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							- using System;
 
- using System.Collections.Generic;
 
- namespace YooAsset
 
- {
 
- 	public sealed class AllAssetsOperationHandle : OperationHandleBase, IDisposable
 
- 	{
 
- 		private System.Action<AllAssetsOperationHandle> _callback;
 
- 		internal AllAssetsOperationHandle(ProviderBase provider) : base(provider)
 
- 		{
 
- 		}
 
- 		internal override void InvokeCallback()
 
- 		{
 
- 			_callback?.Invoke(this);
 
- 		}
 
- 		
 
- 		/// <summary>
 
- 		/// 完成委托
 
- 		/// </summary>
 
- 		public event System.Action<AllAssetsOperationHandle> Completed
 
- 		{
 
- 			add
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					throw new System.Exception($"{nameof(AllAssetsOperationHandle)} is invalid");
 
- 				if (Provider.IsDone)
 
- 					value.Invoke(this);
 
- 				else
 
- 					_callback += value;
 
- 			}
 
- 			remove
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					throw new System.Exception($"{nameof(AllAssetsOperationHandle)} is invalid");
 
- 				_callback -= value;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 等待异步执行完毕
 
- 		/// </summary>
 
- 		public void WaitForAsyncComplete()
 
- 		{
 
- 			if (IsValidWithWarning == false)
 
- 				return;
 
- 			Provider.WaitForAsyncComplete();
 
- 		}
 
- 		/// <summary>
 
- 		/// 释放资源句柄
 
- 		/// </summary>
 
- 		public void Release()
 
- 		{
 
- 			this.ReleaseInternal();
 
- 		}
 
- 		/// <summary>
 
- 		/// 释放资源句柄
 
- 		/// </summary>
 
- 		public void Dispose()
 
- 		{
 
- 			this.ReleaseInternal();
 
- 		}
 
- 		/// <summary>
 
- 		/// 子资源对象集合
 
- 		/// </summary>
 
- 		public UnityEngine.Object[] AllAssetObjects
 
- 		{
 
- 			get
 
- 			{
 
- 				if (IsValidWithWarning == false)
 
- 					return null;
 
- 				return Provider.AllAssetObjects;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |