ArenaDataManager.cs 23 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  9. {
  10. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  11. public string Tag = "异域";//本周标签
  12. public int SeasonId = 1;// 赛季id
  13. public int Grade = 1;//本赛季段位
  14. public int Rank = 10000;//本赛季段位内排名
  15. public int HighestGrade = 1;//本赛季最高段位
  16. public int HighestRank = 10000; //本赛最高季段位内排名
  17. public List<FightData> DressupList = new List<FightData>();//我的搭配列表
  18. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  19. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  20. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  21. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  22. /*************************************************************************************************************************************/
  23. public Dictionary<int, Texture2D> TextureDic = new Dictionary<int, Texture2D>();
  24. public List<int> roundTime = new List<int>();
  25. public List<int> targetRoundTime = new List<int>();
  26. //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
  27. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  28. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  29. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  30. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  31. public int CurFightIndex = 0;//当前挑战场次下标
  32. public List<long> myScore = new List<long>();//对战数据,三轮分数
  33. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  34. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  35. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  36. /*************************************************************************************************************************************/
  37. public int LastGrade;//战斗前段位
  38. public int LastRank;//战斗前排行
  39. public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
  40. public int RewardId;//段位提升奖励
  41. public List<ItemData> BonusList;//战斗结算奖励
  42. /*************************************************************************************************************************************/
  43. /// <summary>
  44. /// 是否快速挑战
  45. /// </summary>
  46. /// <value></value>
  47. public bool QuickFight
  48. {
  49. get
  50. {
  51. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  52. }
  53. set
  54. {
  55. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  56. }
  57. }
  58. public void Clear()
  59. {
  60. DressupList.Clear();
  61. Targets.Clear();
  62. RankDatasDic.Clear();
  63. HistoryDatas.Clear();
  64. HistoryDatas = null;
  65. TextureDic.Clear();
  66. }
  67. /// <summary>
  68. /// 是否结算中
  69. /// </summary>
  70. /// <returns></returns>
  71. public bool IsArenaClearing
  72. {
  73. get
  74. {
  75. long curTime = TimeHelper.ServerNow();
  76. long startTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingStartWeekDay, GlobalCfgArray.globalCfg.clearingStartTime);
  77. long endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingEndWeekDay, GlobalCfgArray.globalCfg.clearingEndTime);
  78. if (GlobalCfgArray.globalCfg.clearingEndWeekDay >= GlobalCfgArray.globalCfg.clearingStartWeekDay)
  79. {
  80. //结算时间开始到结束未跨周(例:本周六开始,本周日结束)
  81. return curTime >= startTime && curTime <= endTime;
  82. }
  83. else
  84. {
  85. //结算时间开始到结束跨周(例:本周六开始,下周一结束)
  86. return curTime <= endTime || curTime >= startTime;
  87. }
  88. }
  89. }
  90. /// <summary>
  91. /// 试图更新最高段位、排行数据
  92. /// </summary>
  93. public void TryUpdateHighest()
  94. {
  95. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  96. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  97. }
  98. //获取竞技场对手角色战斗数据
  99. public FightData GetArenaFightData(int index, ArenaTargetData arenaTarget)
  100. {
  101. return arenaTarget.FightDatas[index];
  102. }
  103. // //获取竞技场对手角色战斗数据
  104. // public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  105. // {
  106. // return arenaTarget.RoleDressupList[index];
  107. // }
  108. // //获取竞技场机器人战斗数据
  109. // public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  110. // {
  111. // return arenaTarget.RobotDressupList[index];
  112. // }
  113. /// <summary>
  114. /// 获取推荐卡牌
  115. /// </summary>
  116. public int GetRecommentCardId(int scoreType, List<int> itemList)
  117. {
  118. List<CardData> cardDatas = FightDataManager.Instance.SortCardList(CardDataManager.GetCardListByRarity(0), itemList, scoreType);
  119. int cardId = 0;
  120. for (int j = 0; j < cardDatas.Count; j++)
  121. {
  122. bool isSame = false;
  123. for (int k = 0; k < ArenaDataManager.Instance.ThemeList.Count; k++)
  124. {
  125. FightData roleData = ArenaDataManager.Instance.DressupList[k];
  126. if (cardDatas[j].id == roleData.cardId)
  127. {
  128. isSame = true;
  129. break;
  130. }
  131. }
  132. if (isSame == false)
  133. {
  134. cardId = cardDatas[j].id;
  135. break;
  136. }
  137. }
  138. return cardId;
  139. }
  140. /// <summary>
  141. /// 获取推荐列表
  142. /// </summary>
  143. /// <param name="scoreType"></param>
  144. /// <param name="tags"></param>
  145. /// <returns></returns>
  146. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  147. {
  148. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  149. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  150. foreach (int subType in itemDatasDic.Keys)
  151. {
  152. int key = subType;
  153. if (itemDatasDic.Count == 0) continue;
  154. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  155. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  156. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  157. max = Math.Min(max, dressList.Count);
  158. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  159. {
  160. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  161. }
