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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- namespace YooAsset
 
- {
 
- 	internal class AssetSystemImpl
 
- 	{
 
- 		private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
 
- 		private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
 
- 		private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
 
- 		private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
 
- 		private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
 
- 		private static long _sceneCreateCount = 0;
 
- 		private bool _isUnloadSafe = true;
 
- 		private string _packageName;
 
- 		private bool _simulationOnEditor;
 
- 		private long _loadingMaxTimeSlice;
 
- 		public int DownloadFailedTryAgain { private set; get; }
 
- 		public IDecryptionServices DecryptionServices { private set; get; }
 
- 		public IBundleServices BundleServices { private set; get; }
 
- 		// 计时器相关
 
- 		private Stopwatch _watch;
 
- 		private long _frameTime;
 
- 		private bool IsBusy
 
- 		{
 
- 			get
 
- 			{
 
- 				return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 初始化
 
- 		/// 注意:在使用AssetSystem之前需要初始化
 
- 		/// </summary>
 
- 		public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
 
- 			IDecryptionServices decryptionServices, IBundleServices bundleServices)
 
- 		{
 
- 			_packageName = packageName;
 
- 			_simulationOnEditor = simulationOnEditor;
 
- 			_loadingMaxTimeSlice = loadingMaxTimeSlice;
 
- 			DownloadFailedTryAgain = downloadFailedTryAgain;
 
- 			DecryptionServices = decryptionServices;
 
- 			BundleServices = bundleServices;
 
- 			_watch = Stopwatch.StartNew();
 
- 		}
 
- 		/// <summary>
 
- 		/// 更新
 
- 		/// </summary>
 
- 		public void Update()
 
- 		{
 
- 			_frameTime = _watch.ElapsedMilliseconds;
 
- 			// 更新加载器	
 
- 			foreach (var loader in _loaderList)
 
- 			{
 
- 				loader.Update();
 
- 			}
 
- 			// 更新资源提供者
 
- 			// 注意:循环更新的时候,可能会扩展列表
 
- 			_isUnloadSafe = false;
 
- 			for (int i = 0; i < _providerList.Count; i++)
 
- 			{
 
- 				if (IsBusy)
 
- 					break;
 
- 				_providerList[i].Update();
 
- 			}
 
- 			_isUnloadSafe = true;
 
- 		}
 
- 		/// <summary>
 
- 		/// 资源回收(卸载引用计数为零的资源)
 
- 		/// </summary>
 
- 		public void UnloadUnusedAssets()
 
- 		{
 
- 			if (_isUnloadSafe == false)
 
- 			{
 
- 				YooLogger.Warning("Can not unload unused assets when processing resource loading !");
 
- 				return;
 
- 			}
 
- 			// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
 
- 			int loopCount = 10;
 
- 			for (int i = 0; i < loopCount; i++)
 
- 			{
 
- 				UnloadUnusedAssetsInternal();
 
- 			}
 
- 		}
 
- 		private void UnloadUnusedAssetsInternal()
 
- 		{
 
- 			for (int i = _loaderList.Count - 1; i >= 0; i--)
 
- 			{
 
- 				BundleLoaderBase loader = _loaderList[i];
 
- 				loader.TryDestroyAllProviders();
 
- 			}
 
- 			for (int i = _loaderList.Count - 1; i >= 0; i--)
 
- 			{
 
- 				BundleLoaderBase loader = _loaderList[i];
 
- 				if (loader.CanDestroy())
 
- 				{
 
- 					string bundleName = loader.MainBundleInfo.Bundle.BundleName;
 
- 					loader.Destroy(false);
 
- 					_loaderList.RemoveAt(i);
 
- 					_loaderDic.Remove(bundleName);
 
- 				}
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 强制回收所有资源
 
- 		/// </summary>
 
- 		public void ForceUnloadAllAssets()
 
- 		{
 
- 			foreach (var provider in _providerList)
 
