| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 | using FairyGUI;using ET;using System.Collections.Generic;using System;using UI.CommonGame;namespace GFGGame{    public class RoleInfoManager : SingletonBase<RoleInfoManager>    {        public void Clear()        {            _headDatas.Clear();            _headBorderDatas.Clear();        }        private List<int> _headDatas = new List<int>();        public List<int> headDatas        {            get            {                SortHeadDatas();                return _headDatas;            }        }        private List<int> _headBorderDatas = new List<int>();        public List<int> headBorderDatas        {            get            {                SortHeadBorderDatas();                return _headBorderDatas;            }        }        public void Add(int itemId)        {            ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);            if (cfg.subType == 0)            {                if (_headDatas.IndexOf(itemId) < 0) _headDatas.Add(itemId);            }            else if (cfg.subType == 1)            {                if (_headBorderDatas.IndexOf(itemId) < 0) _headBorderDatas.Add(itemId);            }        }        public void Remove(int itemId)        {            ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);            if (cfg.subType == 0)            {                if (_headDatas.IndexOf(itemId) >= 0) _headDatas.Remove(itemId);            }            else if (cfg.subType == 1)            {                if (_headBorderDatas.IndexOf(itemId) >= 0) _headBorderDatas.Remove(itemId);            }        }        private List<int> _newHeadDatas = new List<int>();        private List<int> _newHeadBorderDatas = new List<int>();        public void AddNew(int itemId)        {            ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);            if (cfg.subType == 0)            {                if (_newHeadDatas.IndexOf(itemId) >= 0) _newHeadDatas.Add(itemId);            }            else if (cfg.subType == 1)            {                if (_newHeadBorderDatas.IndexOf(itemId) >= 0) _newHeadBorderDatas.Add(itemId);            }        }        public void RemoveNew(int itemId)        {            ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);            if (cfg.subType == 0)            {                if (_newHeadDatas.IndexOf(itemId) >= 0) _newHeadDatas.Remove(itemId);            }            else if (cfg.subType == 1)            {                if (_newHeadBorderDatas.IndexOf(itemId) >= 0) _newHeadBorderDatas.Remove(itemId);            }        }        private void SortHeadDatas()        {            _headDatas.Sort((int a, int b) =>            {                if (a == RoleDataManager.headId && b != RoleDataManager.headId) return a - b;                if (a != RoleDataManager.headId && b == RoleDataManager.headId) return b - a;                if (_newHeadDatas.IndexOf(a) >= 0 && _newHeadDatas.IndexOf(b) < 0) return a - b;                if (_newHeadDatas.IndexOf(a) < 0 && _newHeadDatas.IndexOf(b) >= 0) return b - a;                return b - a;            });        }        private void SortHeadBorderDatas()        {            _headBorderDatas.Sort((int a, int b) =>            {                return b - a;            });        }        public decimal GetGuideProgress()        {            int suitHaveCount = 0;            int suitTotalCount = 1;            DressUpMenuSuitDataManager.GetTotalProgress(out suitHaveCount, out suitTotalCount);            int chapterItemHaveCount = 0;            int chapterItemTotalCount = 1;            InstanceZonesDataManager.GetTotalProgress(out chapterItemHaveCount, out chapterItemTotalCount);            int travelHaveCount = 0;            int travelTotalCount = 1;            TravelDataManager.Instance.GetTotalTravelProgress(out travelHaveCount, out travelTotalCount);            int haveCount = suitHaveCount + chapterItemHaveCount + travelHaveCount;            int totalCount = suitTotalCount + chapterItemTotalCount + travelTotalCount;            decimal value = Math.Floor((decimal)100 * haveCount / totalCount);            return value;        }        public void UpdateHead(GComponent component, int roleId, int roleBorderId)        {            ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(roleId == 0 ? ConstItemID.HEADID : roleId);            ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(roleBorderId == 0 ? ConstItemID.HEADBORDERID : roleBorderId);            UI_ComHead comHead = UI_ComHead.Proxy(component);            comHead.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);            comHead.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(headBorderCfg.res);            UI_ComHead.ProxyEnd();        }    }}
 |