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							- using System;
 
- using UnityEngine;
 
- namespace YooAsset.Editor
 
- {
 
- 	[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
 
- 	public class AssetBundleBuilderSetting : ScriptableObject
 
- 	{
 
- 		/// <summary>
 
- 		/// 构建管线
 
- 		/// </summary>
 
- 		public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
 
- 		/// <summary>
 
- 		/// 构建模式
 
- 		/// </summary>
 
- 		public EBuildMode BuildMode = EBuildMode.ForceRebuild;
 
- 		/// <summary>
 
- 		/// 构建的包裹名称
 
- 		/// </summary>
 
- 		public string BuildPackage = string.Empty;
 
- 		/// <summary>
 
- 		/// 压缩方式
 
- 		/// </summary>
 
- 		public ECompressOption CompressOption = ECompressOption.LZ4;
 
- 		/// <summary>
 
- 		/// 输出文件名称样式
 
- 		/// </summary>
 
- 		public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
 
- 		/// <summary>
 
- 		/// 首包资源文件的拷贝方式
 
- 		/// </summary>
 
- 		public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
 
- 		/// <summary>
 
- 		/// 首包资源文件的标签集合
 
- 		/// </summary>
 
- 		public string CopyBuildinFileTags = string.Empty;
 
- 		/// <summary>
 
- 		/// 加密类名称
 
- 		/// </summary>
 
- 		public string EncyptionClassName = string.Empty;
 
- 	}
 
- }
 
 
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