StoryLevelInfoView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. using UI_ListRewardItem = UI.Main.UI_ListRewardItem;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryLevelInfoView : BaseWindow
  12. {
  13. private const int _quicklyStarCount = 2;//达到2星可快速挑战
  14. private UI_StoryLevelInfoUI _ui;
  15. private int _levelID;
  16. private int _needItemId;
  17. private int _needItemCount;
  18. private int _type;
  19. private int _storyType;
  20. private List<ItemData> _bonusList = new List<ItemData>();
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. _ui = UI_StoryLevelInfoUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  39. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  40. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  41. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  42. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  43. _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick);
  44. _ui.m_btnGuide.onClick.Add(this.Hide);
  45. _ui.m_listTag.itemRenderer = RenderListTagItem;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. ViewManager.SetMaskAlpha(0.8f);
  56. _levelID = (int)(viewData as object[])[0];
  57. _needItemId = (int)(viewData as object[])[1];
  58. _needItemCount = (int)(viewData as object[])[2];
  59. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  60. _type = levelCfg.type;
  61. _storyType = levelCfg.subType;
  62. _ui.m_btnStart.touchable = true;
  63. UpdateView();
  64. Timers.inst.AddUpdate(CheckGuide);
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. ViewManager.SetMaskAlpha(0.6f);
  70. Timers.inst.Remove(CheckGuide);
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  76. }
  77. private void OnClickBtnStart()
  78. {
  79. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  80. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  81. if (times > 0)
  82. {
  83. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  84. }
  85. else
  86. {
  87. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  88. if (RoleDataManager.power < levelCfg.power)
  89. {
  90. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  91. }
  92. else
  93. {
  94. if (levelCfg.type == ConstInstanceZonesType.Studio)
  95. {
  96. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  97. }
  98. else
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  101. }
  102. }
  103. }
  104. }
  105. private void OnClickBtnFightOnce()
  106. {
  107. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  108. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  109. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  110. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  111. if (starCount < fightCfg.quickFightStart)
  112. {
  113. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  114. return;
  115. }
  116. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  117. if (times > 0)
  118. {
  119. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, new object[] { 1, _needItemId, _needItemCount }, new object[] { typeof(StoryLevelInfoView).FullName, this.viewData });
  120. this.Hide();
  121. }
  122. else
  123. {
  124. if (RoleDataManager.power < levelCfg.power)
  125. {
  126. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  127. }
  128. else
  129. {
  130. if (levelCfg.type == ConstInstanceZonesType.Studio)
  131. {
  132. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  133. }
  134. else
  135. {
  136. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  137. }
  138. }
  139. }
  140. }
  141. private void OnClickBtnFightTimes()
  142. {
  143. //只要按钮显示说明一定可以速刷多次
  144. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  145. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, new object[] { times, _needItemId, _needItemCount }, new object[] { typeof(StoryLevelInfoView).FullName, this.viewData });
  146. this.Hide();
  147. }
  148. private void UpdateBonusItem(int index, GObject item)
  149. {
  150. ItemData itemData = _bonusList[index] as ItemData;
  151. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  152. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  153. listItem.m_txtName.text = cfg.name;
  154. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  155. if (item.data == null)
  156. {
  157. item.data = new ItemView(listItem.m_comItem as GComponent);
  158. }
  159. (item.data as ItemView).SetData(itemData);
  160. (item.data as ItemView).ShowTxtCount = false;
  161. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  162. (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  163. UI_ListRewardItem.ProxyEnd();
  164. }
  165. private void UpdateBtnFightTimes()
  166. {
  167. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  168. _ui.m_btnFightTimes.title = title;
  169. _ui.m_btnFightTimes.visible = times > 1;
  170. }
  171. private void UpdateView()
  172. {
  173. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  174. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  175. var title = levelCfg.name;
  176. switch (levelCfg.type)
  177. {
  178. case ConstInstanceZonesType.Story:
