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- using UnityEngine;
- using FairyGUI;
- using UI.LuckyBox;
- using System.Collections.Generic;
- using System.Collections;
- namespace GFGGame
- {
- public class LuckyBoxBonusView : BaseWindow
- {
- private UI_LuckBoxBonusUI _ui;
- private List<ItemData> itemList;
- private List<ItemData> itemListAni;
- private GComponent _curComItem;
- private int openCount = 0;
- private List<ItemData> newItemList = new List<ItemData>();
- private List<int> newCardList = new List<int>();
- private List<bool> openState = new List<bool>();
- // private int openIndex = 0;
- private List<GameObject> _gameobjects = new List<GameObject>();
- private List<GoWrapper> _wrappers = new List<GoWrapper>();
- private GameObject _gameobject;
- private GoWrapper _wrapper;
- private string _goBackViewName;
- private object _goBackParams;
- public override void Dispose()
- {
- base.Dispose();
- for (int i = 0; i < _gameobjects.Count; i++)
- {
- SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
- }
- SceneController.DestroyObjectFromView(_gameobject, _wrapper);
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
- _ui = UI_LuckBoxBonusUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- InitAllItem();
- _ui.m_loaBg.onClick.Add(OnClickBg);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
- _ui.m_btnPass.onClick.Add(OnBtnPassClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _goBackViewName = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[0].ToString();
- _goBackParams = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[1];
- itemList = (viewData as object[])[0] as List<ItemData>;
- itemListAni = new List<ItemData>(itemList.ToArray());
- _ui.m_loaMask.visible = true;
- int count = itemList.Count;
- if (count == 10)
- {
- _ui.m_c1.selectedIndex = 1;
- }
- else if (count > 0)
- {
- _ui.m_c1.selectedIndex = 0;
- }
- ShowBonusList();
- _ui.m_t0.Play(UpdateView);
- //
- }
- protected override void OnHide()
- {
- base.OnHide();
- _ui.m_t1.Play();
- openCount = 0;
- newCardList.Clear();
- newItemList.Clear();
- itemList.Clear();
- for (int i = 0; i < openState.Count; i++)
- {
- openState[i] = false;
- }
- }
- private void InitAllItem()
- {
- string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
- UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
- itemUI.target.onClick.Add(OnClickItem);
- itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
- SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
- UI_LuckyBoxBonusItem.ProxyEnd();
- for (int i = 0; i < 10; i++)
- {
- GObject itemObject = _ui.target.GetChild("item" + i);
- if (itemObject != null)
- {
- UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
- itemUITen.target.onClick.Add(OnClickItem);
- itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
- SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
- _gameobjects.Add(gameobject);
- _wrappers.Add(wrapper);
- UI_LuckyBoxBonusItem.ProxyEnd();
- openState.Add(false);
- }
- }
- }
- private void OnClickBg()
- {
- if (openCount < itemList.Count)
- {
- OnClickOpen();
- }
- else
- {
- this.Hide();
- ViewManager.Show(_goBackViewName, _goBackParams);
- GetSuitItemController.TryShow(0);
- _ui.m_t0.Stop(true, false);
- }
- }
- private void UpdateView()
- {
- _ui.m_loaMask.visible = false;
- // int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
- // List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
- // ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
- }
- private void ShowBonusList()
- {
- if (itemList.Count > 1)
- {
- for (int i = 0; i < itemList.Count; i++)
- {
- GObject itemObject = _ui.target.GetChild("item" + i);
- if (itemObject != null)
- {
- _gameobjects[i].SetActive(false);
- UpdateItem(i, itemObject);
- }
- }
- }
- else
- {
- _gameobject.SetActive(false);
- UpdateItem(0, _ui.m_itemOne.target);
- }
- }
- private void UpdateItem(int index, GObject obj)
- {
- ItemData itemData = itemList[index];
- UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- bool isFirst = true;
- int count = 0;
- for (int i = 0; i < itemList.Count; i++)
- {
- if (i < index && itemList[i].id == itemData.id)
- {
- isFirst = false;
- }
- if (itemList[i].id == itemData.id)
- {
- count++;
