| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | #if UNITY_EDITORusing System.Reflection;namespace YooAsset{	public static class EditorSimulateModeHelper	{		private static System.Type _classType;		/// <summary>		/// 编辑器下模拟构建清单		/// </summary>		public static string SimulateBuild(string packageName)		{			if (_classType == null)				_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");			string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);			return manifestFilePath;		}		private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)		{			var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);			if (methodInfo == null)			{				UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");				return null;			}			return methodInfo.Invoke(null, parameters);		}	}}#elsenamespace YooAsset{ 	public static class EditorSimulateModeHelper	{		/// <summary>		/// 编辑器下模拟构建清单		/// </summary>		public static string SimulateBuild(string packageName) { throw new System.Exception("Only support in unity editor !"); }	}}#endif
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