FieldDataManager.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. /// <summary>
  7. /// 当前主题 由ConstItemAttributeType定义
  8. /// </summary>
  9. public int theme;
  10. /// <summary>
  11. /// 最高关卡记录列表,由简单到难
  12. /// </summary>
  13. public List<int> highestLvls;
  14. /// <summary>
  15. /// 每周已领奖励
  16. /// </summary>
  17. public int bonusWeekly;
  18. /// <summary>
  19. /// 奖励上限
  20. /// </summary>
  21. public int bonusMaxLimit;
  22. /// <summary>
  23. /// 任务奖励状态 由ConstBonusStatus定义
  24. /// </summary>
  25. public Dictionary<int, int> taskDic;
  26. /// <summary>
  27. /// 仅在上线时判断是否有奖励未结算
  28. /// </summary>
  29. public bool hasBonus;
  30. };
  31. public struct FieldResult
  32. {
  33. /// <summary>
  34. /// 完成关数
  35. /// </summary>
  36. public int passLvl;
  37. /// <summary>
  38. /// 奖励列表
  39. /// </summary>
  40. public List<ItemData> bonusList;
  41. /// <summary>
  42. /// 体力消耗
  43. /// </summary>
  44. public int costNum;
  45. /// <summary>
  46. /// 章节id
  47. /// </summary>
  48. public int chapterId;
  49. }
  50. public class FieldDataManager : SingletonBase<FieldDataManager>
  51. {
  52. // private int _theme = 1; //当前主题 由ConstItemAttributeType定义
  53. // /// <summary>
  54. // /// 本期主题
  55. // /// </summary>
  56. // public int Theme
  57. // {
  58. // get { return _theme; }
  59. // set { _theme = value; }
  60. // }
  61. // private int _bonusWeekly = 0;//每周已领奖励
  62. // /// <summary>
  63. // /// 每周已领奖励
  64. // /// </summary>
  65. // /// <value></value>
  66. // public int BonusWeekly
  67. // {
  68. // get { return _bonusWeekly; }
  69. // set { _bonusWeekly = value; }
  70. // }
  71. // private int _bonusMaxLimit = 0;//奖励上限
  72. // /// <summary>
  73. // /// 奖励上限
  74. // /// </summary>
  75. // /// <value></value>
  76. // public int BonusMaxLimit
  77. // {
  78. // get { return _bonusMaxLimit; }
  79. // set { _bonusMaxLimit = value; }
  80. // }
  81. // private List<int> _highestLvls = new List<int>();//最高关卡记录列表,由简单到难
  82. // private Dictionary<int, int> _taskDic = new Dictionary<int, int>();//任务奖励状态 由ConstBonusStatus定义
  83. // private bool hasBonus = false;//仅在上线时判断是否有奖励未结算
  84. public FieldInfos fieldInfos = new FieldInfos();
  85. public FieldResult fieldResult = new FieldResult();
  86. /// <summary>
  87. /// 当前难度
  88. /// </summary>
  89. // public int difficulty = 0;
  90. /// <summary>
  91. ///当前副本Id
  92. /// </summary>
  93. public int chapterId;
  94. //当前战斗关卡等级,起始为1
  95. public int currFightLv = 1;
  96. public void UpdateTask(int taskId, int state)
  97. {
  98. if (!fieldInfos.taskDic.ContainsKey(taskId))
  99. {
  100. fieldInfos.taskDic.Add(taskId, state);
  101. }
  102. else
  103. {
  104. fieldInfos.taskDic[taskId] = state;
  105. }
  106. }
  107. /// <summary>
  108. /// 根据挑战难度获取最高记录
  109. /// </summary>
  110. /// <param name="difficulty"></param>
  111. /// <returns></returns>
  112. public int GetHighestLvByDifficulty(int difficulty)
  113. {
  114. if (fieldInfos.highestLvls.IndexOf(difficulty) < 0)
  115. {
  116. return 0;
  117. }
  118. else
  119. {
  120. return fieldInfos.highestLvls[difficulty];
  121. }
  122. }
  123. // /// <summary>
  124. // /// 根据挑战难度获取副本配置
  125. // /// </summary>
  126. // /// <param name="difficulty"></param>
  127. // /// <returns></returns>
  128. // public FieldCfg GetFieldCfgByDifficulty(int difficulty)
  129. // {
  130. // return FieldCfgArray.Instance.GetCfgs(difficulty)[0];
  131. // }
  132. // /// <summary>
  133. // /// 根据挑战难度获取当前战斗Id
  134. // /// </summary>
  135. // /// <returns></returns>
  136. // public int GetLevelIdByDifficulty(int difficulty, int index)
  137. // {
  138. // FieldCfg cfg = GetFieldCfgByDifficulty(difficulty);
  139. // return StoryLevelCfgArray.Instance.GetCfgs(cfg.type, cfg.subType, cfg.id)[index].id;
  140. // }
  141. /// <summary>
  142. /// 获取任务列表
  143. /// </summary>
  144. /// <returns></returns>
  145. public List<FieldTaskCfg> GetTaskCfgs()
  146. {
  147. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  148. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  149. {
  150. int stateA = GetTaskState(a.id);
  151. int stateB = GetTaskState(b.id);
  152. return stateA.CompareTo(stateB);
  153. });
  154. return cfgs;
  155. }
  156. /// <summary>
  157. /// 根据任务ID获取任务状态0可领取1未完成2已领取
  158. /// </summary>
  159. /// <param name="taskId"></param>
  160. /// <returns></returns>
  161. public int GetTaskState(int taskId)
  162. {
  163. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 1;
  164. }
  165. }
  166. }