BundledAsset.cs 2.6 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace VEngine
  4. {
  5. public class BundledAsset : Asset
  6. {
  7. private Dependencies dependencies;
  8. private AssetBundleRequest request;
  9. internal static BundledAsset Create(string path, Type type)
  10. {
  11. return new BundledAsset
  12. {
  13. pathOrURL = path,
  14. type = type
  15. };
  16. }
  17. protected override void OnLoad()
  18. {
  19. dependencies = new Dependencies
  20. {
  21. pathOrURL = pathOrURL
  22. };
  23. dependencies.Load();
  24. status = LoadableStatus.DependentLoading;
  25. }
  26. protected override void OnUnload()
  27. {
  28. if (dependencies != null)
  29. {
  30. dependencies.Unload();
  31. dependencies = null;
  32. }
  33. request = null;
  34. asset = null;
  35. }
  36. public override void LoadImmediate()
  37. {
  38. if (isDone) return;
  39. if (dependencies == null)
  40. {
  41. Finish("dependencies == null");
  42. return;
  43. }
  44. if (!dependencies.isDone) dependencies.LoadImmediate();
  45. if (dependencies.assetBundle == null)
  46. {
  47. Finish("dependencies.assetBundle == null");
  48. return;
  49. }
  50. OnLoaded(dependencies.assetBundle.LoadAsset(pathOrURL, type));
  51. }
  52. protected override void OnUpdate()
  53. {
  54. if (status == LoadableStatus.Loading)
  55. UpdateLoading();
  56. else if (status == LoadableStatus.DependentLoading) UpdateDependencies();
  57. }
  58. private void UpdateLoading()
  59. {
  60. if (request == null)
  61. {
  62. Finish("request == null");
  63. return;
  64. }
  65. progress = 0.5f + request.progress * 0.5f;
  66. if (!request.isDone) return;
  67. OnLoaded(request.asset);
  68. }
  69. private void UpdateDependencies()
  70. {
  71. if (dependencies == null)
  72. {
  73. Finish("dependencies == null");
  74. return;
  75. }
  76. progress = 0.5f * dependencies.progress;
  77. if (!dependencies.isDone) return;
  78. var assetBundle = dependencies.assetBundle;
  79. if (assetBundle == null)
  80. {
  81. Finish("assetBundle == null");
  82. return;
  83. }
  84. request = assetBundle.LoadAssetAsync(pathOrURL, type);
  85. status = LoadableStatus.Loading;
  86. }
  87. }
  88. }