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- using ET;
 
- using UI.Field;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FieldView : BaseWindow
 
-     {
 
-         private UI_FieldUI _ui;
 
-         // private int _curLevelId;
 
-         private FieldCfg _curCfg;
 
-         private FieldDataManager _dataManager;
 
-         private int _selectedIndex = 0;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_FieldUI.PACKAGE_NAME;
 
-             _ui = UI_FieldUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnGo.onClick.Add(OnClickBtnGo);
 
-             _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
 
-             _ui.m_c1.onChanged.Add(OnDifficultyChange);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _selectedIndex = 0;
 
-             _ui.m_c1.selectedIndex = _selectedIndex;
 
-             _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
 
-             _dataManager = FieldDataManager.Instance;
 
-             _dataManager.chapterId = _curCfg.id;
 
-             FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < cfgs.Length; i++)
 
-             {
 
-                 bool isPass = InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
 
-                 _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
 
-             }
 
-             UpdateView();
 
-             _ui.m_proTaskReward.max = 100;
 
-             _ui.m_proTaskReward.value = 88;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(FieldView).FullName);
 
-         }
 
-         private void OnDifficultyChange()
 
-         {
 
-             FieldCfg cfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
 
-             bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLvId);
 
-             if (!isPass && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
 
-             {
 
-                 _ui.m_c1.selectedIndex = _selectedIndex;
 
-                 StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLvId);
 
-                 string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
 
-                 PromptController.Instance.ShowFloatTextPrompt(str);
 
-                 return;
 
-             }
 
-             if (_dataManager.fieldInfos.highestLvls[_ui.m_c1.selectedIndex] < cfg.num && _ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal)
 
-             {
 
-                 _ui.m_c1.selectedIndex = _selectedIndex;
 
-                 PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
 
-                 return;
 
-             }
 
-             _selectedIndex = _ui.m_c1.selectedIndex;
 
-             _curCfg = cfg;
 
-             _dataManager.chapterId = _curCfg.id;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
 
-             _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.fieldInfos.highestLvls[_selectedIndex], _curCfg.num);
 
-             _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
 
-         }
 
-         private void OnClickBtnGo()
 
-         {
 
-             if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("体力不足");
 
-                 return;
 
-             }
 
-             if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
 
-             {
 
-                 Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
 
-                 .SetLeftButton(true)
 
-                 .SetRightButton(true, "确定", (object data) =>
 
-                 {
 
-                     StartFight();
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 StartFight();
 
-             }
 
-         }
 
-         private void StartFight()
 
-         {
 
-             int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
 
-             ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
 
-             InstanceZonesDataManager.currentLevelCfgId = curLevelId;
 
-         }
 
-         private void OnBtnTaskClick()
 
-         {
 
-             ViewManager.Show<FieldTaskView>();
 
-         }
 
-     }
 
- }
 
 
  |