- 			{
 
- 				provider.WaitForAsyncComplete();
 
- 				provider.Destroy();
 
- 			}
 
- 			foreach (var loader in _loaderList)
 
- 			{
 
- 				loader.WaitForAsyncComplete();
 
- 				loader.Destroy(true);
 
- 			}
 
- 			_providerList.Clear();
 
- 			_providerDic.Clear();
 
- 			_loaderList.Clear();
 
- 			_loaderDic.Clear();
 
- 			ClearSceneHandle();
 
- 			// 注意:调用底层接口释放所有资源
 
- 			Resources.UnloadUnusedAssets();
 
- 		}
 
- 		/// <summary>
 
- 		/// 加载场景
 
- 		/// </summary>
 
- 		public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, int priority)
 
- 		{
 
- 			if (assetInfo.IsInvalid)
 
- 			{
 
- 				YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
 
- 				CompletedProvider completedProvider = new CompletedProvider(assetInfo);
 
- 				completedProvider.SetCompleted(assetInfo.Error);
 
- 				return completedProvider.CreateHandle<SceneOperationHandle>();
 
- 			}
 
- 			// 如果加载的是主场景,则卸载所有缓存的场景
 
- 			if (sceneMode == LoadSceneMode.Single)
 
- 			{
 
- 				UnloadAllScene();
 
- 			}
 
- 			// 注意:同一个场景的ProviderGUID每次加载都会变化
 
- 			string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
 
- 			ProviderBase provider;
 
- 			{
 
- 				if (_simulationOnEditor)
 
- 					provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
 
- 				else
 
- 					provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, suspendLoad, priority);
 
- 				provider.InitSpawnDebugInfo();
 
- 				_providerList.Add(provider);
 
- 				_providerDic.Add(providerGUID, provider);
 
- 			}
 
- 			var handle = provider.CreateHandle<SceneOperationHandle>();
 
- 			handle.PackageName = _packageName;
 
- 			_sceneHandles.Add(providerGUID, handle);
 
- 			return handle;
 
- 		}
 
- 		/// <summary>
 
- 		/// 加载资源对象
 
- 		/// </summary>
 
- 		public AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
 
- 		{
 
- 			if (assetInfo.IsInvalid)
 
- 			{
 
- 				YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
 
- 				CompletedProvider completedProvider = new CompletedProvider(assetInfo);
 
- 				completedProvider.SetCompleted(assetInfo.Error);
 
- 				return completedProvider.CreateHandle<AssetOperationHandle>();
 
- 			}
 
- 			string providerGUID = assetInfo.GUID;
 
- 			ProviderBase provider = TryGetProvider(providerGUID);
 
- 			if (provider == null)
 
- 			{
 
- 				if (_simulationOnEditor)
 
- 					provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
 
- 				else
 
- 					provider = new BundledAssetProvider(this, providerGUID, assetInfo);
 
- 				provider.InitSpawnDebugInfo();
 
- 				_providerList.Add(provider);
 
- 				_providerDic.Add(providerGUID, provider);
 
- 			}
 
- 			return provider.CreateHandle<AssetOperationHandle>();
 
- 		}
 
- 		/// <summary>
 
- 		/// 加载子资源对象
 
- 		/// </summary>
 
- 		public SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
 
- 		{
 
- 			if (assetInfo.IsInvalid)
 
- 			{
 
- 				YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
 
- 				CompletedProvider completedProvider = new CompletedProvider(assetInfo);
 
- 				completedProvider.SetCompleted(assetInfo.Error);
 
- 				return completedProvider.CreateHandle<SubAssetsOperationHandle>();
 
- 			}
 
- 			string providerGUID = assetInfo.GUID;
 
- 			ProviderBase provider = TryGetProvider(providerGUID);
 
- 			if (provider == null)
 
- 			{
 
- 				if (_simulationOnEditor)
 
