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- using ET;
- using System.Collections.Generic;
- using UnityEngine;
- using YooAsset;
- namespace GFGGame
- {
- public class DressUpLayerOperation : DressUpOperationBase
- {
- private enum EAction
- {
- Layer,
- Body,
- Head
- }
- public const int PRE_RENDER_FRAME = 1;
- private ItemCfg itemCfg;
- private GameObject parentObj;
- private int layerId;
- private bool needSetMask;
- private bool showAni;
- private string resPath;
- private string effectResPath;
- private int preRendering;
- private ResourceDownloaderOperation downloaderOperation;
- private EAction actionType;
- private List<GameObject> preloadList = new List<GameObject>();
- public DressUpLayerOperation(GameObject parentObj, bool needSetMask, bool showAni, string resPath, string effectResPath)
- {
- this.parentObj = parentObj;
- this.needSetMask = needSetMask;
- this.resPath = resPath;
- this.effectResPath = effectResPath;
- this.showAni = showAni;
- preRendering = 0;
- }
- public void InitLayer(ItemCfg itemCfg, int layerId)
- {
- this.itemCfg = itemCfg;
- this.layerId = layerId;
- actionType = EAction.Layer;
- }
- public void InitBody()
- {
- actionType = EAction.Body;
- }
- public void InitHead()
- {
- actionType = EAction.Head;
- }
- /// <summary>
- /// 取消下载
- /// </summary>
- public void Cancel()
- {
- if (_steps != EDressUpSteps.Done)
- {
- if (downloaderOperation != null)
- {
- downloaderOperation.CancelDownload();
- }
- _steps = EDressUpSteps.Done;
- Status = EOperationStatus.Failed;
- Error = "User cancel.";
- }
- }
- internal override void UpdateView()
- {
- ViewManager.Hide<ModalStatusView>();
- foreach (var t in preloadList)
- {
- Live2dAnimationManager.Instance.FinishPreDrawed(t);
- }
- preloadList.Clear();
- preloadList = null;
- switch (actionType)
- {
- case EAction.Layer:
- UpdateLayer();
- break;
- case EAction.Body:
- UpdateBody();
- break;
- case EAction.Head:
- UpdateHead();
- break;
- default:
- break;
- }
- }
- internal override void Release()
- {
- downloaderOperation = null;
- this.itemCfg = null;
- this.parentObj = null;
- preloadList?.Clear();
- preloadList = null;
- }
- internal override void Start()
- {
- _steps = EDressUpSteps.Check;
- Update();
- }
- internal override void Update()
- {
- if (_steps == EDressUpSteps.None || _steps == EDressUpSteps.Done)
- return;
- if (_steps == EDressUpSteps.Check)
- {
- CheckLoadRes();
- }
- if(_steps == EDressUpSteps.Loading)
- {
- Progress = downloaderOperation.Progress;
- if(downloaderOperation.IsDone)
- {
- if (downloaderOperation.Status == EOperationStatus.Succeed)
- {
- CheckPreDraw();
- }
- else
- {
- _steps = EDressUpSteps.Done;
- Status = EOperationStatus.Failed;
- }
- }
- }
- if(_steps == EDressUpSteps.PreDrawing)
- {
- Debug.Log($"preRendering {preRendering} {resPath} {TimeHelper.ClientNow()}");
- if(preRendering <= 0)
- {
- _steps = EDressUpSteps.Done;
- Status = EOperationStatus.Succeed;
- }
- preRendering--;
- }
- }
- private void CheckLoadRes()
- {
- List<string> locations = new List<string>();
- if(!string.IsNullOrEmpty(resPath))
- {
- //需加载
- locations.Add(this.resPath);
- }
- if(!string.IsNullOrEmpty(effectResPath))
- {
- //需加载
- locations.Add(effectResPath);
- }
- if(locations.Count == 0)
- {
