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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using UnityEngine;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class ArenaDataManager : SingletonBase<ArenaDataManager>
 
-     {
 
-         public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
 
-         public string Tag = "异域";//本周标签
 
-         public int SeasonId = 1;// 赛季id
 
-         public int Grade = 1;//本赛季段位
 
-         public int Rank = 10000;//本赛季段位内排名
 
-         public int HighestGrade = 1;//本赛季最高段位
 
-         public int HighestRank = 10000; //本赛最高季段位内排名
 
-         public List<FightData> DressupList = new List<FightData>();//我的搭配列表
 
-         public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
 
-         public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
 
-         public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
 
-         public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
 
-         /*************************************************************************************************************************************/
 
-         public Dictionary<int, Texture2D> TextureDic = new Dictionary<int, Texture2D>();
 
-         public List<int> roundTime = new List<int>();
 
-         public List<int> targetRoundTime = new List<int>();
 
-         //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
 
-         public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
 
-         public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
 
-         public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
 
-         public int SelectTargetIndex = -1;//当前选中挑战对象的下标
 
-         public int CurFightIndex = 0;//当前挑战场次下标
 
-         public List<long> myScore = new List<long>();//对战数据,三轮分数
 
-         public List<long> targetScore = new List<long>();//对战数据,三轮分数
 
-         public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
 
-         public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
 
-         /*************************************************************************************************************************************/
 
-         public int LastGrade;//战斗前段位
 
-         public int LastRank;//战斗前排行
 
-         public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
 
-         public int RewardId;//段位提升奖励
 
-         public List<ItemData> BonusList;//战斗结算奖励
 
-         /*************************************************************************************************************************************/
 
-         /// <summary>
 
-         /// 是否快速挑战
 
-         /// </summary>
 
-         /// <value></value>
 
-         public bool QuickFight
 
-         {
 
-             get
 
-             {
 
-                 return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
 
-             }
 
-             set
 
-             {
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
 
-             }
 
-         }
 
-         public void Clear()
 
-         {
 
-             DressupList.Clear();
 
-             Targets.Clear();
 
-             RankDatasDic.Clear();
 
-             HistoryDatas.Clear();
 
-             HistoryDatas = null;
 
-             TextureDic.Clear();
 
-         }
 
-         /// <summary>
 
-         /// 是否结算中
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool IsArenaClearing
 
-         {
 
-             get
 
-             {
 
-                 long curTime = TimeHelper.ServerNow();
 
-                 long startTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingStartWeekDay, GlobalCfgArray.globalCfg.clearingStartTime);
 
-                 long endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingEndWeekDay, GlobalCfgArray.globalCfg.clearingEndTime);
 
-                 if (GlobalCfgArray.globalCfg.clearingEndWeekDay >= GlobalCfgArray.globalCfg.clearingStartWeekDay)
 
-                 {
 
-                     //结算时间开始到结束未跨周(例:本周六开始,本周日结束)
 
-                     return curTime >= startTime && curTime <= endTime;
 
-                 }
 
-                 else
 
-                 {
 
-                     //结算时间开始到结束跨周(例:本周六开始,下周一结束)
 
-                     return curTime <= endTime || curTime >= startTime;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 试图更新最高段位、排行数据
 
-         /// </summary>
 
-         public void TryUpdateHighest()
 
-         {
 
-             HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
 
-             HighestRank = HighestRank >= Rank ? HighestRank : Rank;
 
-         }
 
-         //获取竞技场对手角色战斗数据
 
-         public FightData GetArenaFightData(int index, ArenaTargetData arenaTarget)
 
-         {
 
-             return arenaTarget.FightDatas[index];
 
-         }
 
-         // //获取竞技场对手角色战斗数据
 
-         // public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
 
-         // {
 
-         //     return arenaTarget.RoleDressupList[index];
 
-         // }
 
-         // //获取竞技场机器人战斗数据
 
-         // public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
 
-         // {
 
-         //     return arenaTarget.RobotDressupList[index];
 
-         // }
 
-         /// <summary>
 
-         /// 获取推荐卡牌
 
-         /// </summary>
 
-         public int GetRecommentCardId(int scoreType, List<int> itemList)
 
