ActivityDataManager.cs 1.4 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class ActivityDataManager : SingletonBase<ActivityDataManager>
  5. {
  6. /**********************************************************每日登录*************************************************/
  7. private int _sevenDayLoginLoginId = 1;
  8. /// <summary>
  9. /// 七日登录 当日奖励id
  10. /// </summary>
  11. /// <value></value>
  12. public int sevenDayLoginLoginId
  13. {
  14. get { return _sevenDayLoginLoginId; }
  15. set { _sevenDayLoginLoginId = value; }
  16. }
  17. private int _sevenDayLoginBonusStatus = 0;
  18. /// <summary>
  19. /// 七日登录 当前奖励状态
  20. /// </summary>
  21. /// <value></value>
  22. public int sevenDayLoginBonusStatus
  23. {
  24. get { return _sevenDayLoginBonusStatus; }
  25. set { _sevenDayLoginBonusStatus = value; }
  26. }
  27. /******************************************************************************************************************/
  28. private int _firstChargeBonusStatus = 0;
  29. /// <summary>
  30. /// 首冲奖励 当前奖励状态,ConstBonusStatus 0不可领,1可领,2已领
  31. /// </summary>
  32. /// <value></value>
  33. public int firstChargeBonusStatus
  34. {
  35. get { return _firstChargeBonusStatus; }
  36. set { _firstChargeBonusStatus = value; }
  37. }
  38. }
  39. }