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- using System;
- using UnityEngine;
- using FairyGUI;
- using ET;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class RoleDataManager
- {
- public static bool powerTimeServerLock;
- public static long roleId;
- public static string roleName;
- public static int rechargeTotal;
- public static int rechargeTotalMon;
- public static int power
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);
- }
- }
- public static int gold
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
- }
- }
- private static int _exp = 0;
- public static int exp
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- }
- }
- public static int lvl
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- }
- }
- public static int diaP
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
- }
- }
- public static int diaR
- {
- get
- {
- return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
- }
- }
- public static int Liveness
- {
- get
- {
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);
- }
- }
- private static string _lastRandomName = null;
- public static string RandomRoleName()
- {
- string randomName = null;
- while (_lastRandomName == randomName || randomName == null)
- {
- int len = GameConst.ROLE_NAME_LIST.Length;
- System.Random random = new System.Random();
- int i = random.Next(len);
- randomName = GameConst.ROLE_NAME_LIST[i];
- }
- _lastRandomName = randomName;
- return randomName;
- }
- public static bool CheckPowerFull()
- {
- return RoleDataManager.power >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);
- }
- public static void InitServerData()
- {
- //roleId = roleInfo.id;
- roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
- //rechargeTotal = roleInfo.rechargeTotal;
- //rechargeTotalMon = roleInfo.rechargeTotalMon;
- //_gold = roleInfo.gold;
- //_exp = roleInfo.exp;
- //_lvl = roleInfo.lvl;
- //_diaP = roleInfo.diaP;
- //_diaR = roleInfo.diaR;
- }
- private static int oldLvValue;
- public static void RoleLvUp(int oldValue)
- {
- oldLvValue = oldValue;
- Timers.inst.Remove(CheckUpLv);
- Timers.inst.Remove(OpenRoleLvUpView);
- Timers.inst.Add(1, 0, CheckUpLv);
- }
- private static void CheckUpLv(object param)
- {
- if (GRoot.inst.GetTopWindow() == null)
- {
- OpenRoleLvUpView(null);
- Timers.inst.Remove(CheckUpLv);
- // roleLastLv = lvl;
- }
- if (ViewManager.isViewOpen(typeof(StroyFightResultView).Name))
- {
- Timers.inst.Add(0.2f, 1, OpenRoleLvUpView);
- }
- }
- private static void OpenRoleLvUpView(object param)
- {
- ViewManager.Show<RoleLvUpView>(oldLvValue);
- Timers.inst.Remove(CheckUpLv);
- }
- }
- }
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