LeagueAnsweringView.cs 11 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟答题中
  9. public class LeagueAnsweringView : BaseWindow
  10. {
  11. private UI_LeagueAnsweringUI _ui;
  12. private LeagueDataManager _dataManager;
  13. private List<long> _memberIds;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueAnsweringUI.PACKAGE_NAME;
  27. _ui = UI_LeagueAnsweringUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
  31. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  32. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  33. _ui.m_btnSend.onClick.Add(OnBtnSendClick);
  34. _ui.m_listResult.itemRenderer = RenderListResultItem;
  35. _ui.m_listJoin.itemRenderer = RenderListJoinItem;
  36. _ui.m_listChat.itemRenderer = RenderListChatItem;
  37. _ui.m_listChat.itemProvider = GetListItemResource;
  38. _ui.m_listChat.SetVirtual();
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_START, UpdateQuestion);
  44. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_END, UpdateResult);
  45. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateResult);
  46. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateJoinList);
  47. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_MEMBER_CHANGE, UpdateJoinList);
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
  49. }
  50. protected override async void OnShown()
  51. {
  52. base.OnShown();
  53. _dataManager = LeagueDataManager.Instance;
  54. _ui.m_listChat.numItems = ChatDataManager.Instance.ChatDatas[ChatType.LeagueQuestion].Count;
  55. _ui.m_listChat.scrollPane.ScrollBottom();
  56. bool result = await LeagueSproxy.ReqJoinAnswer();
  57. if (result)
  58. {
  59. UpdateJoinList();
  60. }
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. Timers.inst.Remove(UpdateAnswerTime);
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. }
  71. private void OnBtnBackClick()
  72. {
  73. ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  74. }
  75. private void OnBtnRuleClick()
  76. {
  77. ViewManager.Show<LeagueAnswerRewardView>();
  78. }
  79. private void OnBtnSendClick()
  80. {
  81. }
  82. private void UpdateQuestionState()
  83. {
  84. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open)//答题中
  85. {
  86. UpdateQuestion();
  87. }
  88. else//cd中、答题结束
  89. {
  90. UpdateResult();
  91. }
  92. }
  93. private void UpdateQuestion()
  94. {
  95. _ui.m_txtRightCount.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  96. _ui.m_ctrlQuestionState.selectedIndex = 0;
  97. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  98. LeagueQuestionCfg questionCfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  99. _ui.m_txtAnswerNum.text = string.Format("第{0}/{1}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount), GlobalCfgArray.globalCfg.leagueQuestionNum);
  100. _ui.m_ctrlHasIcon.selectedIndex = string.IsNullOrEmpty(questionCfg.res) ? 1 : 0;
  101. _ui.m_loaIocn.url = string.IsNullOrEmpty(questionCfg.res) ? "" : ResPathUtil.GetIconPath(questionCfg.res, "png");
  102. _ui.m_txtContent.text = questionCfg.question;
  103. _ui.m_ctrlQuestionType.selectedIndex = questionCfg.type;
  104. if (questionCfg.type == 1)
  105. {
  106. _ui.m_listResult.numItems = questionCfg.answerArr.Length;
  107. }
  108. _ui.m_txtTime.text = "";
  109. Timers.inst.Remove(UpdateAnswerTime);
  110. Timers.inst.Add(1, 0, UpdateAnswerTime);
  111. }
  112. private void UpdateAnswerTime(object param)
  113. {
  114. long curTime = TimeHelper.ServerNow();
  115. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  116. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) > LeagueQuestionStatus.End
  117. || endTime - curTime < 0)
  118. {
  119. Timers.inst.Remove(UpdateAnswerTime);
  120. return;
  121. }
  122. _ui.m_txtTime.text = TimeUtil.FormattingTime5((int)(endTime - curTime));
  123. }
  124. private void UpdateResult()
  125. {
  126. _ui.m_txtRightCount.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  127. _ui.m_ctrlQuestionState.selectedIndex = 1;
  128. if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.SomeBodyRight)
  129. {
  130. _ui.m_comRightHead.visible = true;
  131. _ui.m_imgFail.visible = false;
  132. OtherRoleInfoData roleInfoData = _dataManager.GetMemberRoleInfo(_dataManager.LastAnswerRoleData.RightRoleId);
