FriendView.cs 10 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. namespace GFGGame
  5. {
  6. public class FriendView : BaseView
  7. {
  8. private UI_FriendUI _ui;
  9. private GameObject _scenePrefab;
  10. private GameObject _sceneObject;
  11. private FriendInfoData _curSelectedInfo;
  12. public override void Dispose()
  13. {
  14. if (_sceneObject != null)
  15. {
  16. GameObject.Destroy(_sceneObject);
  17. _sceneObject = null;
  18. }
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. packageName = UI_FriendUI.PACKAGE_NAME;
  30. _ui = UI_FriendUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));
  34. _ui.m_list.SetVirtual();
  35. _ui.m_list.itemRenderer = RenderListItem;
  36. _ui.m_list.onClickItem.Add(OnListItemClick);
  37. _ui.m_btnSolgan.onClick.Add(OnBtnSloganClick);
  38. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  39. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  40. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. _ui.m_btnBack.onClick.Add(OnHide);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  51. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  52. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. if (_sceneObject == null)
  59. {
  60. _sceneObject = GameObject.Instantiate(_scenePrefab);
  61. EquipDataCache.cacher.setSceneObj(_sceneObject);
  62. }
  63. _ui.m_grpSlogan.visible = false;
  64. FriendDataManager.Instance.UpdateFriendList(true);
  65. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  66. if (_ui.m_list.numItems > 0)
  67. {
  68. _ui.m_list.selectedIndex = 0;
  69. ReqFriendDetialInfo(0);
  70. }
  71. else
  72. {
  73. ReqFriendDetialInfo(-1);
  74. }
  75. RefreshView();
  76. UpdaterRed();
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. if (_sceneObject != null)
  82. {
  83. GameObject.Destroy(_sceneObject);
  84. _sceneObject = null;
  85. }
  86. _ui.m_list.numItems = 0;
  87. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  88. }
  89. protected override void RemoveEventListener()
  90. {
  91. base.RemoveEventListener();
  92. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  93. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  94. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  95. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
  96. }
  97. private void RefreshView()
  98. {
  99. _ui.m_list.RefreshVirtualList();
  100. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  101. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  102. }
  103. private void RenderListItem(int index, GObject obj)
  104. {
  105. FriendInfoData friendInfo = FriendDataManager.Instance.FriendDatas[index];
  106. UI_ListItem item = UI_ListItem.Proxy(obj);
  107. item.m_txtName.text = friendInfo.roleInfo.roleName;
  108. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  109. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  110. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  111. if (item.m_btnSend.data == null)
  112. {
  113. item.m_btnSend.onClick.Add(OnClickBtnSend);
  114. }
  115. item.m_btnSend.data = friendInfo;
  116. item.target.data = index;
  117. UI_ListItem.ProxyEnd();
  118. }
  119. private void OnClickBtnSend(EventContext context)
  120. {
  121. GObject item = context.sender as GObject;
  122. FriendInfoData friendInfo = item.data as FriendInfoData;
  123. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  124. {
  125. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  128. return;
  129. }
  130. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  131. }
  132. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  133. {
  134. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  135. }
  136. }
  137. private void OnListItemClick(EventContext context)
  138. {
  139. GObject item = context.data as GObject;
  140. int index = (int)item.data;
  141. ReqFriendDetialInfo(index);
  142. }
  143. private void OnBtnSendAllClick()
  144. {
  145. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < GlobalCfgArray.globalCfg.maxGetPowerCount)
  146. {
  147. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  148. }
  149. else
  150. {
  151. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  152. }
  153. }
  154. private void OnBtnDeleteClick()
  155. {
  156. if (_ui.m_list.numItems == 0)
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  159. return;
  160. }
  161. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  162. {
  163. int index = _ui.m_list.selectedIndex;
  164. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  165. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  166. });
  167. }
  168. private void RefreshRemoveFriend()
  169. {
  170. int index = _ui.m_list.selectedIndex;
  171. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  172. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  173. {
  174. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  175. {
  176. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  177. }
  178. _ui.m_list.selectedIndex = index;
  179. }
  180. else
  181. {
  182. index = -1;//无好友
  183. }
  184. ReqFriendDetialInfo(index);
  185. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  186. }
  187. private void RefreshAddFriend()
  188. {
  189. int selectedIndex = 0;
  190. if (_ui.m_list.numItems > 0)
  191. {
  192. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  193. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  194. FriendInfoData friendInfo = item.data as FriendInfoData;
  195. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(friendInfo);
  196. }
  197. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  198. _ui.m_list.selectedIndex = selectedIndex;
  199. ReqFriendDetialInfo(selectedIndex);
  200. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  201. }
  202. private async void ReqFriendDetialInfo(int index)
  203. {
  204. if (index >= 0)
  205. {
  206. long roleId = FriendDataManager.Instance.FriendDatas[index].roleInfo.roleId;
  207. RoleInfoDetailData roleInfoDetail = await FriendSProxy.ReqOtherRoleDetailInfo(roleId);
  208. if (roleInfoDetail != null)
  209. {
  210. UpdateScene(roleInfoDetail.customSuitData);
  211. _ui.m_txtSlogan.text = string.IsNullOrEmpty(roleInfoDetail.slogan) ? "暂无简介" : roleInfoDetail.slogan;
  212. }
  213. }
  214. else
  215. {
  216. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  217. UpdateScene(customSuit);
  218. _ui.m_txtSlogan.text = string.IsNullOrEmpty(RoleDataManager.slogan) ? "暂无简介" : RoleDataManager.slogan;
  219. }
  220. }
  221. private void UpdateScene(CustomSuitData suitSavedData)
  222. {
  223. if (suitSavedData != null)
  224. {
  225. EquipDataCache.cacher.PutOnSuitMemory(suitSavedData);
  226. _ui.m_txtName.text = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(suitSavedData.pos + 1));
  227. }
  228. else
  229. {
  230. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  231. _ui.m_txtName.text = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(1));
  232. }
  233. }
  234. private void OnBtnSloganClick()
  235. {
  236. _ui.m_grpSlogan.visible = !_ui.m_grpSlogan.visible;
  237. }
  238. private void OnBtnAddClick()
  239. {
  240. ViewManager.Show<FriendAddView>();
  241. }
  242. private void UpdaterRed()
  243. {
  244. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  245. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  246. }
  247. }
  248. }