- 					provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
 
- 				else
 
- 					provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
 
- 				provider.InitSpawnDebugInfo();
 
- 				_providerList.Add(provider);
 
- 				_providerDic.Add(providerGUID, provider);
 
- 			}
 
- 			return provider.CreateHandle<SubAssetsOperationHandle>();
 
- 		}
 
- 		/// <summary>
 
- 		/// 加载所有资源对象
 
- 		/// </summary>
 
- 		public AllAssetsOperationHandle LoadAllAssetsAsync(AssetInfo assetInfo)
 
- 		{
 
- 			if (assetInfo.IsInvalid)
 
- 			{
 
- 				YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
 
- 				CompletedProvider completedProvider = new CompletedProvider(assetInfo);
 
- 				completedProvider.SetCompleted(assetInfo.Error);
 
- 				return completedProvider.CreateHandle<AllAssetsOperationHandle>();
 
- 			}
 
- 			string providerGUID = assetInfo.GUID;
 
- 			ProviderBase provider = TryGetProvider(providerGUID);
 
- 			if (provider == null)
 
- 			{
 
- 				if (_simulationOnEditor)
 
- 					provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
 
- 				else
 
- 					provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
 
- 				provider.InitSpawnDebugInfo();
 
- 				_providerList.Add(provider);
 
- 				_providerDic.Add(providerGUID, provider);
 
- 			}
 
- 			return provider.CreateHandle<AllAssetsOperationHandle>();
 
- 		}
 
- 		/// <summary>
 
- 		/// 加载原生文件
 
- 		/// </summary>
 
- 		public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
 
- 		{
 
- 			if (assetInfo.IsInvalid)
 
- 			{
 
- 				YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
 
- 				CompletedProvider completedProvider = new CompletedProvider(assetInfo);
 
- 				completedProvider.SetCompleted(assetInfo.Error);
 
- 				return completedProvider.CreateHandle<RawFileOperationHandle>();
 
- 			}
 
- 			string providerGUID = assetInfo.GUID;
 
- 			ProviderBase provider = TryGetProvider(providerGUID);
 
- 			if (provider == null)
 
- 			{
 
- 				if (_simulationOnEditor)
 
- 					provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
 
- 				else
 
- 					provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
 
- 				provider.InitSpawnDebugInfo();
 
- 				_providerList.Add(provider);
 
- 				_providerDic.Add(providerGUID, provider);
 
- 			}
 
- 			return provider.CreateHandle<RawFileOperationHandle>();
 
- 		}
 
- 		internal void UnloadSubScene(ProviderBase provider)
 
- 		{
 
- 			string providerGUID = provider.ProviderGUID;
 
- 			if (_sceneHandles.ContainsKey(providerGUID) == false)
 
- 				throw new Exception("Should never get here !");
 
- 			// 释放子场景句柄
 
- 			_sceneHandles[providerGUID].ReleaseInternal();
 
- 			_sceneHandles.Remove(providerGUID);
 
- 		}
 
- 		internal void UnloadAllScene()
 
- 		{
 
- 			// 释放所有场景句柄
 
- 			foreach (var valuePair in _sceneHandles)
 
- 			{
 
- 				valuePair.Value.ReleaseInternal();
 
- 			}
 
- 			_sceneHandles.Clear();
 
- 		}
 
- 		internal void ClearSceneHandle()
 
- 		{
 
- 			// 释放资源包下的所有场景
 
- 			if (BundleServices.IsServicesValid())
 
- 			{
 
- 				string packageName = _packageName;
 
- 				List<string> removeList = new List<string>();
 
- 				foreach (var valuePair in _sceneHandles)
 
- 				{
 
- 					if (valuePair.Value.PackageName == packageName)
 
- 					{
 
- 						removeList.Add(valuePair.Key);
 
- 					}
 
- 				}
 
- 				foreach (var key in removeList)
 
