| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 | 
							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.MiniGame;
 
- using UnityEngine;
 
- using System.Text.RegularExpressions;
 
- namespace GFGGame
 
- {
 
-     public class TZFEGameCheckView : BaseWindow
 
-     {
 
-         private UI_TZFEGameCheckUI _ui;
 
-         //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
 
-         private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };
 
-         private List<ActivityOpenCfg> activityGameDate;
 
-         private List<Merge2048Game> gameDate;
 
-         private int type;
 
-         private int subType;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
 
-             _ui = UI_TZFEGameCheckUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_game1.onClick.Add(OnClickBtnGameOne);
 
-             _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
 
-             _ui.m_game3.onClick.Add(OnClickBtnGameThree);
 
-             _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
 
-             _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
 
-             _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
 
-             _ui.m_backBtn.onClick.Add(OnClickBtnBack);
 
-             _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             type = (int)(this.viewData as object[])[0];
 
-             subType = (int)(this.viewData as object[])[1];
 
-             activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
 
-             gameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType);
 
-             UpdateView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             if(gameDate[0].comsumePassArr.Length > 0)
 
-             {
 
-                 _ui.m_needNum1.text = gameDate[0].comsumePassArr[0][1].ToString();
 
-                 _ui.m_needNum2.text = gameDate[1].comsumePassArr[0][1].ToString();
 
-                 _ui.m_needNum3.text = gameDate[2].comsumePassArr[0][1].ToString();
 
-                 _ui.m_needIcon1.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[0].comsumePassArr[0][0]).res,"png");
 
-                 _ui.m_needIcon2.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[1].comsumePassArr[0][0]).res,"png");
 
-                 _ui.m_needIcon3.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[2].comsumePassArr[0][0]).res,"png");
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_needNum1.text = "";
 
-                 _ui.m_needNum2.text = "";
 
-                 _ui.m_needNum3.text = "";
 
-                 _ui.m_needIcon1.url = "";
 
-                 _ui.m_needIcon2.url = "";
 
-                 _ui.m_needIcon3.url = "";
 
-             }
 
-             _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[0].subType, gameDate[0].targetNum)[0].resName, "TZFEGame");
 
-             _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[1].subType, gameDate[1].targetNum)[0].resName, "TZFEGame");
 
-             _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[2].subType, gameDate[2].targetNum)[0].resName, "TZFEGame");
 
-             OnCheckChange();
 
-             _ui.m_tipsOne.data = 300027;
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-         }
 
-        private async void  OnCheckChange()
 
-         {
 
-             var result = await MiniGameProxy.ReqGetChallengeReward(1);
 
-             if (!result) return;
 
-             int j = 0;
 
-             for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
 
-             {
 
-                 GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
 
-                 if (t.GameType == type)
 
-                 {
 
-                     j++;
 
-                     switch (j)
 
-                     {
 
-                         case 1:
 
-                             _ui.m_gameLock1.visible = false;
 
-                             _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
 
-                             break;
 
-                         case 2:
 
-                             _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
 
-                             _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
 
-                             break;
 
-                         case 3:
 
-                             _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
 
-                             _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
 
-                             break;
 
-                         default:
 
-                             break;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private async void OnClickBtnGameOne()
 
-         {
 
-             if(_ui.m_gameLock1.visible == true)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
 
-                 return;
 
-             }
 
-             var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id, type, activityGameDate[0].id);
 
-             if (!result) return;
 
-             //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
 
-             ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id });
 
-             this.Hide();
 
-         }
 
-         private async void OnClickBtnGameTwo()
 
-         {
 
-             if (_ui.m_gameLock2.visible == true)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
 
-                 return;
 
-             }
 
-             var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id, type, activityGameDate[0].id);
 
-             if (!result) return;
 
-             //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
 
-             ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id });
 
-             this.Hide();
 
-         }
 
-         private async void OnClickBtnGameThree()
 
-         {
 
-             if (_ui.m_gameLock3.visible == true)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
 
-                 return;
 
-             }
 
-             var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id, type, activityGameDate[0].id);
 
-             if (!result) return;
 
-             //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
 
-             ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id });
 
-             this.Hide();
 
-         }
 
-     }
 
- }
 
 
  |