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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- Shader "Live2D Cubism/Unlit"
- {
- Properties
- {
- // Texture and model opacity settings.
- [PerRendererData] _MainTex("Main Texture", 2D) = "white" {}
- [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1
- // Blend settings.
- _SrcColor("Source Color", Int) = 0
- _DstColor("Destination Color", Int) = 0
- _SrcAlpha("Source Alpha", Int) = 0
- _DstAlpha("Destination Alpha", Int) = 0
- // Culling setting.
- _Cull("Culling", Int) = 0
- // Mask settings.
- [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0
- [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0
- [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {}
- [PerRendererData] cubism_MaskTile("cubism_Internal", Vector) = (0, 0, 0, 0)
- [PerRendererData] cubism_MaskTransform("cubism_Internal", Vector) = (0, 0, 0, 0)
- //对FairyGUI自定义遮罩生效
- _StencilComp("Stencil Comparison", Float) = 8
- _Stencil("Stencil ID", Float) = 0
- _StencilOp("Stencil Operation", Float) = 0
- _StencilWriteMask("Stencil Write Mask", Float) = 255
- _StencilReadMask("Stencil Read Mask", Float) = 255
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "CanUseSpriteAtlas" = "True"
- }
- //对FairyGUI自定义遮罩生效
- Stencil
- {
- Ref[_Stencil]
- Comp[_StencilComp]
- Pass[_StencilOp]
- ReadMask[_StencilReadMask]
- WriteMask[_StencilWriteMask]
- }
- Cull [_Cull]
- Lighting Off
- ZWrite Off
- Blend [_SrcColor][_DstColor], [_SrcAlpha][_DstAlpha]
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile CUBISM_MASK_ON CUBISM_MASK_OFF CUBISM_INVERT_ON
- #include "UnityCG.cginc"
- #include "CubismCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_OUTPUT_STEREO
- // Add Cubism specific vertex output data.
- CUBISM_VERTEX_OUTPUT
- };
- sampler2D _MainTex;
- // Include Cubism specific shader variables.
- CUBISM_SHADER_VARIABLES
- v2f vert (appdata IN)
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color;
- // Initialize Cubism specific vertex output data.
- CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT);
- return OUT;
- }
- fixed4 frag (v2f IN) : SV_Target
- {
- fixed4 OUT = tex2D(_MainTex, IN.texcoord) * IN.color;
- // Apply Cubism alpha to color.
- CUBISM_APPLY_ALPHA(IN, OUT);
- return OUT;
- }
- ENDCG
- }
- }
- }
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