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							- using FairyGUI;
 
- using UnityEngine;
 
- using UI.Main;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ArenaFightResultView : BaseView
 
-     {
 
-         private UI_ArenaFightResultUI _ui;
 
-         private GameObject _sceneObject;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private EffectUI _effectUI5;
 
-         private EffectUI _effectUI6;
 
-         private EffectUI _effectUI7;
 
-         private EffectUI _effectUI8;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null; 
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null; 
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             EffectUIPool.Recycle(_effectUI5);
 
-             _effectUI5 = null; 
 
-             EffectUIPool.Recycle(_effectUI6);
 
-             _effectUI6 = null;
 
-             EffectUIPool.Recycle(_effectUI7);
 
-             _effectUI7 = null; 
 
-             EffectUIPool.Recycle(_effectUI8);
 
-             _effectUI8 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_ArenaFightResultUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnClose.onClick.Add(OnClickBtnClose);
 
-             // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
 
-             AddEffect();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
 
-             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
 
-             _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
 
-             _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
 
-             _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
 
-             _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             FightData roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
 
-                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
 
-             }
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 
-             long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
 
-             long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
 
-             _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
 
-             _ui.m_comResult.m_txtScore.text = myScore.ToString();
 
-             _ui.m_btnClose.enabled = false;
 
-             ShowResultView();
 
-         }
 
-         private void ShowResultView()
 
-         {
 
-             ArenaDataManager.Instance.CurFightIndex++;
 
-             _ui.m_comResult.m_t0.Play(() =>
 
-             {
 
-                 ViewManager.Show<ArenaRoundResultView>();
 
-                 _ui.m_btnClose.enabled = true;
 
-             });
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             // _ui.m_comResult.target.height = 0;
 
-             _ui.m_comResult.m_t1.Play();
 
-             if (ArenaDataManager.Instance.CurFightIndex > 2)
 
-             {
 
-                 object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
 
-                 ViewManager.Show<ArenaView>(null, goBackDatas, true);
 
-             }
 
-         }
 
-         private void OnClickBtnClose(object param)
 
-         {
 
-             this.Hide();
 
-         }
 
-     }
 
- }
 
 
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