-         {
 
-             List<CardData> cardDatas = FightDataManager.Instance.SortCardList(CardDataManager.GetCardListByRarity(0), itemList, scoreType);
 
-             int cardId = 0;
 
-             for (int j = 0; j < cardDatas.Count; j++)
 
-             {
 
-                 bool isSame = false;
 
-                 for (int k = 0; k < ArenaDataManager.Instance.ThemeList.Count; k++)
 
-                 {
 
-                     FightData roleData = ArenaDataManager.Instance.DressupList[k];
 
-                     if (cardDatas[j].id == roleData.cardId)
 
-                     {
 
-                         isSame = true;
 
-                         break;
 
-                     }
 
-                 }
 
-                 if (isSame == false)
 
-                 {
 
-                     cardId = cardDatas[j].id;
 
-                     break;
 
-                 }
 
-             }
 
-             return cardId;
 
-         }
 
-         /// <summary>
 
-         /// 获取推荐列表
 
-         /// </summary>
 
-         /// <param name="scoreType"></param>
 
-         /// <param name="tags"></param>
 
-         /// <returns></returns>
 
-         public List<int> GetRecommentItemList(int scoreType, string[] tags)
 
-         {
 
-             Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
 
-             Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
 
-             foreach (int subType in itemDatasDic.Keys)
 
-             {
 
-                 int key = subType;
 
-                 if (itemDatasDic.Count == 0) continue;
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
 
-                 List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
 
-                 int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
 
-                 max = Math.Min(max, dressList.Count);
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
 
-                 {
 
-                     key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
 
-                 }
 
-                 if (!itemListDic.ContainsKey(key))
 
-                 {
 
-                     itemListDic[key] = new List<int>();
 
-                 }
 
-                 itemListDic[key].AddRange(dressList.GetRange(0, max));
 
-             }
 
-             if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
 
-             (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
 
-             !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
 
-             !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
 
-             {
 
-                 itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
 
-                 itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
 
-                 itemListDic.Remove(ConstDressUpItemType.NEI_DA);
 
-             }
 
-             else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
 
-             (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
 
-             itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
 
-             itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
 
-             {
 
-                 itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
 
-             }
 
-             if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
 
-             {
 
-                 bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
 
-                 bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
 
-                 bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
 
-                 bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
 
-                 if (hasTagLYQ && !hasTagSY && !hasTagXZ)
 
-                 {
 
-                     itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
 
-                     itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
 
-                     itemListDic.Remove(ConstDressUpItemType.NEI_DA);
 
-                 }
 
-                 else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
 
-                 {
 
-                     itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
 
-                 }
 
-                 else
 
-                 {
 
-                     int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
 
-                     int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
 
-                     int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
 
-                     int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
 
-                     if (scoreLYQ > scoreSY + scoreXZ + scoreND)
 
-                     {
 
-                         itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
 
-                         itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
 
-                         itemListDic.Remove(ConstDressUpItemType.NEI_DA);
 
-                     }
 
-                     else
 
-                     {
 
-                         itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
 
-                     }
 
-                 }
 
-             }
 
-             ET.Log.Debug("scoreType:" + scoreType);
 
-             List<int> itemList = new List<int>();
 
-             foreach (int subType in itemListDic.Keys)
 
-             {
 
-                 ET.Log.Debug("subType:" + subType + "   item:" + itemListDic[subType]);
 
-                 DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
 
-                 if (subType == ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     int max = Math.Min(itemListDic[subType].Count, 5);
 
-                     itemList.AddRange(itemListDic[subType].GetRange(0, max));
 
-                 }
 
-                 else
 
-                 {
 
-                     itemList.AddRange(itemListDic[subType]);
 
-                 }
 
-             }
 
-             // ET.Log.Debug("itemList:" + itemList);
 
-             return itemList;
 
-         }
 
-         private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
 
-         {
 
-             dressList.Sort((int a, int b) =>
 
-             {
 
-                 ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
 
-                 if (ItemDataManager.CheckItemTagsRight(a, tags)) return -1;
 