- _steps = EDressUpSteps.Done;
- Status = EOperationStatus.Succeed;
- return;
- }
- downloaderOperation = YooAssets.CreateBundleDownloader(locations.ToArray(), 3, 3);
- if(downloaderOperation.TotalDownloadCount == 0)
- {
- //文件已在本地,不需要下载
- CheckPreDraw();
- return;
- }
- ViewManager.Show<ModalStatusView>("加载中...");
- //下载
- _steps = EDressUpSteps.Loading;
- downloaderOperation.BeginDownload();
- }
- private void CheckPreDraw()
- {
- if(!string.IsNullOrEmpty(resPath))
- {
- if (showAni)
- {
- _steps = EDressUpSteps.PreDrawing;
- //设置预渲染帧数
- preRendering = PRE_RENDER_FRAME;
- //预渲染
- var t = Live2dAnimationManager.Instance.PreDraw(resPath);
- preloadList.Add(t);
- Debug.Log($"PreDraw {resPath} {TimeHelper.ClientNow()}");
- return;
- }
- }
- _steps = EDressUpSteps.Done;
- Status = EOperationStatus.Succeed;
- }
- private void UpdateLayer()
- {
- //清理旧的
- var spritObjName = string.Format(DressUpUtil.FORMAT_SPRITE_NAME, itemCfg.subType, layerId);
- DressUpUtil.TryRemoveObj(parentObj, spritObjName);
- var aniObjName = string.Format(DressUpUtil.FORMAT_ANIMATION_NAME, itemCfg.subType, layerId);
- DressUpUtil.TryRemoveObj(parentObj, aniObjName);
- string effectObjName = string.Format(DressUpUtil.FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, layerId);
- DressUpUtil.TryRemoveObj(parentObj, effectObjName);
- //添加新的
- int sortingOrder = ItemTypeCfgArray.Instance.GetSortingOrder(itemCfg.subType, layerId);
- if (this.showAni)
- {
- DressUpUtil.AddAnimationObj(resPath, aniObjName, parentObj, sortingOrder);
- }
- else
- {
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- DressUpUtil.AddSpriteObj(resPath, spritObjName, parentObj, sortingOrder, needSetMask);
- }
- if (!string.IsNullOrEmpty(effectResPath))
- {
- DressUpUtil.TryAddEffectObj(effectResPath, effectObjName, parentObj, sortingOrder);
- }
- }
- private void UpdateBody()
- {
- var spritObjName = DressUpUtil.BODY_SPRITE_NAME;
- var aniObjName = DressUpUtil.BODY_ANIMATION_NAME;
- var effectObjName = DressUpUtil.BODY_EFFECT_OBJ_NAME;
- int sortingOrder = 0;
- var removeBodyAni = DressUpUtil.TryRemoveObj(parentObj, aniObjName);
- DressUpUtil.TryRemoveObj(parentObj, effectObjName);
- DressUpUtil.TryRemoveObj(parentObj, spritObjName);
- if (this.showAni)
- {
- DressUpUtil.AddAnimationObj(this.resPath, aniObjName, parentObj, sortingOrder);
- }
- else
- {
- DressUpUtil.AddSpriteObj(this.resPath, spritObjName, parentObj, sortingOrder, needSetMask);
- if (removeBodyAni)
- {
- parentObj.transform.SetPositionAndRotation(new Vector3(), new Quaternion());
- }
- }
- if (!string.IsNullOrEmpty(effectResPath))
- {
- DressUpUtil.TryAddEffectObj(effectResPath, effectObjName, parentObj, sortingOrder);
- }
- }
- private void UpdateHead()
- {
- var spritObjName = DressUpUtil.HEAD_SPRITE_NAME;
- int sortingOrder = 1;
- Transform transform_t = parentObj.transform.Find(spritObjName);
- if (!string.IsNullOrEmpty(this.resPath))
- {
- if (transform_t != null)
- {
- transform_t.gameObject.SetActive(true);
- return;
- }
- DressUpUtil.AddSpriteObj(resPath, spritObjName, parentObj, sortingOrder, needSetMask);
- }
- else
- {
- if (transform_t == null)
- {
- return;
- }
- transform_t.gameObject.SetActive(false);
- }
- }
- }
- }
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