- }
- }
- itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- itemUI.m_comIcon.m_imgNew.visible = itemCfg.itemType != ConstItemType.ITEM && ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
- string itemName = itemCfg.name;
- itemUI.m_comIcon.m_txtName.text = itemName;
- itemUI.m_c1.selectedIndex = itemCfg.rarity;
- itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
- RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
- itemUI.m_comIcon.m_icon.data = itemData.id;
- itemUI.target.data = index;
- itemUI.m_t0.Play();
- UI_LuckyBoxBonusItem.ProxyEnd();
- }
- private void OnClickItem(EventContext context)
- {
- GComponent item = context.sender as GComponent;
- PlayOpenAni(item);
- }
- private void OnClickOpen()
- {
- if (itemList.Count == 1)
- {
- PlayOpenAni(_ui.m_itemOne.target);
- return;
- }
- for (int i = 0; i < itemList.Count; i++)
- {
- GComponent component = _ui.target.GetChild("item" + i).asCom;
- if (component != null)
- {
- bool playing = PlayOpenAni(component);
- if (!playing) continue;
- if (playing) break;
- }
- }
- }
- private bool PlayOpenAni(GComponent component)
- {
- Transition transition = component.GetTransition("t1");
- GComponent comIcon = component.GetChild("comIcon").asCom;
- if (transition.playing || comIcon.alpha == 1) return false;
- GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
- if (imgNew.visible)
- {
- _ui.m_loaMask.visible = true;
- }
- _curComItem = component;
- int index = (int)_curComItem.data;
- if (itemList.Count == 1)
- {
- _gameobject.SetActive(true);
- }
- else
- {
- _gameobjects[index].SetActive(true);
- }
- transition.Play(UpdateOpenCount);
- return true;
- }
- private void UpdateOpenCount()
- {
- GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
- int index = (int)_curComItem.data;
- if (imgNew.visible)
- {
- ItemData itemData = itemList[index];
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- if (cfg.itemType == ConstItemType.DRESS_UP)
- {
- List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
- ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
- }
- else if (cfg.itemType == ConstItemType.CARD)
- {
- List<int> list = new List<int>();
- list.Add(itemData.id);
- ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
- }
- }
- openCount++;
- openState[index] = true;
- _ui.m_loaMask.visible = false;
- }
- private void OnClickItemTips(EventContext context)
- {
- GLoader item = context.sender as GLoader;
- int itemID = (int)item.data;
- GoodsItemTipsController.ShowItemTips(itemID);
- }
- private void OnBtnPassClick()
- {
- if (openCount == itemList.Count)
- {
- OnClickBg();
- return;
- }
- _ui.m_loaMask.visible = true;
- if (itemList.Count == 1)
- {
- PlayOpenAni(_ui.m_itemOne.target);
- }
- else
- {
- // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
- Timers.inst.StartCoroutine(UpdatePass());
- }
- }
- public IEnumerator UpdatePass()
- {
- for (int i = 0; i < openState.Count; i++)
- {
- if (openState[i] == false)
- {
- yield return new WaitForSeconds(0.3f);
- yield return UpdateTime(i);
- }
- }
- _ui.m_loaMask.visible = false;
- }
- private IEnumerator UpdateTime(int index)
- {
- GComponent component = _ui.target.GetChild("item" + index).asCom;
- Transition transition = component.GetTransition("t1");
- GComponent comIcon = component.GetChild("comIcon").asCom;
- GImage imgNew = comIcon.GetChild("imgNew").asImage;
- openCount++;
- openState[index] = true;
- if (imgNew.visible)
- {
- ItemData itemData = itemList[index];
- ET.Log.Debug("zoya: itemData:" + itemData);
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- if (cfg.itemType == ConstItemType.DRESS_UP)
- {
- newItemList.Insert(0, itemData);
- }
- else if (cfg.itemType == ConstItemType.CARD)
- {
- newCardList.Insert(0, itemData.id);
- }
- }
- _gameobjects[index].SetActive(true);
- if (openCount == itemList.Count)
- {
- transition.Play(PlayComplete);
- }
- else
- {
- transition.Play();
- }
- yield return null;
- }
- private void PlayComplete()
- {
- if (newCardList.Count > 0)
- {
- ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
- }
- else if (newItemList.Count > 0)
- {
- ViewManager.Show<LuckyBoxNewDressView>(newItemList);
- }
- }
- }
- }
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