GameController.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313
  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async void Start()
  11. {
  12. //GameObject对象池
  13. PrefabManager.Instance.Init();
  14. //字体
  15. await FontLoader.Instance.Init();
  16. //通用资源
  17. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
  18. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  19. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  20. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  21. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  22. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  23. //界面
  24. ViewManager.Init();
  25. //日志
  26. LogController.Instance.Init();
  27. //全局
  28. GameGlobal.Init();
  29. //sqlite
  30. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  31. //全局点击效果
  32. ViewGlobal.CreatClickEffect();
  33. GMController.AddShowGMViewEventListener();
  34. //获取游戏配置
  35. GetGameCfg();
  36. }
  37. /// <summary>
  38. /// 获取游戏配置
  39. /// </summary>
  40. public static void GetGameCfg()
  41. {
  42. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  43. url = url + "?t=" + TimeHelper.ClientNow();
  44. HttpTool.Instance.Get(url, (string data) =>
  45. {
  46. //初始化游戏配置
  47. GameConfig.InitData(data);
  48. //显示登录
  49. LoginController.ShowLogin();
  50. });
  51. }
  52. public static bool CheckLoginCache(bool doLogin)
  53. {
  54. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  55. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  56. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  57. if (lastLoginIsVisitor)
  58. {
  59. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  60. if (id >= 0)
  61. {
  62. if (doLogin)
  63. {
  64. //LoginProxy.LoginAsVisitor();
  65. }
  66. return true;
  67. }
  68. }
  69. else if (!string.IsNullOrEmpty(account))
  70. {
  71. if (!string.IsNullOrEmpty(password))
  72. {
  73. if (doLogin)
  74. {
  75. LoginController.Login(account, password, true).Coroutine();
  76. }
  77. return true;
  78. }
  79. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  80. {
  81. if (doLogin)
  82. {
  83. LoginController.LoginTest(account).Coroutine();
  84. }
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. public static void CheckSpecialAccount(string account)
  91. {
  92. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  93. }
  94. public static void ShowCreateRole()
  95. {
  96. ViewManager.Show<CreateRoleView>();
  97. }
  98. public static async ETTask PreEnterGameAsync()
  99. {
  100. QDManager.OnEnterGame();
  101. RoleDataHandler.StartUpdate();
  102. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  103. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  104. await ItemProxy.GetItemInfos();
  105. await RoleLimitSProxy.ReqUnitLimitInfos();
  106. await InstanceZonesSProxy.GetInstanceZonesInfos();
  107. await StorageSProxy.ReqGetClientValues();
  108. await SuitFosterProxy.SendGetSuitInfos();
  109. await ActivitySProxy.ReqSevenDayLoginInfos();
  110. // await RechargeSProxy.ReqRequestGiftBagInfo();
  111. await ShopSProxy.ReqShopInfo();
  112. await StudioSProxy.ReqStudioInfos();
  113. await RoleInfoSProxy.ReqPersonalInfo();
  114. await ActivityGlobalSProxy.GetActivityInfo();
  115. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  116. await LeagueSproxy.GetTeapartyInfos();
  117. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  118. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  119. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  120. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  121. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  122. {
  123. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  124. .SetLeftButton(true, "不用", (obj) =>
  125. {
  126. EnterGame();
  127. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  128. })
  129. .SetRightButton(true, "跳过", (obj) =>
  130. {
  131. GameGlobal.skipGuide = true;
  132. EnterGame();
  133. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  134. });
  135. }
  136. else
  137. {
  138. if (skipGuide == 2) GameGlobal.skipGuide = true;
  139. EnterGame();
  140. }
  141. }
  142. private static void EnterGame()
  143. {
  144. LoadingView.Instance.GetUI();
  145. LoadingView.Instance.SetProgress(100, () =>
  146. {
  147. ViewManager.Hide<LoadingView>();
  148. // LoadingView.Instance.Close();
  149. GameGlobal.isEnterGame = true;
  150. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  151. {
  152. ViewManager.Show<MainUIView>();
  153. }
  154. else
  155. {
  156. MainStoryDataManager.currentChapterCfgId = 10001;
  157. // GameGlobal.isFirstEntry == true
  158. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  159. {
  160. GameGlobal.isFirstEntry = false;
  161. // StoryController.ShowPriorStoryDialog();
  162. StoryController.ShowLevelView(100001001);
  163. }
  164. else
  165. {
