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							- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class ExcelConfig
 
-     {
 
-         /// <summary>
 
-         /// 存放excel表文件夹的的路径
 
-         /// </summary>
 
-         public const string excelsFolderPath = "../../../gfg/tools/Config";
 
-         /// <summary>
 
-         /// 存放临时excel表文件夹的的路径
 
-         /// </summary>
 
-         public const string excelsCacheFolderPath = "../../../gfg/tools/Config/CacheConfig/";
 
-         /// <summary>
 
-         /// 共享库中存放sqlite文件的的路径
 
-         /// </summary>
 
-         public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
 
-         /// <summary>
 
-         /// 存放编辑器序列化文件的文件夹路径
 
-         /// </summary>
 
-         public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
 
-         /// <summary>
 
-         /// 存放编辑器序列化文件的文件夹路径
 
-         /// </summary>
 
-         public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
 
-         /// <summary>
 
-         /// 存放数据Dispose、Init文件的文件夹路径
 
-         /// </summary>
 
-         public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";
 
-         /// <summary>
 
-         /// 存放Excel转化CS文件的文件夹路径
 
-         /// </summary>
 
-         public const string templatePath = "Assets/Editor/Excel/Template/";
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
 
-     }
 
- }
 
 
  |