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							- using System;
 
- using System.Text;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace YooAsset
 
- {
 
- 	/// <summary>
 
- 	/// 资源系统调试信息
 
- 	/// </summary>
 
- 	[Serializable]
 
- 	internal class DebugReport
 
- 	{
 
- 		/// <summary>
 
- 		/// 游戏帧
 
- 		/// </summary>
 
- 		public int FrameCount;
 
- 		/// <summary>
 
- 		/// 调试的包裹数据列表
 
- 		/// </summary>
 
- 		public List<DebugPackageData> PackageDatas = new List<DebugPackageData>(10);
 
- 		
 
- 		/// <summary>
 
- 		/// 序列化
 
- 		/// </summary>
 
- 		public static byte[] Serialize(DebugReport debugReport)
 
-         {
 
-             return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
 
-         }
 
- 		/// <summary>
 
- 		/// 反序列化
 
- 		/// </summary>
 
-         public static DebugReport Deserialize(byte[] data)
 
-         {
 
-             return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
 
-         }
 
-     }
 
- }
 
 
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