  133. RoleInfoManager.Instance.UpdateHeadWithLv(_ui.m_comRightHead, roleInfoData.headId, roleInfoData.headBorderId, roleInfoData.roleLv);
  134. _ui.m_txtInfo.text = string.Format("{0} 答对了!", roleInfoData.roleName);
  135. Timers.inst.Remove(UpdateResultTime);
  136. Timers.inst.Add(1, 0, UpdateResultTime);
  137. }
  138. else if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.NobodyRight)
  139. {
  140. _ui.m_comRightHead.visible = false;
  141. _ui.m_imgFail.visible = true;
  142. _ui.m_txtInfo.text = "哎呀,没人答对呀,大家加油鸭~";
  143. Timers.inst.Remove(UpdateResultTime);
  144. Timers.inst.Add(1, 0, UpdateResultTime);
  145. }
  146. else
  147. {
  148. _ui.m_comRightHead.visible = false;
  149. _ui.m_imgFail.visible = false;
  150. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount) == GlobalCfgArray.globalCfg.leagueQuestionNum)//全部答完
  151. {
  152. _ui.m_txtInfo.text = "全部题目答完啦~";
  153. }
  154. else//答题时间结束
  155. {
  156. _ui.m_txtInfo.text = "活动结束啦~";
  157. }
  158. }
  159. }
  160. private void UpdateResultTime(object param)
  161. {
  162. long curTime = TimeHelper.ServerNow();
  163. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  164. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) != LeagueQuestionStatus.WaitNext
  165. || endTime - curTime < 0)
  166. {
  167. Timers.inst.Remove(UpdateResultTime);
  168. return;
  169. }
  170. _ui.m_txtTime.text = (endTime - curTime) / 1000 + "秒后开始下一题";
  171. }
  172. private void UpdateJoinList()
  173. {
  174. _memberIds = new List<long>(_dataManager.ListAnsweringDatas.Keys);
  175. _ui.m_listJoin.numItems = _memberIds.Count;
  176. }
  177. private void UpdateChatList()
  178. {
  179. _ui.m_listChat.numItems = ChatDataManager.Instance.ChatDatas[ChatType.LeagueQuestion].Count;
  180. _ui.m_listChat.scrollPane.ScrollBottom(true);
  181. }
  182. private void RenderListResultItem(int index, GObject obj)
  183. {
  184. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.dataArray[index];
  185. GButton item = obj as GButton;
  186. int data = index + 1;
  187. item.title = string.Format("{0}.{1}", data, cfg.answerArr[index]);
  188. if (item.data == null)
  189. {
  190. item.onClick.Add(OnBtnChooseClick);
  191. }
  192. item.data = data;
  193. }
  194. private async void OnBtnChooseClick(EventContext context)
  195. {
  196. GObject obj = context.sender as GObject;
  197. string answer = obj.data.ToString();
  198. ChatSProxy.ReqSendChatMsg(ChatType.LeagueQuestion, answer).Coroutine();
  199. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  200. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  201. bool result = await LeagueSproxy.ReqAnswerQuestion(questionId, answer);
  202. if (result
  203. && _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId) == _dataManager.LastAnswerRoleData.LastQuestionId
  204. && _dataManager.LastAnswerRoleData.MyAnswer != cfg.answerCorrect)
  205. {
  206. _ui.m_listResult.numItems = cfg.answerArr.Length;
  207. }
  208. }
  209. private void RenderListJoinItem(int index, GObject obj)
  210. {
  211. OtherRoleInfoData roleInfo = _dataManager.LeagueData.LeagueMemberDatas[_memberIds[index]].RoleInfo;
  212. UI_ListAnswerJoinItem item = UI_ListAnswerJoinItem.Proxy(obj);
  213. RoleInfoManager.Instance.UpdateHead(item.m_comHead, roleInfo.headId, roleInfo.headBorderId);
  214. item.m_txtName.text = roleInfo.roleName;
  215. item.m_txtAnswerCount.text = string.Format("答对数量:{0}", _dataManager.ListAnsweringDatas[roleInfo.roleId]);
  216. UI_ListAnswerJoinItem.ProxyEnd();
  217. }
  218. private void RenderListChatItem(int index, GObject obj)
  219. {
  220. ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.LeagueQuestion][index];
  221. OtherRoleInfoData roleInfo = _dataManager.LeagueData.LeagueMemberDatas[_memberIds[index]].RoleInfo;
  222. UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
  223. RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
  224. item.m_txtName.text = roleInfo.roleName;
  225. item.m_txtChatContent.text = chatData.Content;
  226. UI_ListChatItem.ProxyEnd();
  227. }
  228. private string GetListItemResource(int index)
  229. {
  230. if (_memberIds[index] == RoleDataManager.roleId)
  231. return "ui://League/ListChatItemMine";
  232. else
  233. return "ui://League/ListChatItem";
  234. }
  235. }
  236. }