  162. if (!itemListDic.ContainsKey(key))
  163. {
  164. itemListDic[key] = new List<int>();
  165. }
  166. itemListDic[key].AddRange(dressList.GetRange(0, max));
  167. }
  168. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  169. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  170. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  171. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  172. {
  173. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  174. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  175. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  176. }
  177. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  178. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  179. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  180. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  181. {
  182. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  183. }
  184. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  185. {
  186. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  187. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  188. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  189. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  190. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  191. {
  192. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  193. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  194. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  195. }
  196. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  197. {
  198. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  199. }
  200. else
  201. {
  202. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  203. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  204. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  205. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  206. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  207. {
  208. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  209. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  210. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  211. }
  212. else
  213. {
  214. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  215. }
  216. }
  217. }
  218. ET.Log.Debug("scoreType:" + scoreType);
  219. List<int> itemList = new List<int>();
  220. foreach (int subType in itemListDic.Keys)
  221. {
  222. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  223. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  224. if (subType == ConstDressUpItemType.TE_SHU)
  225. {
  226. int max = Math.Min(itemListDic[subType].Count, 5);
  227. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  228. }
  229. else
  230. {
  231. itemList.AddRange(itemListDic[subType]);
  232. }
  233. }
  234. // ET.Log.Debug("itemList:" + itemList);
  235. return itemList;
  236. }
  237. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  238. {
  239. dressList.Sort((int a, int b) =>
  240. {
  241. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  242. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  243. if (ItemDataManager.CheckItemTagsRight(a, tags)) return -1;
  244. if (ItemDataManager.CheckItemTagsRight(b, tags)) return 1;
  245. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  246. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  247. return scoreB - scoreA;
  248. });
  249. return dressList;
  250. }
  251. /// <summary>
  252. /// 获取符合标签的服装总个数
  253. /// </summary>
  254. /// <param name="itemList">服装列表</param>
  255. /// <param name="tags">标签</param>
  256. /// <returns></returns>
  257. public int GetTagsCount(List<int> itemList, string[] tags)
  258. {
  259. int count = 0;
  260. for (int i = 0; i < itemList.Count; i++)
  261. {
  262. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  263. {
  264. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  265. {
  266. count += 3;
  267. }
  268. {
  269. count++;
  270. }
  271. }
  272. }
  273. return count;
  274. }
  275. /*********************************************************************************************************************/
  276. /// <summary>
  277. /// 获取三套服装总战力
  278. /// </summary>
  279. /// <param name="roleType"></param>
  280. /// <param name="roleDatas"></param>
  281. /// <param name="robotDatas"></param>
  282. /// <returns></returns>
  283. public long GetAllFightScore(List<FightData> roleDatas)
  284. {
  285. long fightScore = 0;
  286. List<long> fightScoreDatas = GetFightScoreList(roleDatas);
  287. for (int i = 0; i < fightScoreDatas.Count; i++)
  288. {
  289. fightScore += fightScoreDatas[i];
  290. }
  291. return fightScore;
  292. }
  293. /// <summary>
  294. /// index=0:搭配战力
  295. /// index=1:卓越点击战力
  296. /// index=2:卡牌战力/技能战力
  297. /// </summary>
  298. /// <param name="roleType"></param>
  299. /// <param name="fightDatas"></param>
  300. /// <param name="robotDatas"></param>
  301. /// <returns></returns>
  302. public List<long> GetFightScoreList(List<FightData> fightDatas)
  303. {
  304. List<long> fightScoreDatas = new List<long>();
  305. long itemSum = 0;
  306. long clickScore = 0;
  307. long skillScore = 0;
  308. for (int i = 0; i < ThemeList.Count; i++)
  309. {
  310. if (fightDatas[i].type == FightTargetType.PLAYER)
  311. {
  312. itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
  313. clickScore += GetPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  314. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
  315. }
  316. else
  317. {
  318. itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
  319. clickScore += GetRobotPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  320. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
