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- using System;
 
- using System.Collections.Generic;
 
- using UI.Main;
 
- namespace GFGGame
 
- {
 
-     public class StorySkillView : BaseView
 
-     {
 
-         private UI_StorySkillUI _ui;
 
-         private Dictionary<int, int> skillScoreDic;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StorySkillUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             // this.modal = false;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             skillScoreDic = this.viewData as Dictionary<int, int>;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             if (skillScoreDic.Count > 0)
 
-             {
 
-                 int skillId = 0;
 
-                 foreach (int key in skillScoreDic.Keys)
 
-                 {
 
-                     skillId = key;
 
-                     break;
 
-                 }
 
-                 PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
 
-                 _ui.m_comSkillShow.m_ComSkillName.target.GetChild("txtName").asTextField.text = skillCfg.name;
 
-                 _ui.m_comSkillShow.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = skillScoreDic[skillId].ToString();
 
-                 string res = skillCfg.res;
 
-                 if (string.IsNullOrEmpty(skillCfg.res))
 
-                 {
 
-                     res = "kp_mengying";
 
-                     ET.Log.Debug("技能" + skillCfg.skillId + "  未配资源");
 
-                 }
 
-                 _ui.m_comSkillShow.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
 
-                 if (skillScoreDic[skillId] > 0)
 
-                 {
 
-                     skillScoreDic.Remove(skillId);
 
-                     _ui.m_comSkillShow.m_t0.Play(() =>
 
-                     {
 
-                         UpdateView();
 
-                     });
 
-                 }
 
-                 else
 
-                 {
 
-                     _ui.m_t1.Play(() =>
 
-                     {
 
-                         UpdateView();
 
-                     });
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 this.Hide();
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
 
-         }
 
-     }
 
- }
 
 
  |