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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.Friend;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class FriendAddView : BaseWindow
 
-     {
 
-         private UI_FriendAddUI _ui;
 
-         private List<OtherRoleInfoData> _searchDatas = new List<OtherRoleInfoData>();
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             packageName = UI_FriendAddUI.PACKAGE_NAME;
 
-             _ui = UI_FriendAddUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listSearch.itemRenderer = RenderListSearchItem;
 
-             _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);
 
-             _ui.m_btnClear.onClick.Add(OnBtnClearClick);
 
-             _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
 
-             _ui.m_listApply.itemRenderer = RenderListApplyItem;
 
-             _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);
 
-             _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             // _ui.m_c1.onChanged.Add(OnCtrlChange);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
 
-             EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
 
-             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _ui.m_txtSearch.text = "";
 
-             _ui.m_btnClear.visible = false;
 
-             OnBtnRefreshClick();
 
-             UpdateApplyList();
 
-             UpdateRedDot();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
 
-             EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
 
-             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
 
-         }
 
-         /**************************************************好友搜索***********************************************/
 
-         private void RenderListSearchItem(int index, GObject obj)
 
-         {
 
-             OtherRoleInfoData roleInfoData = _searchDatas[index];
 
-             UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);
 
-             RoleInfoManager.Instance.UpdateHead(item.m_comHead, roleInfoData.headId, roleInfoData.headBorderId);
 
-             item.m_txtName.text = roleInfoData.roleName;
 
-             item.m_txtLvl.text = roleInfoData.roleLv.ToString();
 
-             item.m_c1.selectedIndex = 0;
 
-             item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;
 
-             if (item.m_btnAdd.data == null)
 
-             {
 
-                 item.m_btnAdd.onClick.Add(OnBtnAddClick);
 
-             }
 
-             item.m_btnAdd.data = roleInfoData.roleId;
 
-             UI_ListSearchItem.ProxyEnd();
 
-         }
 
-         //添加好友
 
-         private async void OnBtnAddClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             long roleId = (long)obj.data;
 
-             bool result = await FriendSProxy.ReqApplyForFriend(roleId);
 
-             if (result)
 
-             {
 
-                 UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);
 
-                 item.m_c1.selectedIndex = 1;
 
-                 UI_ListSearchItem.ProxyEnd();
 
-             }
 
-         }
 
-         //搜索好友
 
-         private async void OnBtnSearchClick()
 
-         {
 
-             if (_ui.m_txtSearch.text.Length == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("查无此人");
 
-                 return;
 
-             }
 
-             if (_ui.m_txtSearch.text.Length < 2)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");
 
-                 return;
 
-             }
 
-             bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);
 
-             if (result)
 
-             {
 
-                 _ui.m_txtTips.text = "搜索结果";
 
-                 _ui.m_btnClear.visible = true;
 
-                 _searchDatas = FriendDataManager.Instance.SearchDatas;
 
-                 _ui.m_listSearch.numItems = _searchDatas.Count;
 
-                 if (_searchDatas.Count == 0)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("查无此人");
 
-                     return;
 
-                 }
 
-             }
 
-         }
 
-         //清空搜索
 
-         private void OnBtnClearClick()
 
-         {
 
-             _ui.m_txtSearch.text = "";
 
-             _ui.m_btnClear.visible = false;
 
-             OnBtnRefreshClick();
 
-         }
 
-         //刷新好友列表
 
-         private async void OnBtnRefreshClick()
 
-         {
 
-             _ui.m_txtTips.text = "推荐好友";
 
-             _ui.m_listSearch.numItems = 0;
 
-             bool result = await FriendSProxy.ReqRecommendFriends();
 
-             if (result)
 
-             {
 
-                 _searchDatas = FriendDataManager.Instance.RecommendDatas;
 
-                 _ui.m_listSearch.numItems = _searchDatas.Count;
 
-             }
 
-         }
 
-         /**************************************************好友申请***********************************************/
 
-         private void UpdateApplyList()
 
-         {
 
-             _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
 
-         }
 
-         private void RenderListApplyItem(int index, GObject obj)
 
-         {
 
-             FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];
 
-             UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);
 
-             RoleInfoManager.Instance.UpdateHead(item.m_comHead, data.roleInfo.headId, data.roleInfo.headBorderId);
 
-             item.m_txtName.text = data.roleInfo.roleName;
 
-             item.m_txtLvl.text = data.roleInfo.roleLv.ToString();
 
-             if (item.m_btnAgree.data == null)
 
-             {
 
-                 item.m_btnAgree.onClick.Add(OnBtnAgreeClick);
 
-             }
 
-             item.m_btnAgree.data = data.roleInfo.roleId;
 
-             if (item.m_btnRefuse.data == null)
 
-             {
 
-                 item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);
 
-             }
 
-             item.m_btnRefuse.data = data.roleInfo.roleId;
 
-             UI_ListApplyItem.ProxyEnd();
 
-         }
 
-         //通过好友申请
 
-         private async void OnBtnAgreeClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             long roleId = (long)obj.data;
 
-             bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);
 
-             if (result)
 
-             {
 
-                 _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
 
-             }
 
-         }
 
-         //拒绝好友申请
 
-         private async void OnBtnRefuseClick(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             long roleId = (long)obj.data;
 
-             bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);
 
-             if (result)
 
-             {
 
-                 _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
 
-             }
 
-         }
 
-         //一键通过好友申请
 
-         private void OnBtnAgreeAllClick()
 
-         {
 
-             if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
 
-             FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();
 
-         }
 
-         //一键拒绝好友申请
 
-         private void OnBtnRefuseAllClick()
 
-         {
 
-             if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
 
-             AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
 
-             {
 
-                 bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();
 
-                 if (result)
 
-                 {
 
-                     _ui.m_listApply.numItems = 0;
 
-                 }
 
-             });
 
-         }
 
-         private void UpdateRedDot()
 
-         {
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendApplyRed());
 
-         }
 
-     }
 
- }
 
 
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