  166. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  167. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  168. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  169. }
  170. }
  171. Timers.inst.Add(1f, 1, AfterEnterGame);
  172. });
  173. }
  174. private static async void AfterEnterGame(object param)
  175. {
  176. ItemHelper.GetItemAttributeInfos().Coroutine();
  177. MainStorySProxy.GetStoryInfos().Coroutine();
  178. CardSProxy.GetCardInfos().Coroutine();
  179. TaskSProxy.GetTaskInfos();
  180. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  181. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  182. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  183. MailSProxy.ReqMailCount().Coroutine();
  184. FriendSProxy.ReqAllFriendInfos().Coroutine();
  185. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  186. TravelSProxy.ReqTravelInfo().Coroutine();
  187. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  188. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  189. ArenaDataManager.Instance.ReqArenaInfo();
  190. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  191. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  192. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  193. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  194. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  195. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  196. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  197. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  198. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  199. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  200. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  201. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  202. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  203. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  204. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  205. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  206. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  207. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  208. {
  209. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  210. if (result1)
  211. {
  212. ViewManager.Show<FieldFightEndView>();
  213. }
  214. }
  215. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  216. }
  217. public static void QuitToLoginView(bool logout)
  218. {
  219. GameGlobal.DataInited = false;
  220. QDManager.OnQuitToLoginView();
  221. GameGlobal.isVisitor = false;
  222. GameGlobal.antiAddiction = true;
  223. GameGlobal.userId = 0;
  224. GameGlobal.userAge = 0;
  225. GameGlobal.skipGuide = false;
  226. GuideDataManager.currentGuideId = 0;
  227. MainDataManager.Instance.ViewType = 0;
  228. RoleDataHandler.StopUpdate();
  229. CardDataManager.Clear();
  230. ItemDataManager.Clear();
  231. DecomposeDataManager.Instance.Clear();
  232. PhotographDataManager.Instance.Clear();
  233. SkillDataManager.Instance.Clear();
  234. SuitFosterDataManager.Instance.Clear();
  235. StudioDataManager.Instance.Clear();
  236. StorageDataManager.Instance.Clear();
  237. ShopDataManager.Instance.Clear();
  238. DressUpMenuItemDataManager.Clear();
  239. GuideDataManager.Clear();
  240. GetSuitItemController.Clear();
  241. FriendDataManager.Instance.Clear();
  242. RedDotController.Instance.Clear();
  243. BagDataManager.Instance.Clear();
  244. PoemPhotoDataManager.Instance.Clear();
  245. PoemGalleryDataManager.Instance.Clear();
  246. RoleInfoManager.Instance.Clear();
  247. DailyTaskDataManager.Instance.Clear();
  248. TravelDataManager.Instance.Clear();
  249. ArenaDataManager.Instance.Clear();
  250. ChatDataManager.Instance.Clear();
  251. ActivityDataManager.Instance.Clear();
  252. ActivityGlobalDataManager.Instance.Clear();
  253. EnduringGiftBoxDataManager.Instance.Clear();
  254. LimitedTimeGiftBoxDataManager.Instance.Clear();
  255. BattlePassTaskDataManager.Instance.Clear();
  256. TaskDataManager.Instance.Clear();
  257. LeagueDataManager.Instance.Clear();
  258. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  259. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  260. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  261. if (logout)
  262. {
  263. QDManager.Logout();
  264. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  265. }
  266. ViewManager.Hide<GuideView>();
  267. ViewManager.Show<LoginView>(null, null, true);
  268. }
  269. //断线重连后需要处理的事情
  270. public static void OnReconnected()
  271. {
  272. //重连成功请求邮件和公告等离线后会变更的数据
  273. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  274. MailSProxy.ReqMailCount().Coroutine();
  275. FriendSProxy.ReqAllFriendInfos().Coroutine();
  276. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  277. TaskSProxy.GetTaskInfos();
  278. }
  279. public static void GoBackToMainView()
  280. {
  281. MainDataManager.Instance.ViewType = 0;
  282. ViewManager.Show<MainUIView>(null, null, true);
  283. }
  284. }
  285. }