-                 if (ItemDataManager.CheckItemTagsRight(b, tags)) return 1;
 
-                 int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
 
-                 int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
 
-                 return scoreB - scoreA;
 
-             });
 
-             return dressList;
 
-         }
 
-         /// <summary>
 
-         /// 获取符合标签的服装总个数
 
-         /// </summary>
 
-         /// <param name="itemList">服装列表</param>
 
-         /// <param name="tags">标签</param>
 
-         /// <returns></returns>
 
-         public int GetTagsCount(List<int> itemList, string[] tags)
 
-         {
 
-             int count = 0;
 
-             for (int i = 0; i < itemList.Count; i++)
 
-             {
 
-                 if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
 
-                 {
 
-                     if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     {
 
-                         count += 3;
 
-                     }
 
-                     {
 
-                         count++;
 
-                     }
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         /*********************************************************************************************************************/
 
-         /// <summary>
 
-         /// 获取三套服装总战力
 
-         /// </summary>
 
-         /// <param name="roleType"></param>
 
-         /// <param name="roleDatas"></param>
 
-         /// <param name="robotDatas"></param>
 
-         /// <returns></returns>
 
-         public long GetAllFightScore(List<FightData> roleDatas)
 
-         {
 
-             long fightScore = 0;
 
-             List<long> fightScoreDatas = GetFightScoreList(roleDatas);
 
-             for (int i = 0; i < fightScoreDatas.Count; i++)
 
-             {
 
-                 fightScore += fightScoreDatas[i];
 
-             }
 
-             return fightScore;
 
-         }
 
-         /// <summary>
 
-         /// index=0:搭配战力
 
-         /// index=1:卓越点击战力
 
-         /// index=2:卡牌战力/技能战力
 
-         /// </summary>
 
-         /// <param name="roleType"></param>
 
-         /// <param name="fightDatas"></param>
 
-         /// <param name="robotDatas"></param>
 
-         /// <returns></returns>
 
-         public List<long> GetFightScoreList(List<FightData> fightDatas)
 
-         {
 
-             List<long> fightScoreDatas = new List<long>();
 
-             long itemSum = 0;
 
-             long clickScore = 0;
 
-             long skillScore = 0;
 
-             for (int i = 0; i < ThemeList.Count; i++)
 
-             {
 
-                 if (fightDatas[i].type == FightTargetType.PLAYER)
 
-                 {
 
-                     itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
 
-                     clickScore += GetPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
 
-                     skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
 
-                 }
 
-                 else
 
-                 {
 
-                     itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
 
-                     clickScore += GetRobotPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
 
-                     skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
 
-                 }
 
-             }
 
-             fightScoreDatas.Add(itemSum);
 
-             fightScoreDatas.Add(clickScore);
 
-             fightScoreDatas.Add(skillScore);
 
-             return fightScoreDatas;
 
-         }
 
-         /// <summary>
 
-         /// 所有部件主属性和
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public long GetItemScoreSum(List<int> itemScoreList)
 
-         {
 
-             long scoreSum = 0;
 
-             for (int i = 0; i < itemScoreList.Count; i++)
 
-             {
 
-                 scoreSum += (long)itemScoreList[i];
 
-             }
 
-             return scoreSum;
 
-         }
 
-         //玩家卓越点击战力
 
-         private long GetPerfectClickScore(FightData roleData)
 
-         {
 
-             long clickScore = 0;
 
-             foreach (int key in roleData.pardScoreListDic.Keys)
 
-             {
 
-                 clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
 
-             }
 
-             return clickScore;
 
-         }
 
-         //机器人卓越点击战力
 
-         private long GetRobotPerfectClickScore(FightData robotData)
 
-         {
 
-             long clickScore = 0;
 
-             FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < scoreCfg.Length; i++)
 
-             {
 
-                 clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
 
-             }
 
-             return clickScore;
 
-         }
 
-         /************************************************************************************************************/
 
-         public void SetTestInfo()
 
-         {
 
-             Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
 
-             Targets[0].FightDatas[0].cardId = 2000009;
 
