;        }        public static void ShowSuitGuideBonus(int suitId)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);            int GetStatus()            {                return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);            }            void GetBonus()            {                SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();            }            ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });        }        public static void ShowSuitSyntheticBonus(int suitId)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);            int GetStatus()            {                return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);            }            void GetBonus()            {                SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();            }            ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });        }        public static string GetSuitName(int suitId)        {            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            return suitCfg.name;        }    }}
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