SpriteHelper.cs 1.1 KB

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  1. using UnityEngine;
  2. using YooAsset;
  3. namespace GFGGame
  4. {
  5. public static class SpriteHelper
  6. {
  7. /// <summary>
  8. /// 移除的时候请用RemoveSpriteFrom,否则不会释放资源
  9. /// </summary>
  10. /// <param name="spr"></param>
  11. /// <param name="resPath"></param>
  12. public static void AddSpriteTo(SpriteRenderer spr, string resPath)
  13. {
  14. RemoveSpriteFrom(spr);
  15. var handle = YooAssets.LoadAssetSync<Sprite>(resPath);
  16. Sprite sp = handle.AssetObject as Sprite;
  17. GameObject gameObject = spr.gameObject;
  18. AssetReleaserHelper.AddReleaserToInstantiateObj(gameObject, resPath, handle);
  19. spr.sprite = sp;
  20. }
  21. public static void RemoveSpriteFrom(SpriteRenderer spr)
  22. {
  23. spr.sprite = null;
  24. AssetReleaser assetReleaser = spr.gameObject.GetComponent<AssetReleaser>();
  25. if(assetReleaser != null)
  26. {
  27. //必须立即销毁,不能改为Destroy代替
  28. GameObject.DestroyImmediate(assetReleaser);
  29. }
  30. }
  31. }
  32. }