TimeTracingLevelRankView.cs 8.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingLevelRankView : BaseWindow
  11. {
  12. private UI_TimeTracingLevelRankUI _ui;
  13. private int LevelID;
  14. private int rankType;
  15. private int curTime;
  16. private int mTime;
  17. private int tTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingLevelRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingLevelRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_c1.onChanged.Add(OnTabChange);
  32. _ui.m_listRank.SetVirtual();
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. LevelID = (int)this.viewData;
  39. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow())/1000;
  40. UpdateView();
  41. if (curTime > 60)
  42. {
  43. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  44. }
  45. else
  46. {
  47. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  48. }
  49. Timers.inst.Add(1, 0, TimeUpdate);
  50. }
  51. protected override void OnHide()
  52. {
  53. Timers.inst.Remove(TimeUpdate);
  54. base.OnHide();
  55. }
  56. private void UpdateView()
  57. {
  58. rankType = 0;
  59. UpdateRank();
  60. }
  61. private void UpdateRank()
  62. {
  63. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count;
  64. if (TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count > 0)
  65. {
  66. _ui.m_txtTips.visible = false;
  67. }
  68. else
  69. {
  70. _ui.m_txtTips.visible = true;
  71. }
  72. if (TimeTracingDataManager.Instance.myLevelRankInfo == null)
  73. {
  74. _ui.m_myRank.target.visible = false;
  75. }
  76. else if(TimeTracingDataManager.Instance.myLevelRankInfo.RankIndex == 0)
  77. {
  78. _ui.m_myRank.target.visible = true;
  79. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo;
  80. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  81. _ui.m_myRank.m_rankText.text = "--";
  82. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  83. _ui.m_myRank.m_scoreText.text = "--";
  84. _ui.m_myRank.m_c1.selectedIndex = 3;
  85. _ui.m_myRank.m_btnLook.visible = false;
  86. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  87. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  88. }
  89. else
  90. {
  91. _ui.m_myRank.target.visible = true;
  92. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo;
  93. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  94. if(itemdata.RankIndex <= 100)
  95. {
  96. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  97. }
  98. else if(itemdata.RankIndex> 100 && itemdata.RankIndex<=300)
  99. {
  100. _ui.m_myRank.m_rankText.text = "前10%";
  101. }
  102. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  103. {
  104. _ui.m_myRank.m_rankText.text = "前30%";
  105. }
  106. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  107. {
  108. _ui.m_myRank.m_rankText.text = "前50%";
  109. }
  110. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  111. {
  112. _ui.m_myRank.m_rankText.text = "前80%";
  113. }
  114. else
  115. {
  116. _ui.m_myRank.m_rankText.text = "前100%";
  117. }
  118. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  119. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  120. _ui.m_myRank.m_scoreText.text = itemdata.RatingScore.ToString();
  121. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  122. _ui.m_myRank.m_btnLook.visible = false;
  123. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  124. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  125. }
  126. }
  127. private void RenderListItem(int index, GObject obj)
  128. {
  129. UI_TimeTracingLevelRankItem item = UI_TimeTracingLevelRankItem.Proxy(obj);
  130. LevelRankProto itemdata = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType][index];
  131. item.m_c1.selectedIndex = Math.Min(index, 3);
  132. if (itemdata == null)
  133. {
  134. item.m_rankText.text = "--";
  135. item.m_txtName.text = "--";
  136. item.m_teamName.text = "--";
  137. item.m_scoreText.text = "";
  138. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  139. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  140. }
  141. else
  142. {
  143. item.m_txtName.text = itemdata.RoleName;
  144. item.m_rankText.text = itemdata.RankIndex.ToString();
  145. item.m_teamName.text = itemdata.LeagueName;
  146. item.m_scoreText.text = itemdata.RatingScore.ToString();
  147. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  148. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  149. }
  150. if (item.m_comHead.data == null)
  151. {
  152. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  153. item.m_btnLook.visible = false;
  154. item.m_comHead.onClick.Add(OnBtnLookClick);
  155. }
  156. item.m_comHead.data = itemdata;
  157. UI_TimeTracingLevelRankItem.ProxyEnd();
  158. }
  159. private void OnTabChange()
  160. {
  161. if (_ui.m_c1.selectedIndex == 1)
  162. {
  163. rankType = 1;
  164. }
  165. else
  166. {
  167. rankType = 0;
  168. }
  169. UpdateRank();
  170. }
  171. private async void TimeUpdate(object param = null)
  172. {
  173. if(curTime > 60)
  174. {
  175. mTime = curTime / 60;
  176. tTime = curTime % 60;
  177. }
  178. else
  179. {
  180. mTime = 0;
  181. tTime = curTime;
  182. }
  183. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  184. if (curTime <= 0)
  185. {
  186. //请求协议
  187. await ReqGetLevelRank();
  188. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 1000) / 1000;
  189. UpdateRank();
  190. }
  191. curTime--;
  192. }
  193. private void OnClickRankBtn()
  194. {
  195. }
  196. private async void OnBtnLookClick(EventContext context)
  197. {
  198. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  199. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  200. //if (result)
  201. //{
  202. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  203. //}
  204. }
  205. private void OnClickBtnBack()
  206. {
  207. this.Hide();
  208. }
  209. private async ETTask ReqGetLevelRank()
  210. {
  211. Timers.inst.Remove(TimeUpdate);
  212. await TimeTracingSProxy.ReqGetLevelRank(LevelID);
  213. await TimeTracingSProxy.ReqGetLevelFriendRank(LevelID);
  214. Timers.inst.Add(1, 0, TimeUpdate);
  215. }
  216. }
  217. }