StoryFightTargetView.cs 4.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. namespace GFGGame
  5. {
  6. public class StoryFightTargetView : BaseView
  7. {
  8. private UI_StoryFightTargetUI _ui;
  9. private GameObject _sceneObject;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneTargetObject;
  12. private GameObject _sceneTargetObj;
  13. private GameObject _sceneNpcObj;
  14. private DressUpObj _targetDressUpObj;
  15. public override void Dispose()
  16. {
  17. if (_sceneObject != null)
  18. {
  19. GameObject.Destroy(_scenePrefab);
  20. _sceneObject = null;
  21. }
  22. if (_sceneTargetObject != null)
  23. {
  24. _sceneTargetObject = null;
  25. }
  26. if (_targetDressUpObj != null)
  27. {
  28. _targetDressUpObj.Dispose();
  29. _targetDressUpObj = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void Init()
  39. {
  40. base.Init();
  41. _ui = UI_StoryFightTargetUI.Create();
  42. viewCom = _ui.target;
  43. isfullScreen = true;
  44. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. if (_sceneObject == null)
  54. {
  55. _sceneObject = GameObject.Instantiate(_scenePrefab);
  56. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  57. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  58. _targetDressUpObj = new DressUpObj();
  59. }
  60. _sceneTargetObj.SetActive(false);
  61. _sceneNpcObj.SetActive(true);
  62. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  63. FightData roleFightData = null;
  64. FightData targetFightData = null;
  65. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  66. {
  67. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  68. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  69. targetFightData = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  70. _ui.m_targetName.m_txtName.text = targetFightData.name;
  71. if (targetFightData.type == FightTargetType.ROBOT)
  72. {
  73. _sceneTargetObj.SetActive(false);
  74. _sceneNpcObj.SetActive(true);
  75. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  76. }
  77. else
  78. {
  79. _sceneTargetObj.SetActive(true);
  80. _sceneNpcObj.SetActive(false);
  81. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false);
  82. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  83. }
  84. MusicManager.Instance.Play(ResPathUtil.GetMusicPath("fight", "mp3"));
  85. }
  86. else
  87. {
  88. roleFightData = InstanceZonesDataManager.roleData;
  89. MyDressUpHelper.dressUpObj.UpdateRoleView();
  90. _sceneTargetObj.SetActive(false);
  91. _sceneNpcObj.SetActive(true);
  92. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  93. _ui.m_targetName.m_txtName.text = targetFightData.name;
  94. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  95. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  96. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  97. if (!string.IsNullOrEmpty(fightCfg.music))
  98. {
  99. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  100. }
  101. }
  102. _ui.m_roleName.m_txtName.text = roleFightData.name;
  103. Timers.inst.Add(1.1f, 1, (object param) =>
  104. {
  105. this.Hide();
  106. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  107. });
  108. }
  109. protected override void OnHide()
  110. {
  111. base.OnHide();
  112. if (_sceneObject != null)
  113. {
  114. GameObject.Destroy(_sceneObject);
  115. _sceneObject = null;
  116. }
  117. if (_sceneTargetObject != null)
  118. {
  119. GameObject.Destroy(_sceneTargetObject);
  120. _sceneTargetObject = null;
  121. }
  122. }
  123. }
  124. }