GuideController.cs 8.5 KB

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  1. using FairyGUI;
  2. using UI.DressUp;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UI.ClothingSynthetic;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class GuideController
  11. {
  12. public static bool IsGuide()
  13. {
  14. if (!GameGlobal.isEnterGame) return false;//未进入游戏
  15. bool isAllGuideFinish = false;
  16. for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
  17. {
  18. if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0)
  19. {
  20. isAllGuideFinish = false;
  21. break;
  22. }
  23. isAllGuideFinish = true;
  24. }
  25. bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
  26. return isGuide;
  27. }
  28. /// <summary>
  29. /// 检测当前角色等级是否有引导开启,若有则返回引导id
  30. /// </summary>
  31. /// <returns></returns>
  32. public static string CheckHasRoleLvGuideOpen()
  33. {
  34. GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray;
  35. for (int i = 0; i < guideCfgs.Length; i++)
  36. {
  37. if (guideCfgs[i].roleLv <= 0) continue;
  38. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0;
  39. if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl)
  40. {
  41. return guideCfgs[i].viewName;
  42. }
  43. }
  44. return "";
  45. }
  46. /// <summary>
  47. /// 是否特殊条件开启
  48. /// </summary>
  49. /// <returns></returns>
  50. private static bool CheckSpecialGuideOpen(GuideCfg cfg)
  51. {
  52. if (cfg.special <= 0) return false;
  53. if (cfg.guideKey == ConstGuideId.SUIT_LIST_VIEW)
  54. {
  55. return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false);
  56. }
  57. return false;
  58. }
  59. private static GList targetList = null;
  60. public static bool TryGuide(GComponent target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, float yTxt = 0, bool justHint = false, bool noTips = false)
  61. {
  62. if (!GameGlobal.DataInited)
  63. {
  64. return false;
  65. }
  66. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  67. if (cfg == null || GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
  68. GRoot.inst.touchable = false;
  69. bool isStoryLevelGuide = cfg.storyLevelId > 0;
  70. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成
  71. bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
  72. bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
  73. bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
  74. // ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + " time:" + TimeHelper.ClientNowSeconds());
  75. bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
  76. bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
  77. bool isRoleLvGuide = cfg.roleLv > 0;
  78. bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv;
  79. bool isSpecial = cfg.special > 0; //特殊条件开启的引导
  80. bool specialOpen = CheckSpecialGuideOpen(cfg);
  81. bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial;
  82. bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter;
  83. bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv;
  84. bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen;
  85. if (storyType || roleLvType || specialType || noneType)
  86. {
  87. GuideDataManager.currentGuideId = cfg.id;
  88. GuideDataManager.currentGuideIdIndex = index;
  89. GuideDataManager.SetGuideIndex(cfg.id, index);
  90. if (listIndex >= 0)
  91. {
  92. if (target.asList.numItems > 0)
  93. {
  94. GComponent item = (target.asList).GetChildAt(listIndex).asCom;
  95. if (item != null)
  96. {
  97. targetList = target as GList;
  98. targetList.ScrollToView(listIndex);
  99. if (targetList.scrollPane != null)
  100. {
  101. targetList.scrollPane.touchEffect = false;//引导中禁止拖动
  102. }
  103. target = item;
  104. // target.asList.ScrollToView(listIndex);
  105. }
  106. }
  107. else
  108. {
  109. GRoot.inst.touchable = true;
  110. return false;
  111. }
  112. }
  113. ShowGuideByIndex(target, guideKey, guideStr, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, yTxt, justHint, noTips);
  114. if (!checkPriorIndex)
  115. {
  116. for (int i = 1; i < index; i++)
  117. {
  118. GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
  119. }
  120. }
  121. return true;
  122. }
  123. GRoot.inst.touchable = true;
  124. MainDataManager.Instance.CanSwipe = true;
  125. return false;
  126. }
  127. private static void ShowGuideByIndex(GObject target, string guideKey, string guideStr = null, int guideId = 0, int index = 0, float yTxt = 0, bool justHint = false, bool noTips = false)
  128. {
  129. HideGuide();
  130. if (GameGlobal.skipGuide)
  131. {
  132. return;
  133. }
  134. LogServerHelper.SendNodeLog(GuideDataManager.currentGuideId * 100 + 1);
  135. ViewManager.Show(ViewName.GUIDE_VIEW, new List<object> { target, guideKey, guideStr, guideId, index, yTxt, justHint, noTips });
  136. }
  137. public static bool TryCompleteGuideIndex(string guideKey, int index)
  138. {
  139. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  140. if (cfg == null) return false;
  141. HideGuide();
  142. if (GuideDataManager.TryCompleteGuideIndex(cfg.id, index))
  143. {
  144. if (targetList != null && targetList.scrollPane != null)
  145. {
  146. targetList.scrollPane.touchEffect = true;
  147. targetList = null;
  148. }
  149. MainDataManager.Instance.CanSwipe = true;
  150. EventAgent.DispatchEvent(ConstMessage.FINSH_GUIDE_INDEX);
  151. return true;
  152. }
  153. return false;
  154. }
  155. public static async void TryCompleteGuide(string guideKey, int count)
  156. {
  157. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  158. bool result = false;
  159. if (cfg == null) return;
  160. if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return;
  161. result = await GuideDataManager.TryCompleteGuide(cfg.id);
  162. if (result)
  163. {
  164. if (targetList != null && targetList.scrollPane != null)
  165. {
  166. targetList.scrollPane.touchEffect = true;
  167. targetList = null;
  168. }
  169. MainDataManager.Instance.CanSwipe = true;
  170. GuideDataManager.currentGuideId = 0;
  171. HideGuide();
  172. }
  173. }
  174. public static void HideGuide()
  175. {
  176. ViewManager.Hide(ViewName.GUIDE_VIEW);
  177. }
  178. }
  179. }