StudioView.cs 9.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class StudioView : BaseWindow
  9. {
  10. private UI_StudioUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. private EffectUI _effectUI3;
  14. private EffectUI _effectUI4;
  15. private EffectUI _effectUI5;
  16. private Dictionary<string, UI_ComEctype> comEctypeDic = new Dictionary<string, UI_ComEctype>();
  17. public override void Dispose()
  18. {
  19. EffectUIPool.Recycle(_effectUI1);
  20. _effectUI1 = null;
  21. EffectUIPool.Recycle(_effectUI2);
  22. _effectUI2 = null;
  23. EffectUIPool.Recycle(_effectUI3);
  24. _effectUI3 = null;
  25. EffectUIPool.Recycle(_effectUI4);
  26. _effectUI4 = null;
  27. EffectUIPool.Recycle(_effectUI5);
  28. _effectUI5 = null;
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. _ui = null;
  33. }
  34. base.Dispose();
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_StudioUI.PACKAGE_NAME;
  40. _ui = UI_StudioUI.Create();
  41. this.viewCom = _ui.target;
  42. isfullScreen = true;
  43. isReturnView = true;
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  46. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  47. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  48. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  49. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  50. _ui.m_comPorcelain.target.onClick.Add(OnComPorceLain);
  51. comEctypeDic.Add(typeof(StudioMetalView).FullName, _ui.m_comMetal);
  52. comEctypeDic.Add(typeof(StudioFabricView).FullName, _ui.m_comFabric);
  53. comEctypeDic.Add(typeof(StudioPropertyView).FullName, _ui.m_comProperty);
  54. comEctypeDic.Add(typeof(StudioFilingView).FullName, _ui.m_comFiling);
  55. comEctypeDic.Add(typeof(StudioPorcelainView).FullName, _ui.m_comPorcelain);
  56. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFiling.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  57. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comMetal.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  58. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comFabric.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  59. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comProperty.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  60. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comPorcelain.m_effect, "ui_Small_parts", "YaJi_TuBiao");
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();//1;//
  70. StudioSProxy.ReqStudioInfos().Coroutine();
  71. //int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  72. //_ui.m_comMetal.m_c1.selectedIndex = isopen;
  73. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  74. //_ui.m_comFabric.m_c1.selectedIndex = isopen;
  75. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  76. //_ui.m_comProperty.m_c1.selectedIndex = isopen;
  77. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFilingView).FullName, false) ? 1 : 0;
  78. //_ui.m_comFiling.m_c1.selectedIndex = isopen;
  79. //isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, false) ? 1 : 0;
  80. //_ui.m_comPorcelain.m_c1.selectedIndex = isopen;
  81. int isopen = 1;
  82. foreach(var com in comEctypeDic)
  83. {
  84. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(com.Key, false) ? 1 : 0;
  85. com.Value.m_c1.selectedIndex = isopen;
  86. if(isopen == 0)
  87. {
  88. com.Value.m_effect.visible = false;
  89. com.Value.m_bg.visible = true;
  90. }
  91. else
  92. {
  93. com.Value.m_bg.visible = false;
  94. com.Value.m_t0.Play();
  95. com.Value.m_effect.visible = true;
  96. }
  97. }
  98. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
  99. UpdateRedDot();
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. TryCompleteGuide();
  106. Timers.inst.Remove(CheckGuide);
  107. }
  108. private void OnClickBtnHome()
  109. {
  110. GameController.GoBackToMainView();
  111. }
  112. protected override void RemoveEventListener()
  113. {
  114. base.RemoveEventListener();
  115. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  116. }
  117. private void OnClickBtnBack()
  118. {
  119. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  120. }
  121. private void OnClickComMetal()
  122. {
  123. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  124. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  125. ViewManager.Show<StudioMetalView>();
  126. this.Hide();
  127. }
  128. private void OnCliclComFabric()
  129. {
  130. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  131. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  132. ViewManager.Show<StudioFabricView>();
  133. this.Hide();
  134. }
  135. private void OnComProperty()
  136. {
  137. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  138. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  139. ViewManager.Show<StudioPropertyView>();
  140. this.Hide();
  141. }
  142. private void OnComPorceLain()
  143. {
  144. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  145. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, true)) return;
  146. ViewManager.Show<StudioPorcelainView>();
  147. this.Hide();
  148. }
  149. private void OnClickComFilling()
  150. {
  151. ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.npcFilingChapterId);
  152. }
  153. private void UpdateRedDot()
  154. {
  155. RedDotController.Instance.SetComRedDot(_ui.m_comFiling.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", 10, 24);
  156. }
  157. private void CheckGuide(object param)
  158. {
  159. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  160. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  161. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  162. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  163. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  164. {
  165. UpdateToCheckGuide(null);
  166. }
  167. else
  168. {
  169. Timers.inst.Remove(CheckGuide);
  170. }
  171. }
  172. protected override void UpdateToCheckGuide(object param)
  173. {
  174. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  175. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  176. GuideController.TryGuide(_ui.m_comFiling.target, ConstGuideId.STUDIO_FILING, 4, "完成小伙伴的心愿,获得合成服饰的必备材料哦。");
  177. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_2, 1, "");
  178. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  179. GuideController.TryGuide(_ui.m_comProperty.target, ConstGuideId.STUDIO_PROPERTY, 3, "");
  180. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PROPERTY,7);
  181. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  182. //GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_4, 1, "");
  183. }
  184. protected override void TryCompleteGuide()
  185. {
  186. base.TryCompleteGuide();
  187. GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 7);
  188. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  189. }
  190. }
  191. }