FieldView.cs 4.6 KB

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  1. using ET;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldView : BaseWindow
  7. {
  8. private UI_FieldUI _ui;
  9. // private int _curLevelId;
  10. private FieldCfg _curCfg;
  11. private FieldDataManager _dataManager;
  12. private int _selectedIndex = 0;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_FieldUI.PACKAGE_NAME;
  21. _ui = UI_FieldUI.Create();
  22. this.viewCom = _ui.target;
  23. isfullScreen = true;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  26. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  27. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  28. }
  29. protected override void OnShown()
  30. {
  31. base.OnShown();
  32. _selectedIndex = 0;
  33. _ui.m_c1.selectedIndex = _selectedIndex;
  34. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  35. _dataManager = FieldDataManager.Instance;
  36. _dataManager.chapterId = _curCfg.id;
  37. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  38. for (int i = 0; i < cfgs.Length; i++)
  39. {
  40. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  41. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  42. }
  43. UpdateView();
  44. _ui.m_proTaskReward.max = 100;
  45. _ui.m_proTaskReward.value = 88;
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. }
  51. private void OnClickBtnBack()
  52. {
  53. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  54. }
  55. private void OnDifficultyChange()
  56. {
  57. FieldCfg cfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  58. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLvId);
  59. if (!isPass && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
  60. {
  61. _ui.m_c1.selectedIndex = _selectedIndex;
  62. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLvId);
  63. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  64. PromptController.Instance.ShowFloatTextPrompt(str);
  65. return;
  66. }
  67. if (_dataManager.fieldInfos.highestLvls[_ui.m_c1.selectedIndex] < cfg.num && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
  68. {
  69. _ui.m_c1.selectedIndex = _selectedIndex;
  70. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  71. return;
  72. }
  73. _selectedIndex = _ui.m_c1.selectedIndex;
  74. _curCfg = cfg;
  75. _dataManager.chapterId = _curCfg.id;
  76. UpdateView();
  77. }
  78. private void UpdateView()
  79. {
  80. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  81. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.fieldInfos.highestLvls[_selectedIndex], _curCfg.num);
  82. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  83. }
  84. private void OnClickBtnGo()
  85. {
  86. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
  87. {
  88. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  89. return;
  90. }
  91. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  92. {
  93. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  94. .SetLeftButton(true)
  95. .SetRightButton(true, "确定", (object data) =>
  96. {
  97. StartFight();
  98. });
  99. }
  100. else
  101. {
  102. StartFight();
  103. }
  104. }
  105. private void StartFight()
  106. {
  107. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  108. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  109. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  110. }
  111. private void OnBtnTaskClick()
  112. {
  113. ViewManager.Show<FieldTaskView>();
  114. }
  115. }
  116. }