  321. }
  322. }
  323. fightScoreDatas.Add(itemSum);
  324. fightScoreDatas.Add(clickScore);
  325. fightScoreDatas.Add(skillScore);
  326. return fightScoreDatas;
  327. }
  328. /// <summary>
  329. /// 所有部件主属性和
  330. /// </summary>
  331. /// <returns></returns>
  332. public long GetItemScoreSum(List<int> itemScoreList)
  333. {
  334. long scoreSum = 0;
  335. for (int i = 0; i < itemScoreList.Count; i++)
  336. {
  337. scoreSum += (long)itemScoreList[i];
  338. }
  339. return scoreSum;
  340. }
  341. //玩家卓越点击战力
  342. private long GetPerfectClickScore(FightData roleData)
  343. {
  344. long clickScore = 0;
  345. foreach (int key in roleData.pardScoreListDic.Keys)
  346. {
  347. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  348. }
  349. return clickScore;
  350. }
  351. //机器人卓越点击战力
  352. private long GetRobotPerfectClickScore(FightData robotData)
  353. {
  354. long clickScore = 0;
  355. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  356. for (int i = 0; i < scoreCfg.Length; i++)
  357. {
  358. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  359. }
  360. return clickScore;
  361. }
  362. /************************************************************************************************************/
  363. public void SetTestInfo()
  364. {
  365. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  366. Targets[0].FightDatas[0].cardId = 2000009;
  367. Targets[0].FightDatas[0].cardScore = 100;
  368. Targets[0].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
  369. Targets[0].FightDatas[0].type = FightTargetType.PLAYER;
  370. Targets[0].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  371. Targets[0].FightDatas[1].cardId = 2000009;
  372. Targets[0].FightDatas[1].cardScore = 100;
  373. Targets[0].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
  374. Targets[0].FightDatas[1].type = FightTargetType.PLAYER;
  375. Targets[0].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  376. Targets[0].FightDatas[2].cardId = 2000009;
  377. Targets[0].FightDatas[2].cardScore = 100;
  378. Targets[0].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
  379. Targets[0].FightDatas[2].type = FightTargetType.PLAYER;
  380. Targets[0].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  381. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  382. Targets[1].FightDatas[0].cardId = 2000009;
  383. Targets[1].FightDatas[0].cardScore = 100;
  384. Targets[1].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
  385. Targets[1].FightDatas[0].type = FightTargetType.PLAYER;
  386. Targets[1].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  387. Targets[1].FightDatas[1].cardId = 2000009;
  388. Targets[1].FightDatas[1].cardScore = 100;
  389. Targets[1].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
  390. Targets[1].FightDatas[1].type = FightTargetType.PLAYER;
  391. Targets[1].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  392. Targets[1].FightDatas[2].cardId = 2000009;
  393. Targets[1].FightDatas[2].cardScore = 100;
  394. Targets[1].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
  395. Targets[1].FightDatas[2].type = FightTargetType.PLAYER;
  396. Targets[1].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  397. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  398. Targets[2].FightDatas[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  399. Targets[2].FightDatas[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  400. Targets[2].FightDatas[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  401. DressupList.Add(new FightData());
  402. DressupList[0].tags = new string[] { Tag };
  403. DressupList[0].type = FightTargetType.PLAYER;
  404. DressupList.Add(new FightData());
  405. DressupList[1].type = FightTargetType.PLAYER;
  406. DressupList.Add(new FightData());
  407. DressupList[2].type = FightTargetType.PLAYER;
  408. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  409. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  410. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  411. }
  412. private ArenaTargetProto GetArenaTargetProto()
  413. {
  414. ArenaTargetProto proto = new ArenaTargetProto();
  415. proto.Grade = 1;
  416. proto.RankInGrade = 10000;
  417. proto.Type = FightTargetType.PLAYER;
  418. proto.RoleInfo = new OtherRoleInfoProto();
  419. proto.RoleInfo.RoleName = "玩家";
  420. proto.RoleInfo.HeadItemId = 5000002;
  421. proto.RoleInfo.RoleLvl = 10;
  422. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  423. dressupProto0.CardId = 2000009;
  424. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  425. proto.PlayerDressupList.Add(dressupProto0);
  426. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  427. dressupProto1.CardId = 2000010;
  428. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  429. proto.PlayerDressupList.Add(dressupProto1);
  430. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  431. dressupProto2.CardId = 2000011;
  432. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  433. proto.PlayerDressupList.Add(dressupProto2);
  434. return proto;
  435. }
  436. private ArenaTargetProto GetArenaTargetProto1()
  437. {
  438. ArenaTargetProto proto = new ArenaTargetProto();
  439. proto.Grade = 1;
  440. proto.RankInGrade = 10000;
  441. proto.Type = FightTargetType.ROBOT;
  442. proto.RoleInfo = new OtherRoleInfoProto();
  443. proto.RoleInfo.RoleName = "机器人";
  444. ArenaRobotProto robotProto = new ArenaRobotProto();
  445. robotProto.RobotId = 5;
  446. robotProto.Random = 9000;
  447. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  448. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  449. proto.RobotDressupInfo = robotProto;
  450. return proto;
  451. }
  452. }
  453. }