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- using ET;
- using FairyGUI;
- using UI.Studio;
- using UnityEngine;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class StudioView : BaseWindow
- {
- private UI_StudioUI _ui;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private EffectUI _effectUI5;
- private Dictionary<string, UI_ComEctype> comEctypeDic = new Dictionary<string, UI_ComEctype>();
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- EffectUIPool.Recycle(_effectUI5);
- _effectUI5 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioUI.PACKAGE_NAME;
- _ui = UI_StudioUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
- _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
- _ui.m_comProperty.target.onClick.Add(OnComProperty);
- _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
- _ui.m_comPorcelain.target.onClick.Add(OnComPorceLain);
- comEctypeDic.Add(typeof(StudioMetalView).FullName, _ui.m_comMetal);
- comEctypeDic.Add(typeof(StudioFabricView).FullName, _ui.m_comFabric);
- comEctypeDic.Add(typeof(StudioPropertyView).FullName, _ui.m_comProperty);
- comEctypeDic.Add(typeof(StudioFilingView).FullName, _ui.m_comFiling);
- comEctypeDic.Add(typeof(StudioPorcelainView).FullName, _ui.m_comPorcelain);
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFiling.m_effect, "ui_Small_parts", "YaJi_TuBiao");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comMetal.m_effect, "ui_Small_parts", "YaJi_TuBiao");
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comFabric.m_effect, "ui_Small_parts", "YaJi_TuBiao");
- _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comProperty.m_effect, "ui_Small_parts", "YaJi_TuBiao");
- _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comPorcelain.m_effect, "ui_Small_parts", "YaJi_TuBiao");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- }
- protected override void OnShown()
- {
- base.OnShown();//1;//
- StudioSProxy.ReqStudioInfos().Coroutine();
- //int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
- //_ui.m_comMetal.m_c1.selectedIndex = isopen;
- //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
- //_ui.m_comFabric.m_c1.selectedIndex = isopen;
- //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
- //_ui.m_comProperty.m_c1.selectedIndex = isopen;
- //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFilingView).FullName, false) ? 1 : 0;
- //_ui.m_comFiling.m_c1.selectedIndex = isopen;
- //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, false) ? 1 : 0;
- //_ui.m_comPorcelain.m_c1.selectedIndex = isopen;
- int isopen = 1;
- foreach(var com in comEctypeDic)
- {
- isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(com.Key, false) ? 1 : 0;
- com.Value.m_c1.selectedIndex = isopen;
- if(isopen == 0)
- {
- com.Value.m_effect.visible = false;
- com.Value.m_bg.visible = true;
- }
- else
- {
- com.Value.m_bg.visible = false;
- com.Value.m_t0.Play();
- com.Value.m_effect.visible = true;
- }
- }
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
- UpdateRedDot();
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- TryCompleteGuide();
- Timers.inst.Remove(CheckGuide);
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(StudioView).FullName);
- }
- private void OnClickComMetal()
- {
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
- ViewManager.Show<StudioMetalView>();
- this.Hide();
- }
- private void OnCliclComFabric()
- {
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
- ViewManager.Show<StudioFabricView>();
- this.Hide();
- }
- private void OnComProperty()
- {
- //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
- ViewManager.Show<StudioPropertyView>();
- this.Hide();
- }
- private void OnComPorceLain()
- {
- // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, true)) return;
- ViewManager.Show<StudioPorcelainView>();
- this.Hide();
- }
- private void OnClickComFilling()
- {
- ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.npcFilingChapterId);
- }
- private void UpdateRedDot()
- {
- RedDotController.Instance.SetComRedDot(_ui.m_comFiling.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", 10, 24);
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
- //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
- GuideController.TryGuide(_ui.m_comFiling.target, ConstGuideId.STUDIO_FILING, 4, "完成小伙伴的心愿,获得合成服饰的必备材料哦。");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_2, 1, "");
- GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
- GuideController.TryGuide(_ui.m_comProperty.target, ConstGuideId.STUDIO_PROPERTY, 3, "");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PROPERTY,7);
- GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
- //GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_4, 1, "");
- }
- protected override void TryCompleteGuide()
- {
- base.TryCompleteGuide();
- GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 7);
- GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
- }
- }
- }
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