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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class RedDotDataManager : SingletonBase<RedDotDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 公告
 
-         /// 是否有未读公告
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetNoticeRed()
 
-         {
 
-             List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
 
-             for (int i = 0; i < noticeInfos.Count; i++)
 
-             {
 
-                 if (noticeInfos[i].readStatus == false) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 任务
 
-         /// 是否有任务奖励、任务宝箱奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTaskRed()
 
-         {
 
-             Dictionary<int, TaskInfo> taskInfo = DailyTaskDataManager.Instance.TaskInfo;
 
-             foreach (int key in taskInfo.Keys)
 
-             {
 
-                 if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
 
-             foreach (int key in livenessBoxInfos.Keys)
 
-             {
 
-                 if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 七天签到
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetDailyLoginRed()
 
-         {
 
-             return ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 有邮件未读或未领奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMailRed()
 
-         {
 
-             if (MailDataManager.Instance.UnreadCount > 0) return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 套装收集奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldGuideRed()
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 根据章节Id判断是否有奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetChapterRed(int chapterId)
 
-         {
 
-             for (int i = 0; i < 3; i++)
 
-             {
 
-                 int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
 
-                 if (state == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 好友红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendRed()
 
-         {
 
-             return GetFriendApplyRed() || GetFriendGiftRed();
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendApplyRed()
 
-         {
 
-             return FriendDataManager.Instance.ApplyDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友可领体力
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendGiftRed()
 
-         {
 
-             ET.Log.Debug("zoya:count:" + FriendDataManager.Instance.Count);
 
-             if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount) return false;
 
-             List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
 
-             for (int i = 0; i < friendInfos.Count; i++)
 
-             {
 
-                 if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |