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- using FairyGUI;
 
- using UI.Field;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FieldFightEndView : BaseWindow
 
-     {
 
-         private UI_FieldFightEndUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_FieldFightEndUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
 
-             string num = StringUtil.GetColorText(string.Format("{0}/{1}", 0, fieldCfg.num), "#BB674E");
 
-             _ui.m_txtNum.text = string.Format("第{0}轮", num);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             ItemData reward = new ItemData();
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-         }
 
-     }
 
- }
 
 
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