-             Targets[0].FightDatas[0].cardScore = 100;
 
-             Targets[0].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[0].FightDatas[0].type = FightTargetType.PLAYER;
 
-             Targets[0].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets[0].FightDatas[1].cardId = 2000009;
 
-             Targets[0].FightDatas[1].cardScore = 100;
 
-             Targets[0].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[0].FightDatas[1].type = FightTargetType.PLAYER;
 
-             Targets[0].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets[0].FightDatas[2].cardId = 2000009;
 
-             Targets[0].FightDatas[2].cardScore = 100;
 
-             Targets[0].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[0].FightDatas[2].type = FightTargetType.PLAYER;
 
-             Targets[0].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
 
-             Targets[1].FightDatas[0].cardId = 2000009;
 
-             Targets[1].FightDatas[0].cardScore = 100;
 
-             Targets[1].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[1].FightDatas[0].type = FightTargetType.PLAYER;
 
-             Targets[1].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets[1].FightDatas[1].cardId = 2000009;
 
-             Targets[1].FightDatas[1].cardScore = 100;
 
-             Targets[1].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[1].FightDatas[1].type = FightTargetType.PLAYER;
 
-             Targets[1].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets[1].FightDatas[2].cardId = 2000009;
 
-             Targets[1].FightDatas[2].cardScore = 100;
 
-             Targets[1].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
 
-             Targets[1].FightDatas[2].type = FightTargetType.PLAYER;
 
-             Targets[1].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
 
-             Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
 
-             Targets[2].FightDatas[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
 
-             Targets[2].FightDatas[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
 
-             Targets[2].FightDatas[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
 
-             DressupList.Add(new FightData());
 
-             DressupList[0].tags = new string[] { Tag };
 
-             DressupList[0].type = FightTargetType.PLAYER;
 
-             DressupList.Add(new FightData());
 
-             DressupList[1].type = FightTargetType.PLAYER;
 
-             DressupList.Add(new FightData());
 
-             DressupList[2].type = FightTargetType.PLAYER;
 
-             // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
 
-             // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
 
-             // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
 
-         }
 
-         private ArenaTargetProto GetArenaTargetProto()
 
-         {
 
-             ArenaTargetProto proto = new ArenaTargetProto();
 
-             proto.Grade = 1;
 
-             proto.RankInGrade = 10000;
 
-             proto.Type = FightTargetType.PLAYER;
 
-             proto.RoleInfo = new OtherRoleInfoProto();
 
-             proto.RoleInfo.RoleName = "玩家";
 
-             proto.RoleInfo.HeadItemId = 5000002;
 
-             proto.RoleInfo.RoleLvl = 10;
 
-             ArenaDressupProto dressupProto0 = new ArenaDressupProto();
 
-             dressupProto0.CardId = 2000009;
 
-             dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
 
-             proto.PlayerDressupList.Add(dressupProto0);
 
-             ArenaDressupProto dressupProto1 = new ArenaDressupProto();
 
-             dressupProto1.CardId = 2000010;
 
-             dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
 
-             proto.PlayerDressupList.Add(dressupProto1);
 
-             ArenaDressupProto dressupProto2 = new ArenaDressupProto();
 
-             dressupProto2.CardId = 2000011;
 
-             dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
 
-             proto.PlayerDressupList.Add(dressupProto2);
 
-             return proto;
 
-         }
 
-         private ArenaTargetProto GetArenaTargetProto1()
 
-         {
 
-             ArenaTargetProto proto = new ArenaTargetProto();
 
-             proto.Grade = 1;
 
-             proto.RankInGrade = 10000;
 
-             proto.Type = FightTargetType.ROBOT;
 
-             proto.RoleInfo = new OtherRoleInfoProto();
 
-             proto.RoleInfo.RoleName = "机器人";
 
-             ArenaRobotProto robotProto = new ArenaRobotProto();
 
-             robotProto.RobotId = 5;
 
-             robotProto.Random = 9000;
 
-             robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
 
-             robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
 
-             proto.RobotDressupInfo = robotProto;
 
-             return proto;
 
-         }
 
-     }
 
- }
 
 
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