  179. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  180. break;
  181. }
  182. _ui.m_txtTitle.text = title;
  183. _ui.m_txtLevelDesc.text = levelCfg.desc;
  184. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power);
  185. _ui.m_comCostCurrent.visible = levelCfg.power > 0;
  186. // _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  187. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  188. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  189. {
  190. _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
  191. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  192. }
  193. else
  194. {
  195. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  196. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  197. }
  198. _bonusList.Clear();
  199. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  200. {
  201. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
  202. _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount;
  203. _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount;
  204. UpdateBtnFightTimes();
  205. }
  206. else
  207. {
  208. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  209. _ui.m_groupPass.visible = false;
  210. _ui.m_groupUnpass.visible = true;
  211. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  212. }
  213. _ui.m_listBonus.numItems = _bonusList.Count;
  214. // if (_ui.m_listBonus.numItems > 4)
  215. // {
  216. // _ui.m_listBonus.columnGap = 40;
  217. // }
  218. // else
  219. // {
  220. // _ui.m_listBonus.columnGap = 60;
  221. // }
  222. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  223. if (score > 0)
  224. {
  225. string scoreStr = "" + score;
  226. if (score <= fightCfg.score1)
  227. {
  228. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  229. }
  230. _ui.m_txtHighestScore.text = scoreStr;
  231. _ui.m_flower.target.visible = true;
  232. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  233. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  234. }
  235. else
  236. {
  237. _ui.m_txtHighestScore.text = "--";
  238. _ui.m_flower.target.visible = false;
  239. }
  240. _ui.m_ctrlNeed.selectedIndex = 0;
  241. if (fightCfg.needItemId != 0)
  242. {
  243. _ui.m_ctrlNeed.selectedIndex = 1;
  244. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  245. _ui.m_txtNeed.text = cfg.name;
  246. }
  247. else if (fightCfg.needSuitId != 0)
  248. {
  249. _ui.m_ctrlNeed.selectedIndex = 1;
  250. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  251. _ui.m_txtNeed.text = cfg.name;
  252. }
  253. else if (fightCfg.needTagsArr.Length > 0)
  254. {
  255. _ui.m_ctrlNeed.selectedIndex = 2;
  256. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  257. }
  258. else if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  259. {
  260. _ui.m_ctrlNeed.selectedIndex = 3;
  261. StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  262. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
  263. float addition = StudioDataManager.Instance.GetAdditionBySuitId(filingCfg.suitId);
  264. addition = addition / 10000 * 100;
  265. _ui.m_txtAddition.text = string.Format("{0}%加成", addition);
  266. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(filingCfg.suitId, out int count, out int totalCount);
  267. _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount);
  268. _ui.m_grpAdditionDesc.visible = false;
  269. }
  270. }
  271. private void RenderListTagItem(int index, GObject obj)
  272. {
  273. UI_ComTag item = UI_ComTag.Proxy(obj);
  274. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  275. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  276. string tag = fightCfg.needTagsArr[index];
  277. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  278. item.m_txtTag.text = tag;
  279. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  280. UI_ComTag.ProxyEnd();
  281. }
  282. private void OnBtnAdditionDescClick()
  283. {
  284. _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible;
  285. }
  286. private void CheckGuide(object param)
  287. {
  288. if (
  289. GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  290. || GuideDataManager.IsGuideFinish(ConstGuideId.OPEN_TAGS) <= 0
  291. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  292. {
  293. UpdateToCheckGuide(null);
  294. }
  295. else
  296. {
  297. Timers.inst.Remove(CheckGuide);
  298. }
  299. }
  300. protected override void UpdateToCheckGuide(object param)
  301. {
  302. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  303. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.START_FIGHT, 2, "点击开启换装。");
  304. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
  305. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数。", -1, true, _ui.m_btnStart.LocalToGlobal(Vector2.zero).y + _ui.m_btnStart.height + 400, true);
  306. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  307. }
  308. protected override void TryCompleteGuide()
  309. {
  310. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  311. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  312. }
  313. }
  314. }