FieldView.cs 5.7 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_FieldUI.PACKAGE_NAME;
  24. _ui = UI_FieldUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  28. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  29. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  30. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  31. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  32. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  33. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _valueBarController.OnShown();
  39. _dataManager = FieldDataManager.Instance;
  40. _selectedIndex = _dataManager.difficulty;
  41. _ui.m_c1.selectedIndex = _selectedIndex;
  42. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  43. _dataManager.chapterId = _curCfg.id;
  44. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  45. for (int i = 0; i < cfgs.Length; i++)
  46. {
  47. bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  48. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  49. }
  50. UpdateView();
  51. Timers.inst.Add(1, 0, UpdateShowTime);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. Timers.inst.Remove(UpdateShowTime);
  57. }
  58. private void OnClickBtnBack()
  59. {
  60. _dataManager.difficulty = 0;
  61. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  62. }
  63. private void OnDifficultyChange()
  64. {
  65. int priorIndex = _ui.m_c1.selectedIndex - 1;
  66. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  67. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  68. if (priorIndex >= 0 && !isPass)
  69. {
  70. _ui.m_c1.selectedIndex = _selectedIndex;
  71. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  72. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  73. PromptController.Instance.ShowFloatTextPrompt(str);
  74. return;
  75. }
  76. FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  77. if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  78. {
  79. _ui.m_c1.selectedIndex = _selectedIndex;
  80. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  81. return;
  82. }
  83. _selectedIndex = _ui.m_c1.selectedIndex;
  84. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  85. _dataManager.chapterId = _curCfg.id;
  86. _dataManager.difficulty = _selectedIndex;
  87. UpdateView();
  88. }
  89. private void UpdateView()
  90. {
  91. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  92. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  93. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  94. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  95. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  96. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  97. }
  98. private void UpdateShowTime(object param)
  99. {
  100. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  101. }
  102. private void OnClickBtnGo()
  103. {
  104. if (RoleDataManager.power < _curCfg.needPower)
  105. {
  106. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  107. return;
  108. }
  109. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  110. {
  111. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  112. .SetLeftButton(true)
  113. .SetRightButton(true, "确定", (object data) =>
  114. {
  115. StartFight();
  116. });
  117. }
  118. else
  119. {
  120. StartFight();
  121. }
  122. }
  123. private void StartFight()
  124. {
  125. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  126. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  127. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  128. }
  129. private void OnBtnTaskClick()
  130. {
  131. ViewManager.Show<FieldTaskView>();
  132. }
  133. }
  134. }