| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | 
							- using ET;
 
- using GFGGame;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace Assets.Game.HotUpdate.Data
 
- {
 
-     public class ActivityTeaDataManager : SingletonBase<ActivityTeaDataManager>
 
-     {
 
-         public List<ItemSyntheticProto> ItemSynthetics = new List<ItemSyntheticProto>();
 
-         /**********************************************************新春活动*************************************************/
 
-         public List<NpcVisitProto> NpcInfoList = new List<NpcVisitProto>();
 
-         public bool GetRewardRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.NewYearVisit) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
 
-             int time = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             foreach (NpcVisitProto t in NpcInfoList)
 
-             {
 
-                 if (t.RewrdStatus == 1 || (t.UnlockStatus == 1 && time>0 ))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //获取华容道可用次数
 
-         public bool CheckHRDRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             RoleLimitData limitData;
 
-             limitData = RoleLimitDataManager.GetLimitData(300);
 
-             int times = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             if(times > 0)
 
-             {
 
-                 //当有关卡没通过时
 
-                 for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
 
-                 {
 
-                     if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 3)
 
-                     {
 
-                         if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-                 return false;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         //合成红点
 
-         public bool GetActivitySyntheticRed()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.ItemSynthetic) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.ItemSynthetic);
 
-             ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(activityOpenCfg.paramsArr[0]);
 
-             for (int i = 0; i < suitCfg.partsArr.Length; i++)
 
-             {
 
-                 ItemCfg itemSyntheticCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
 
-                 var materiarsArr = itemSyntheticCfg.syntheticMateriarsArr;
 
-                 if (ItemDataManager.GetItemNum(materiarsArr[0][0]) >= materiarsArr[0][1] && ItemDataManager.GetItemNum(materiarsArr[1][0]) >= materiarsArr[1][1] && ItemDataManager.GetItemNum(suitCfg.partsArr[i]) <= 0)
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-         //新年拜访任务红点
 
-         public bool CheckVisitTaskRed(int npcID = 0)
 
-         {
 
-             if (npcID == 0)
 
-             {
 
-                 for (int i = 0; i < ActivityVisitCfgArray.Instance.dataArray.Length; i++)
 
-                 {
 
-                     if ((NpcInfoList.Count > i) && NpcInfoList[i].UnlockStatus == 2)
 
-                     {
 
-                         foreach (int j in ActivityVisitCfgArray.Instance.dataArray[i].taskIdArr)
 
-                         {
 
-                             if (TaskDataManager.Instance.GetTaskStateById(j) == 1)
 
-                             {
 
-                                 return true;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 foreach (int j in ActivityVisitCfgArray.Instance.GetCfg(npcID).taskIdArr)
 
-                 {
 
-                     if (TaskDataManager.Instance.GetTaskStateById(j) == 1)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |