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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using YooAsset;
- namespace GFGGame
- {
- public abstract class AsyncOperationBase : IEnumerator
- {
- // 用户请求的回调
- private Action<AsyncOperationBase> _callback;
- /// <summary>
- /// 状态
- /// </summary>
- public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
- /// <summary>
- /// 错误信息
- /// </summary>
- public string Error { get; protected set; }
- /// <summary>
- /// 处理进度
- /// </summary>
- public float Progress { get; protected set; }
- /// <summary>
- /// 是否已经完成
- /// </summary>
- public bool IsDone
- {
- get
- {
- return Status == EOperationStatus.Failed || Status == EOperationStatus.Succeed;
- }
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- public event Action<AsyncOperationBase> Completed
- {
- add
- {
- if (IsDone)
- value.Invoke(this);
- else
- _callback += value;
- }
- remove
- {
- _callback -= value;
- }
- }
- /// <summary>
- /// 异步操作任务
- /// </summary>
- public Task Task
- {
- get
- {
- if (_taskCompletionSource == null)
- {
- _taskCompletionSource = new TaskCompletionSource<object>();
- if (IsDone)
- _taskCompletionSource.SetResult(null);
- }
- return _taskCompletionSource.Task;
- }
- }
- internal abstract void Start();
- internal abstract void Update();
- internal void Finish()
- {
- Progress = 1f;
- _callback?.Invoke(this);
- if (_taskCompletionSource != null)
- _taskCompletionSource.TrySetResult(null);
- }
- /// <summary>
- /// 清空完成回调
- /// </summary>
- protected void ClearCompletedCallback()
- {
- _callback = null;
- }
- #region 异步编程相关
- bool IEnumerator.MoveNext()
- {
- return !IsDone;
- }
- void IEnumerator.Reset()
- {
- }
- object IEnumerator.Current => null;
- private TaskCompletionSource<object> _taskCompletionSource;
- #endregion
- }
- }
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