- 				{
 
- 					_sceneHandles.Remove(key);
 
- 				}
 
- 			}
 
- 		}
 
- 		internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
 
- 		{
 
- 			BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
 
- 			return CreateAssetBundleLoaderInternal(bundleInfo);
 
- 		}
 
- 		internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
 
- 		{
 
- 			BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
 
- 			List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
 
- 			foreach (var bundleInfo in depends)
 
- 			{
 
- 				BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
 
- 				result.Add(dependLoader);
 
- 			}
 
- 			return result;
 
- 		}
 
- 		internal void RemoveBundleProviders(List<ProviderBase> providers)
 
- 		{
 
- 			foreach (var provider in providers)
 
- 			{
 
- 				_providerList.Remove(provider);
 
- 				_providerDic.Remove(provider.ProviderGUID);
 
- 			}
 
- 		}
 
- 		internal bool CheckBundleDestroyed(int bundleID)
 
- 		{
 
- 			string bundleName = BundleServices.GetBundleName(bundleID);
 
- 			BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
 
- 			if (loader == null)
 
- 				return true;
 
- 			return loader.IsDestroyed;
 
- 		}
 
- 		private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
 
- 		{
 
- 			// 如果加载器已经存在
 
- 			string bundleName = bundleInfo.Bundle.BundleName;
 
- 			BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
 
- 			if (loader != null)
 
- 				return loader;
 
- 			// 新增下载需求
 
- 			if (_simulationOnEditor)
 
- 			{
 
- 				loader = new VirtualBundleFileLoader(this, bundleInfo);
 
- 			}
 
- 			else
 
- 			{
 
- #if UNITY_WEBGL
 
- 				if (bundleInfo.Bundle.IsRawFile)
 
- 					loader = new RawBundleWebLoader(this, bundleInfo);
 
- 				else
 
- 					loader = new AssetBundleWebLoader(this, bundleInfo);
 
- #else
 
- 				if (bundleInfo.Bundle.IsRawFile)
 
- 					loader = new RawBundleFileLoader(this, bundleInfo);
 
- 				else
 
- 					loader = new AssetBundleFileLoader(this, bundleInfo);
 
- #endif
 
- 			}
 
- 			_loaderList.Add(loader);
 
- 			_loaderDic.Add(bundleName, loader);
 
- 			return loader;
 
- 		}
 
- 		private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
 
- 		{
 
- 			if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
 
- 				return value;
 
- 			else
 
- 				return null;
 
- 		}
 
- 		private ProviderBase TryGetProvider(string providerGUID)
 
- 		{
 
- 			if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
 
- 				return value;
 
- 			else
 
- 				return null;
 
- 		}
 
- 		#region 调试信息
 
- 		internal List<DebugProviderInfo> GetDebugReportInfos()
 
- 		{
 
- 			List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
 
- 			foreach (var provider in _providerList)
 
- 			{
 
- 				DebugProviderInfo providerInfo = new DebugProviderInfo();
 
- 				providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
 
- 				providerInfo.SpawnScene = provider.SpawnScene;
 
- 				providerInfo.SpawnTime = provider.SpawnTime;
 
- 				providerInfo.LoadingTime = provider.LoadingTime;
 
- 				providerInfo.RefCount = provider.RefCount;
 
- 				providerInfo.Status = provider.Status.ToString();
 
- 				providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
 
- 				provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
 
- 				result.Add(providerInfo);
 
- 			}
 
- 			return result;
 
- 		}
 
- 		internal List<BundleInfo> GetLoadedBundleInfos()
 
- 		{
 
- 			List<BundleInfo> result = new List<BundleInfo>(100);
 
- 			foreach (var loader in _loaderList)
 
- 			{
 
- 				result.Add(loader.MainBundleInfo);
 
- 			}
 
- 			return result;
 
- 		}
 
- 		#endregion
 
- 	}
 
- }
 
 
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