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							- using FairyGUI;
 
- using UnityEngine;
 
- using UI.Main;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class StoryFightTargetView : BaseView
 
-     {
 
-         private UI_StoryFightTargetUI _ui;
 
-         private GameObject _sceneObject;
 
-         private GameObject _sceneTargetObject;
 
-         private GameObject _sceneTargetObj;
 
-         private GameObject _sceneNpcObj;
 
-         private DressUpObj _targetDressUpObj;
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_sceneTargetObject != null)
 
-             {
 
-                 _sceneTargetObject = null;
 
-             }
 
-             if (_targetDressUpObj != null)
 
-             {
 
-                 _targetDressUpObj.Dispose();
 
-                 _targetDressUpObj = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_StoryFightTargetUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             //isReturnView = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightTarget"));
 
-                 _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
 
-                 _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
 
-                 _targetDressUpObj = new DressUpObj();
 
-             }
 
-             _sceneTargetObj.SetActive(false);
 
-             _sceneNpcObj.SetActive(true);
 
-             MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
 
-             FightData roleFightData = null;
 
-             FightData targetFightData = null;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
 
-                 MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
 
-                 targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
 
-                 _ui.m_targetName.m_txtName.text = targetFightData.name;
 
-                 _sceneTargetObj.SetActive(true);
 
-                 _sceneNpcObj.SetActive(false);
 
-                 _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
 
-                 if (targetFightData.type == FightTargetType.ROBOT)
 
-                 {
 
-                     _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
 
-                 }
 
-                 else
 
-                 {
 
-                     _targetDressUpObj.PutOnItemList(targetFightData.itemList);
 
-                 }
 
-                 MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
 
-             }
 
-             else
 
-             {
 
-                 roleFightData = InstanceZonesDataManager.roleData;
 
-                 // MyDressUpHelper.dressUpObj.UpdateRoleView();
 
-                 _sceneTargetObj.SetActive(false);
 
-                 _sceneNpcObj.SetActive(true);
 
-                 targetFightData = InstanceZonesDataManager.GetFightTargetData();
 
-                 _ui.m_targetName.m_txtName.text = targetFightData.name;
 
-                 SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
 
-                 StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-                 StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-                 if (!string.IsNullOrEmpty(fightCfg.music))
 
-                 {
 
-                     MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
 
-                 }
 
-             }
 
-             _ui.m_roleName.m_txtName.text = roleFightData.name;
 
-             Timers.inst.Add(1.1f, 1, (object param) =>
 
-             {
 
-                 this.Hide();
 
-                 ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
 
-             });
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_sceneTargetObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneTargetObject);
 
-                 _sceneTargetObject = null;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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