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							- using ET;
 
- using FairyGUI;
 
- using System;
 
- using System.Collections.Generic;
 
- using UI.ActivityWanShiLi;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ActivityWanShiLiView : BaseWindow
 
-     {
 
-         private UI_ActivityWanShiLiUI _ui;
 
-         private int _minProgressOffset = 11;
 
-         private int _maxProgressOffset = -11;
 
-         private ActivityInfo _activityInfo;
 
-         private ActivityRecharge2Cfg[] _rechargeCfgs;
 
-         private EffectUI effect;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(effect);
 
-             effect = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityWanShiLiUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
 
-             _rechargeCfgs = ActivityRecharge2CfgArray.Instance.GetCfgsByactivityId(_activityInfo.ActivityId).ToArray();
 
-             InitProgressValueList();
 
-             InitReward();
 
-             _ui.m_btnBack.onClick.Add(Hide);
 
-             effect = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
 
-             EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
 
-             EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             UpdateView();
 
-             UpdateTime(null);
 
-             Timers.inst.Add(1, 0, UpdateTime);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(UpdateTime);
 
-         }
 
-         private int[] _progressValuePart;
 
-         private int _partNum = 4;
 
-         /// <summary>
 
-         /// 计算奖励的分段列表
 
-         /// </summary>
 
-         private void InitProgressValueList()
 
-         {
 
-             if(_rechargeCfgs.Length == 0)
 
-             {
 
-                 return;
 
-             }
 
-             _progressValuePart = new int[_partNum];
 
-             _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Length - 1].value;
 
-             int max = (int)_ui.m_progress.target.max;
 
-             int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
 
-             _progressValuePart[0] = 0;
 
-             _progressValuePart[_partNum - 1] = max;
 
-             for (int i = 1; i < _partNum - 1; i++)
 
-             {
 
-                 _progressValuePart[i] = i * average;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 初始化奖励的UI
 
-         /// </summary>
 
-         private void InitReward()
 
-         {
 
-             if (_rechargeCfgs.Length == 0)
 
-             {
 
-                 return;
 
-             }
 
-             for (int i = 0; i < _partNum; i++)
 
-             {
 
-                 GObject gift = _ui.target.GetChild("DBGiftItem" + i);
 
-                 // 大奖icon
 
-                 UI_item item = UI_item.Proxy(gift);
 
-                 item.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_rechargeCfgs[i].bonusArr[0][0]));
 
-                 gift.data = _rechargeCfgs[i].bonusArr[0][0];
 
-                 UI_item.ProxyEnd();
 
-                 // 进度条分段值Text
 
-                 GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
 
-                 UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
 
-                 bonus.m_count.text = _rechargeCfgs[i].value.ToString();
 
-                 UI_ComProBonus2.ProxyEnd();
 
-             }
 
-         }
 
-         private void UpdateProgress()
 
-         {
 
-             int max = (int)_ui.m_progress.target.max;
 
-             long count = _activityInfo.CountValue;
 
-             int index = 1;
 
-             // 确定count的区间
 
-             if (count == 0 || count >= max)
 
-             {
 
-                 _ui.m_progress.target.value = Mathf.Min(count, max);
 
-                 index = (count == 0 ? 0 : _partNum - 1);
 
-             }
 
-             else
 
-             {
 
-                 for (; index < _progressValuePart.Length; index++)
 
-                 {
 
-                     if (count < _progressValuePart[index])
 
-                     {
 
-                         --index;
 
-                         break;
 
-                     }
 
-                 }
 
-                 // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
 
-                 int minProgressValue = _progressValuePart[index] + _minProgressOffset;
 
-                 int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
 
-                 if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
 
-                 {
 
-                     _ui.m_progress.target.value = count;
 
-                 }
 
-                 else
 
-                 {
 
-                     _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
 
-                 }
 
-             }
 
-             // 检测玩家是否领取奖励
 
-             UpdateRewardState(index);
 
-         }
 
-         private void UpdateTime(object param)
 
-         {
 
-             long curTime = TimeHelper.ServerNow();
 
-             var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
 
-             if (activityInfo != null)
 
-             {
 
-                 long endTime = activityInfo.EndTime;
 
-                 _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             }
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
 
-             UpdateProgress();
 
-         }
 
-         private struct GetState
 
-         {
 
-             public int rewardID;
 
-             public bool canGet;
 
-         }
 
-         /// <summary>
 
-         /// 更新奖励状态
 
-         /// </summary>
 
-         /// <param name="index">玩家可领取的最大奖励index</param>
 
-         private void UpdateRewardState(int index)
 
-         {
 
-             if (_rechargeCfgs.Length == 0)
 
-             {
 
-                 return;
 
-             }
 
-             for (int i = 0; i < _partNum; i++)
 
-             {
 
-                 GObject gift = _ui.target.GetChild("DBGiftItem" + i);
 
-                 bool arrive = (i <= index);
 
-                 GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
 
-                 UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
 
-                 // 下方礼物icon加上data
 
-                 bonus.target.data = new GetState
 
-                 {
 
-                     rewardID = _rechargeCfgs[i].id,
 
-                     canGet = arrive
 
-                 };
 
-                 UI_item item = UI_item.Proxy(gift);
 
-                 item.m_c1.SetSelectedIndex(0);
 
-                 // 大奖icon加上data
 
-                 item.target.data = new GetState
 
-                 {
 
-                     rewardID = _rechargeCfgs[i].id,
 
-                     canGet = arrive
 
-                 };
 
-                 // 玩家已经达到的奖励
 
-                 if (arrive)
 
-                 {
 
-                     // 已领
 
-                     if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) >= 0)
 
-                     {
 
-                         item.m_c1.SetSelectedIndex(1);
 
-                         bonus.m_state.SetSelectedIndex(2);
 
-                         bonus.target.touchable = false;
 
-                         item.target.touchable = false;
 
-                         // 隐藏红点
 
-                         RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
 
-                         RedDotController.Instance.SetComRedDot(item.target, false);
 
-                     }
 
-                     // 未领
 
-                     else
 
-                     {
 
-                         bonus.m_state.SetSelectedIndex(0);
 
-                         bonus.target.touchable = true;
 
-                         item.target.touchable = true;
 
-                         // 显示红点
 
-                         RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);
 
-                         RedDotController.Instance.SetComRedDot(item.target, true);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     bonus.target.touchable = true;
 
-                     item.target.touchable = true;
 
-                     bonus.m_state.SetSelectedIndex(1);
 
-                     
 
-                     // 隐藏红点
 
-                     RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
 
-                     RedDotController.Instance.SetComRedDot(item.target, false);
 
-                 }
 
-                 progressItem.onClick.Set(OnGiftClick);
 
-                 item.target.onClick.Set(OnGiftClick);
 
-                 UI_ComProBonus2.ProxyEnd();
 
-                 UI_item.ProxyEnd();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 点击最下方的礼物icon
 
-         /// </summary>
 
-         /// <param name="eventContext"></param>
 
-         private void OnGiftClick(EventContext eventContext)
 
-         {
 
-             GObject gObject = eventContext.sender as GObject;
 
-             GetState getState = (GetState)(gObject.data);
 
-             if (getState.canGet)
 
-             {
 
-                 ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
 
-             }
 
-             else
 
-             {
 
-                 // 显示奖励详细列表
 
-                 ViewManager.Show<GiftDetailView>(getState.rewardID);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |