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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using YooAsset;
- namespace GFGGame
- {
- public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
- {
- public GameObject sceneObject;
- public void AddBgItem(ItemCfg itemCfg)
- {
- Transform tf = sceneObject.transform.Find("Bg/BgRes");
- string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
- SetSpriteRendererToTransform(tf, resPath);
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- spr.sortingOrder = -4000;
- SetBoxCollider2DToGameObject(tf.gameObject);
- }
- public void AddBorderItem(ItemCfg itemCfg)
- {
- Transform tf = sceneObject.transform.Find("Border/BorderRes");
- string resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
- SetSpriteRendererToTransform(tf, resPath);
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- spr.sortingOrder = 10000;//边框在所有道具的上边
- SetBoxCollider2DToGameObject(tf.gameObject);
- }
- public void AddNpcItem(ItemCfg itemCfg)
- {
- Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
- string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
- SetSpriteRendererToTransform(tf, resPath);
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
- SetBoxCollider2DToGameObject(tf.gameObject);
- AddItemGameObjectToList(tf.parent.gameObject, true);
- }
- public void AddBodyItem()
- {
- GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
- UpdatePhotographBody(sceneObject, bodyParent);
- AddItemGameObjectToList(bodyParent, false);
- }
- public void AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
- {
- AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
- string layerName = string.Format("resLayer{0}", layer);
- string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
- AddItemGameObjectToList(parentGameObj, setLayer);
- }
- //拍照场景添加单个道具
- public async void AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
- string layerName = string.Format("resLayer{0}", resLayer);
- string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
- string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
- string resPath = ResPathUtil.GetDressUpAnimationPath(res);
- var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
- if(handler != null)
- {
- foreach(var t in handler)
- {
- await t.Task;
- }
- foreach (var t in handler)
- {
- t.UpdateView();
- t.Release();
- }
- }
- if (YooAssets.CheckResExist(resPath))
- {
- parentGameObj.transform.localPosition = Vector3.zero;
- }
- else
- {
- GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
- SetBoxCollider2DToGameObject(gameObject);
- }
- PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
- }
- //拍照角色
- private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
- {
- PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false);
- PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
- for (int i = 0; i < parentObj.transform.childCount; i++)
- {
- Transform transform = parentObj.transform.GetChild(i);
- if (transform.name != DressUpUtil.BODY_ANIMATION_NAME)
- {
- SetBoxCollider2DToGameObject(transform.gameObject);
- }
- }
- PhotographUtil.Instance.SetGameObjectCenter(parentObj);
- }
- //向Transform添加SpriteRenderer并设置资源
- private void SetSpriteRendererToTransform(Transform tf, string resPath)
- {
- tf.position = Vector3.zero;
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- if (spr == null)
- {
- tf.gameObject.AddComponent<SpriteRenderer>();
- spr = tf.GetComponent<SpriteRenderer>();
- }
- SpriteHelper.AddSpriteTo(spr, resPath);
- spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
- }
- //向GameObject添加BoxCollider2D
- private void SetBoxCollider2DToGameObject(GameObject gameObject)
- {
- BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
- if (polygonCollider2D != null)
- {
- GameObject.Destroy(polygonCollider2D);
- }
- polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
- polygonCollider2D.isTrigger = true;
- }
- private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
- {
- List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
- itemGameObjs.Add(parentGameObj);
- if (setLayer)
- {
- int index = itemGameObjs.Count - 1;
- PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
- }
- itemGameObjs.Sort((GameObject a, GameObject b) =>
- {
- int layerA = PhotographUtil.Instance.GetMaxLayer(a);
- int layerB = PhotographUtil.Instance.GetMaxLayer(b);
- if (layerA < layerB)
- {
- return -1;
- }
- else if (layerA > layerB)
- {
- return 1;
- }
- return string.Compare(a.name, b.name);
- });
- }
- private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
- {
- itemGameObjs.Sort((GameObject a, GameObject b) =>
- {
- int layerA = PhotographUtil.Instance.GetMinLayer(a);
- int layerB = PhotographUtil.Instance.GetMinLayer(b);
- if (layerA < layerB)
- {
- return -1;
- }
- else if (layerA > layerB)
- {
- return 1;
- }
- return string.Compare(a.name, b.name);
- });
- return itemGameObjs;
- }
- //移除指定GameObject的BoxCollider2D
- public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
- {
- BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
- if (polygonCollider2D != null)
- {
- GameObject.Destroy(polygonCollider2D);
- }
- }
- //移除指定GameObject的SpriteRenderer
- public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
- {
- SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
- if (spriteRenderer != null)
- {
- GameObject.Destroy(spriteRenderer);
- }
- }
- }
- }
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